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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _gp_Mat_HeaderFile
#define _gp_Mat_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Storable_HeaderFile
#include <Standard_Storable.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif
class Standard_ConstructionError;
class Standard_OutOfRange;
class gp_XYZ;
class gp_Trsf;
class gp_GTrsf;


Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Mat);


//! Describes a three column, three row matrix. This sort of <br>
//! object is used in various vectorial or matrix computations. <br>
class gp_Mat  {

public:

  DEFINE_STANDARD_ALLOC

  //! creates  a matrix with null coefficients. <br>
      gp_Mat();
  
      gp_Mat(const Standard_Real a11,const Standard_Real a12,const Standard_Real a13,const Standard_Real a21,const Standard_Real a22,const Standard_Real a23,const Standard_Real a31,const Standard_Real a32,const Standard_Real a33);
  //! Creates a matrix. <br>
//!  Col1, Col2, Col3 are the 3 columns of the matrix. <br>
  Standard_EXPORT   gp_Mat(const gp_XYZ& Col1,const gp_XYZ& Col2,const gp_XYZ& Col3);
  //! Assigns the three coordinates of Value to the column of index <br>
//!   Col of this matrix. <br>
//! Raises OutOfRange if Col < 1 or Col > 3. <br>
  Standard_EXPORT     void SetCol(const Standard_Integer Col,const gp_XYZ& Value) ;
  //! Assigns the number triples Col1, Col2, Col3 to the three <br>
//!   columns of this matrix. <br>
  Standard_EXPORT     void SetCols(const gp_XYZ& Col1,const gp_XYZ& Col2,const gp_XYZ& Col3) ;
  
//!  Modifies the matrix  M so that applying it to any number <br>
//! triple (X, Y, Z) produces the same result as the cross <br>
//! product of Ref and the number triple (X, Y, Z): <br>
//! i.e.: M * {X,Y,Z}t = Ref.Cross({X, Y ,Z}) <br>
//!  this matrix is anti symmetric. To apply this matrix to the <br>
//!  triplet  {XYZ} is the same as to do the cross product between the <br>
//!  triplet Ref and the triplet {XYZ}. <br>
//! Note: this matrix is anti-symmetric. <br>
  Standard_EXPORT     void SetCross(const gp_XYZ& Ref) ;
  
//!  Modifies the main diagonal of the matrix. <br>
//!  <me>.Value (1, 1) = X1 <br>
//!  <me>.Value (2, 2) = X2 <br>
//!  <me>.Value (3, 3) = X3 <br>
//!  The other coefficients of the matrix are not modified. <br>
        void SetDiagonal(const Standard_Real X1,const Standard_Real X2,const Standard_Real X3) ;
  
//!  Modifies this matrix so that applying it to any number <br>
//! triple (X, Y, Z) produces the same result as the scalar <br>
//! product of Ref and the number triple (X, Y, Z): <br>
//! this * (X,Y,Z) = Ref.(X,Y,Z) <br>
//! Note: this matrix is symmetric. <br>
  Standard_EXPORT     void SetDot(const gp_XYZ& Ref) ;
  //! Modifies this matrix so that it represents the Identity matrix. <br>
        void SetIdentity() ;
  
//!  Modifies this matrix so that it represents a rotation. Ang is the angular value in <br>
//!  radians and the XYZ axis gives the direction of the <br>
//!  rotation. <br>
//!  Raises ConstructionError if XYZ.Modulus() <= Resolution() <br>
  Standard_EXPORT     void SetRotation(const gp_XYZ& Axis,const Standard_Real Ang) ;
  //! Assigns the three coordinates of Value to the row of index <br>
//!   Row of this matrix. Raises OutOfRange if Row < 1 or Row > 3. <br>
  Standard_EXPORT     void SetRow(const Standard_Integer Row,const gp_XYZ& Value) ;
  //! Assigns the number triples Row1, Row2, Row3 to the three <br>
//!   rows of this matrix. <br>
  Standard_EXPORT     void SetRows(const gp_XYZ& Row1,const gp_XYZ& Row2,const gp_XYZ& Row3) ;
  
//!  Modifies the the matrix so that it represents <br>
//! a scaling transformation, where S is the scale factor. : <br>
//!           | S    0.0  0.0 | <br>
//!   <me> =  | 0.0   S   0.0 | <br>
//!           | 0.0  0.0   S  | <br>
        void SetScale(const Standard_Real S) ;
  //! Assigns <Value> to the coefficient of row Row, column Col of   this matrix. <br>
//! Raises OutOfRange if Row < 1 or Row > 3 or Col < 1 or Col > 3 <br>
        void SetValue(const Standard_Integer Row,const Standard_Integer Col,const Standard_Real Value) ;
  //! Returns the column of Col index. <br>
//!   Raises OutOfRange if Col < 1 or Col > 3 <br>
  Standard_EXPORT     gp_XYZ Column(const Standard_Integer Col) const;
  //! Computes the determinant of the matrix. <br>
        Standard_Real Determinant() const;
  //! Returns the main diagonal of the matrix. <br>
  Standard_EXPORT     gp_XYZ Diagonal() const;
  //! returns the row of Row index. <br>
//!  Raises OutOfRange if Row < 1 or Row > 3 <br>
  Standard_EXPORT     gp_XYZ Row(const Standard_Integer Row) const;
  //! Returns the coefficient of range (Row, Col) <br>
//!  Raises OutOfRange if Row < 1 or Row > 3 or Col < 1 or Col > 3 <br>
       const Standard_Real& Value(const Standard_Integer Row,const Standard_Integer Col) const;
     const Standard_Real& operator()(const Standard_Integer Row,const Standard_Integer Col) const
{
  return Value(Row,Col);
}
  //! Returns the coefficient of range (Row, Col) <br>
//!  Raises OutOfRange if Row < 1 or Row > 3 or Col < 1 or Col > 3 <br>
        Standard_Real& ChangeValue(const Standard_Integer Row,const Standard_Integer Col) ;
      Standard_Real& operator()(const Standard_Integer Row,const Standard_Integer Col) 
{
  return ChangeValue(Row,Col);
}
  
//!  The Gauss LU decomposition is used to invert the matrix <br>
//!  (see Math package) so the matrix is considered as singular if <br>
//!  the largest pivot found is lower or equal to Resolution from gp. <br>
        Standard_Boolean IsSingular() const;
  
        void Add(const gp_Mat& Other) ;
      void operator +=(const gp_Mat& Other) 
{
  Add(Other);
}
  //! Computes the sum of this matrix and <br>
//!  the matrix Other for each coefficient of the matrix : <br>
//!  <me>.Coef(i,j) + <Other>.Coef(i,j) <br>
        gp_Mat Added(const gp_Mat& Other) const;
      gp_Mat operator +(const gp_Mat& Other) const
{
  return Added(Other);
}
  
        void Divide(const Standard_Real Scalar) ;
      void operator /=(const Standard_Real Scalar) 
{
  Divide(Scalar);
}
  //! Divides all the coefficients of the matrix by Scalar <br>
        gp_Mat Divided(const Standard_Real Scalar) const;
      gp_Mat operator /(const Standard_Real Scalar) const
{
  return Divided(Scalar);
}
  
  Standard_EXPORT     void Invert() ;
  
//!  Inverses the matrix and raises if the matrix is singular. <br>
//! -   Invert assigns the result to this matrix, while <br>
//! -   Inverted creates a new one. <br>
//! Warning <br>
//! The Gauss LU decomposition is used to invert the matrix. <br>
//! Consequently, the matrix is considered as singular if the <br>
//! largest pivot found is less than or equal to gp::Resolution(). <br>
//! Exceptions <br>
//! Standard_ConstructionError if this matrix is singular, <br>
//! and therefore cannot be inverted. <br>
  Standard_EXPORT     gp_Mat Inverted() const;
  
//!  Computes  the product of two matrices <me> * <Other> <br>
        gp_Mat Multiplied(const gp_Mat& Other) const;
      gp_Mat operator *(const gp_Mat& Other) const
{
  return Multiplied(Other);
}
  //! Computes the product of two matrices <me> = <Other> * <me>. <br>
        void Multiply(const gp_Mat& Other) ;
      void operator *=(const gp_Mat& Other) 
{
  Multiply(Other);
}
  
        void PreMultiply(const gp_Mat& Other) ;
  
        gp_Mat Multiplied(const Standard_Real Scalar) const;
      gp_Mat operator *(const Standard_Real Scalar) const
{
  return Multiplied(Scalar);
}
  
//!  Multiplies all the coefficients of the matrix by Scalar <br>
        void Multiply(const Standard_Real Scalar) ;
      void operator *=(const Standard_Real Scalar) 
{
  Multiply(Scalar);
}
  
  Standard_EXPORT     void Power(const Standard_Integer N) ;
  
//!  Computes <me> = <me> * <me> * .......* <me>,   N time. <br>
//!  if N = 0 <me> = Identity <br>
//!  if N < 0 <me> = <me>.Invert() *...........* <me>.Invert(). <br>
//!  If N < 0 an exception will be raised if the matrix is not <br>
//!  inversible <br>
        gp_Mat Powered(const Standard_Integer N) const;
  
        void Subtract(const gp_Mat& Other) ;
      void operator -=(const gp_Mat& Other) 
{
  Subtract(Other);
}
  
//!  cOmputes for each coefficient of the matrix : <br>
//!  <me>.Coef(i,j) - <Other>.Coef(i,j) <br>
        gp_Mat Subtracted(const gp_Mat& Other) const;
      gp_Mat operator -(const gp_Mat& Other) const
{
  return Subtracted(Other);
}
  
        void Transpose() ;
  
//!  Transposes the matrix. A(j, i) -> A (i, j) <br>
        gp_Mat Transposed() const;
    Standard_Real& _CSFDB_Getgp_Matmatrix(const Standard_Integer i1,const Standard_Integer i2) { return matrix[i1][i2]; }

friend class gp_XYZ;
friend class gp_Trsf;
friend class gp_GTrsf;


protected:




private: 


Standard_Real matrix[3][3];


};


#include <gp_Mat.lxx>



// other Inline functions and methods (like "C++: function call" methods)


#endif