/usr/include/oce/gp_Mat.hxx is in liboce-foundation-dev 0.15-4.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_Mat_HeaderFile
#define _gp_Mat_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Storable_HeaderFile
#include <Standard_Storable.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif
class Standard_ConstructionError;
class Standard_OutOfRange;
class gp_XYZ;
class gp_Trsf;
class gp_GTrsf;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Mat);
//! Describes a three column, three row matrix. This sort of <br>
//! object is used in various vectorial or matrix computations. <br>
class gp_Mat {
public:
DEFINE_STANDARD_ALLOC
//! creates a matrix with null coefficients. <br>
gp_Mat();
gp_Mat(const Standard_Real a11,const Standard_Real a12,const Standard_Real a13,const Standard_Real a21,const Standard_Real a22,const Standard_Real a23,const Standard_Real a31,const Standard_Real a32,const Standard_Real a33);
//! Creates a matrix. <br>
//! Col1, Col2, Col3 are the 3 columns of the matrix. <br>
Standard_EXPORT gp_Mat(const gp_XYZ& Col1,const gp_XYZ& Col2,const gp_XYZ& Col3);
//! Assigns the three coordinates of Value to the column of index <br>
//! Col of this matrix. <br>
//! Raises OutOfRange if Col < 1 or Col > 3. <br>
Standard_EXPORT void SetCol(const Standard_Integer Col,const gp_XYZ& Value) ;
//! Assigns the number triples Col1, Col2, Col3 to the three <br>
//! columns of this matrix. <br>
Standard_EXPORT void SetCols(const gp_XYZ& Col1,const gp_XYZ& Col2,const gp_XYZ& Col3) ;
//! Modifies the matrix M so that applying it to any number <br>
//! triple (X, Y, Z) produces the same result as the cross <br>
//! product of Ref and the number triple (X, Y, Z): <br>
//! i.e.: M * {X,Y,Z}t = Ref.Cross({X, Y ,Z}) <br>
//! this matrix is anti symmetric. To apply this matrix to the <br>
//! triplet {XYZ} is the same as to do the cross product between the <br>
//! triplet Ref and the triplet {XYZ}. <br>
//! Note: this matrix is anti-symmetric. <br>
Standard_EXPORT void SetCross(const gp_XYZ& Ref) ;
//! Modifies the main diagonal of the matrix. <br>
//! <me>.Value (1, 1) = X1 <br>
//! <me>.Value (2, 2) = X2 <br>
//! <me>.Value (3, 3) = X3 <br>
//! The other coefficients of the matrix are not modified. <br>
void SetDiagonal(const Standard_Real X1,const Standard_Real X2,const Standard_Real X3) ;
//! Modifies this matrix so that applying it to any number <br>
//! triple (X, Y, Z) produces the same result as the scalar <br>
//! product of Ref and the number triple (X, Y, Z): <br>
//! this * (X,Y,Z) = Ref.(X,Y,Z) <br>
//! Note: this matrix is symmetric. <br>
Standard_EXPORT void SetDot(const gp_XYZ& Ref) ;
//! Modifies this matrix so that it represents the Identity matrix. <br>
void SetIdentity() ;
//! Modifies this matrix so that it represents a rotation. Ang is the angular value in <br>
//! radians and the XYZ axis gives the direction of the <br>
//! rotation. <br>
//! Raises ConstructionError if XYZ.Modulus() <= Resolution() <br>
Standard_EXPORT void SetRotation(const gp_XYZ& Axis,const Standard_Real Ang) ;
//! Assigns the three coordinates of Value to the row of index <br>
//! Row of this matrix. Raises OutOfRange if Row < 1 or Row > 3. <br>
Standard_EXPORT void SetRow(const Standard_Integer Row,const gp_XYZ& Value) ;
//! Assigns the number triples Row1, Row2, Row3 to the three <br>
//! rows of this matrix. <br>
Standard_EXPORT void SetRows(const gp_XYZ& Row1,const gp_XYZ& Row2,const gp_XYZ& Row3) ;
//! Modifies the the matrix so that it represents <br>
//! a scaling transformation, where S is the scale factor. : <br>
//! | S 0.0 0.0 | <br>
//! <me> = | 0.0 S 0.0 | <br>
//! | 0.0 0.0 S | <br>
void SetScale(const Standard_Real S) ;
//! Assigns <Value> to the coefficient of row Row, column Col of this matrix. <br>
//! Raises OutOfRange if Row < 1 or Row > 3 or Col < 1 or Col > 3 <br>
void SetValue(const Standard_Integer Row,const Standard_Integer Col,const Standard_Real Value) ;
//! Returns the column of Col index. <br>
//! Raises OutOfRange if Col < 1 or Col > 3 <br>
Standard_EXPORT gp_XYZ Column(const Standard_Integer Col) const;
//! Computes the determinant of the matrix. <br>
Standard_Real Determinant() const;
//! Returns the main diagonal of the matrix. <br>
Standard_EXPORT gp_XYZ Diagonal() const;
//! returns the row of Row index. <br>
//! Raises OutOfRange if Row < 1 or Row > 3 <br>
Standard_EXPORT gp_XYZ Row(const Standard_Integer Row) const;
//! Returns the coefficient of range (Row, Col) <br>
//! Raises OutOfRange if Row < 1 or Row > 3 or Col < 1 or Col > 3 <br>
const Standard_Real& Value(const Standard_Integer Row,const Standard_Integer Col) const;
const Standard_Real& operator()(const Standard_Integer Row,const Standard_Integer Col) const
{
return Value(Row,Col);
}
//! Returns the coefficient of range (Row, Col) <br>
//! Raises OutOfRange if Row < 1 or Row > 3 or Col < 1 or Col > 3 <br>
Standard_Real& ChangeValue(const Standard_Integer Row,const Standard_Integer Col) ;
Standard_Real& operator()(const Standard_Integer Row,const Standard_Integer Col)
{
return ChangeValue(Row,Col);
}
//! The Gauss LU decomposition is used to invert the matrix <br>
//! (see Math package) so the matrix is considered as singular if <br>
//! the largest pivot found is lower or equal to Resolution from gp. <br>
Standard_Boolean IsSingular() const;
void Add(const gp_Mat& Other) ;
void operator +=(const gp_Mat& Other)
{
Add(Other);
}
//! Computes the sum of this matrix and <br>
//! the matrix Other for each coefficient of the matrix : <br>
//! <me>.Coef(i,j) + <Other>.Coef(i,j) <br>
gp_Mat Added(const gp_Mat& Other) const;
gp_Mat operator +(const gp_Mat& Other) const
{
return Added(Other);
}
void Divide(const Standard_Real Scalar) ;
void operator /=(const Standard_Real Scalar)
{
Divide(Scalar);
}
//! Divides all the coefficients of the matrix by Scalar <br>
gp_Mat Divided(const Standard_Real Scalar) const;
gp_Mat operator /(const Standard_Real Scalar) const
{
return Divided(Scalar);
}
Standard_EXPORT void Invert() ;
//! Inverses the matrix and raises if the matrix is singular. <br>
//! - Invert assigns the result to this matrix, while <br>
//! - Inverted creates a new one. <br>
//! Warning <br>
//! The Gauss LU decomposition is used to invert the matrix. <br>
//! Consequently, the matrix is considered as singular if the <br>
//! largest pivot found is less than or equal to gp::Resolution(). <br>
//! Exceptions <br>
//! Standard_ConstructionError if this matrix is singular, <br>
//! and therefore cannot be inverted. <br>
Standard_EXPORT gp_Mat Inverted() const;
//! Computes the product of two matrices <me> * <Other> <br>
gp_Mat Multiplied(const gp_Mat& Other) const;
gp_Mat operator *(const gp_Mat& Other) const
{
return Multiplied(Other);
}
//! Computes the product of two matrices <me> = <Other> * <me>. <br>
void Multiply(const gp_Mat& Other) ;
void operator *=(const gp_Mat& Other)
{
Multiply(Other);
}
void PreMultiply(const gp_Mat& Other) ;
gp_Mat Multiplied(const Standard_Real Scalar) const;
gp_Mat operator *(const Standard_Real Scalar) const
{
return Multiplied(Scalar);
}
//! Multiplies all the coefficients of the matrix by Scalar <br>
void Multiply(const Standard_Real Scalar) ;
void operator *=(const Standard_Real Scalar)
{
Multiply(Scalar);
}
Standard_EXPORT void Power(const Standard_Integer N) ;
//! Computes <me> = <me> * <me> * .......* <me>, N time. <br>
//! if N = 0 <me> = Identity <br>
//! if N < 0 <me> = <me>.Invert() *...........* <me>.Invert(). <br>
//! If N < 0 an exception will be raised if the matrix is not <br>
//! inversible <br>
gp_Mat Powered(const Standard_Integer N) const;
void Subtract(const gp_Mat& Other) ;
void operator -=(const gp_Mat& Other)
{
Subtract(Other);
}
//! cOmputes for each coefficient of the matrix : <br>
//! <me>.Coef(i,j) - <Other>.Coef(i,j) <br>
gp_Mat Subtracted(const gp_Mat& Other) const;
gp_Mat operator -(const gp_Mat& Other) const
{
return Subtracted(Other);
}
void Transpose() ;
//! Transposes the matrix. A(j, i) -> A (i, j) <br>
gp_Mat Transposed() const;
Standard_Real& _CSFDB_Getgp_Matmatrix(const Standard_Integer i1,const Standard_Integer i2) { return matrix[i1][i2]; }
friend class gp_XYZ;
friend class gp_Trsf;
friend class gp_GTrsf;
protected:
private:
Standard_Real matrix[3][3];
};
#include <gp_Mat.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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