/usr/include/oce/gp_Sphere.hxx is in liboce-foundation-dev 0.15-4.
This file is owned by root:root, with mode 0o644.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_Sphere_HeaderFile
#define _gp_Sphere_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _gp_Ax3_HeaderFile
#include <gp_Ax3.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Storable_HeaderFile
#include <Standard_Storable.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _gp_Ax1_HeaderFile
#include <gp_Ax1.hxx>
#endif
#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif
class Standard_ConstructionError;
class gp_Ax3;
class gp_Pnt;
class gp_Ax1;
class gp_Ax2;
class gp_Trsf;
class gp_Vec;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Sphere);
//! Describes a sphere. <br>
//! A sphere is defined by its radius and positioned in space <br>
//! with a coordinate system (a gp_Ax3 object). The origin of <br>
//! the coordinate system is the center of the sphere. This <br>
//! coordinate system is the "local coordinate system" of the sphere. <br>
//! Note: when a gp_Sphere sphere is converted into a <br>
//! Geom_SphericalSurface sphere, some implicit <br>
//! properties of its local coordinate system are used explicitly: <br>
//! - its origin, "X Direction", "Y Direction" and "main <br>
//! Direction" are used directly to define the parametric <br>
//! directions on the sphere and the origin of the parameters, <br>
//! - its implicit orientation (right-handed or left-handed) <br>
//! gives the orientation (direct, indirect) to the <br>
//! Geom_SphericalSurface sphere. <br>
//! See Also <br>
//! gce_MakeSphere which provides functions for more <br>
//! complex sphere constructions <br>
//! Geom_SphericalSurface which provides additional <br>
//! functions for constructing spheres and works, in <br>
//! particular, with the parametric equations of spheres. <br>
class gp_Sphere {
public:
DEFINE_STANDARD_ALLOC
//! Creates an indefinite sphere. <br>
gp_Sphere();
//! Constructs a sphere with radius Radius, centered on the origin <br>
//! of A3. A3 is the local coordinate system of the sphere. <br>
//! Warnings : <br>
//! It is not forbidden to create a sphere with null radius. <br>
//! Raises ConstructionError if Radius < 0.0 <br>
gp_Sphere(const gp_Ax3& A3,const Standard_Real Radius);
//! Changes the center of the sphere. <br>
void SetLocation(const gp_Pnt& Loc) ;
//! Changes the local coordinate system of the sphere. <br>
void SetPosition(const gp_Ax3& A3) ;
//! Assigns R the radius of the Sphere. <br>
//! Warnings : <br>
//! It is not forbidden to create a sphere with null radius. <br>
//! Raises ConstructionError if R < 0.0 <br>
void SetRadius(const Standard_Real R) ;
//! Computes the aera of the sphere. <br>
Standard_Real Area() const;
//! Computes the coefficients of the implicit equation of the quadric <br>
//! in the absolute cartesian coordinates system : <br>
//! A1.X**2 + A2.Y**2 + A3.Z**2 + 2.(B1.X.Y + B2.X.Z + B3.Y.Z) + <br>
//! 2.(C1.X + C2.Y + C3.Z) + D = 0.0 <br>
Standard_EXPORT void Coefficients(Standard_Real& A1,Standard_Real& A2,Standard_Real& A3,Standard_Real& B1,Standard_Real& B2,Standard_Real& B3,Standard_Real& C1,Standard_Real& C2,Standard_Real& C3,Standard_Real& D) const;
//! Reverses the U parametrization of the sphere <br>
//! reversing the YAxis. <br>
void UReverse() ;
//! Reverses the V parametrization of the sphere <br>
//! reversing the ZAxis. <br>
void VReverse() ;
//! Returns true if the local coordinate system of this sphere <br>
//! is right-handed. <br>
Standard_Boolean Direct() const;
//!--- Purpose ; <br>
//! Returns the center of the sphere. <br>
const gp_Pnt& Location() const;
//! Returns the local coordinates system of the sphere. <br>
const gp_Ax3& Position() const;
//! Returns the radius of the sphere. <br>
Standard_Real Radius() const;
//! Computes the volume of the sphere <br>
Standard_Real Volume() const;
//! Returns the axis X of the sphere. <br>
gp_Ax1 XAxis() const;
//! Returns the axis Y of the sphere. <br>
gp_Ax1 YAxis() const;
Standard_EXPORT void Mirror(const gp_Pnt& P) ;
//! Performs the symmetrical transformation of a sphere <br>
//! with respect to the point P which is the center of the <br>
//! symmetry. <br>
Standard_EXPORT gp_Sphere Mirrored(const gp_Pnt& P) const;
Standard_EXPORT void Mirror(const gp_Ax1& A1) ;
//! Performs the symmetrical transformation of a sphere with <br>
//! respect to an axis placement which is the axis of the <br>
//! symmetry. <br>
Standard_EXPORT gp_Sphere Mirrored(const gp_Ax1& A1) const;
Standard_EXPORT void Mirror(const gp_Ax2& A2) ;
//! Performs the symmetrical transformation of a sphere with respect <br>
//! to a plane. The axis placement A2 locates the plane of the <br>
//! of the symmetry : (Location, XDirection, YDirection). <br>
Standard_EXPORT gp_Sphere Mirrored(const gp_Ax2& A2) const;
void Rotate(const gp_Ax1& A1,const Standard_Real Ang) ;
//! Rotates a sphere. A1 is the axis of the rotation. <br>
//! Ang is the angular value of the rotation in radians. <br>
gp_Sphere Rotated(const gp_Ax1& A1,const Standard_Real Ang) const;
void Scale(const gp_Pnt& P,const Standard_Real S) ;
//! Scales a sphere. S is the scaling value. <br>
//! The absolute value of S is used to scale the sphere <br>
gp_Sphere Scaled(const gp_Pnt& P,const Standard_Real S) const;
void Transform(const gp_Trsf& T) ;
//! Transforms a sphere with the transformation T from class Trsf. <br>
gp_Sphere Transformed(const gp_Trsf& T) const;
void Translate(const gp_Vec& V) ;
//! Translates a sphere in the direction of the vector V. <br>
//! The magnitude of the translation is the vector's magnitude. <br>
gp_Sphere Translated(const gp_Vec& V) const;
void Translate(const gp_Pnt& P1,const gp_Pnt& P2) ;
//! Translates a sphere from the point P1 to the point P2. <br>
gp_Sphere Translated(const gp_Pnt& P1,const gp_Pnt& P2) const;
const gp_Ax3& _CSFDB_Getgp_Spherepos() const { return pos; }
Standard_Real _CSFDB_Getgp_Sphereradius() const { return radius; }
void _CSFDB_Setgp_Sphereradius(const Standard_Real p) { radius = p; }
protected:
private:
gp_Ax3 pos;
Standard_Real radius;
};
#include <gp_Sphere.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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