/usr/include/oce/gp_Trsf.hxx is in liboce-foundation-dev 0.15-4.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_Trsf_HeaderFile
#define _gp_Trsf_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _gp_TrsfForm_HeaderFile
#include <gp_TrsfForm.hxx>
#endif
#ifndef _gp_Mat_HeaderFile
#include <gp_Mat.hxx>
#endif
#ifndef _gp_XYZ_HeaderFile
#include <gp_XYZ.hxx>
#endif
#ifndef _Standard_Storable_HeaderFile
#include <Standard_Storable.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif
class Standard_ConstructionError;
class Standard_OutOfRange;
class gp_GTrsf;
class gp_Trsf2d;
class gp_Pnt;
class gp_Ax1;
class gp_Ax2;
class gp_Quaternion;
class gp_Ax3;
class gp_Vec;
class gp_XYZ;
class gp_Mat;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Trsf);
//! Defines a non-persistent transformation in 3D space. <br>
//! The following transformations are implemented : <br>
//! . Translation, Rotation, Scale <br>
//! . Symmetry with respect to a point, a line, a plane. <br>
//! Complex transformations can be obtained by combining the <br>
//! previous elementary transformations using the method <br>
//! Multiply. <br>
//! The transformations can be represented as follow : <br>
//! <br>
//! V1 V2 V3 T XYZ XYZ <br>
//! | a11 a12 a13 a14 | | x | | x'| <br>
//! | a21 a22 a23 a24 | | y | | y'| <br>
//! | a31 a32 a33 a34 | | z | = | z'| <br>
//! | 0 0 0 1 | | 1 | | 1 | <br>
//! <br>
//! where {V1, V2, V3} defines the vectorial part of the <br>
//! transformation and T defines the translation part of the <br>
//! transformation. <br>
class gp_Trsf {
public:
DEFINE_STANDARD_ALLOC
//! Returns the identity transformation. <br>
gp_Trsf();
//! Creates a 3D transformation from the 2D transformation T. <br>
//! The resulting transformation has a homogeneous <br>
//! vectorial part, V3, and a translation part, T3, built from T: <br>
//! a11 a12 <br>
//! 0 a13 <br>
//! V3 = a21 a22 0 T3 <br>
//! = a23 <br>
//! 0 0 1. <br>
//! 0 <br>
//! It also has the same scale factor as T. This <br>
//! guarantees (by projection) that the transformation <br>
//! which would be performed by T in a plane (2D space) <br>
//! is performed by the resulting transformation in the xOy <br>
//! plane of the 3D space, (i.e. in the plane defined by the <br>
//! origin (0., 0., 0.) and the vectors DX (1., 0., 0.), and DY <br>
//! (0., 1., 0.)). The scale factor is applied to the entire space. <br>
Standard_EXPORT gp_Trsf(const gp_Trsf2d& T);
//! Makes the transformation into a symmetrical transformation. <br>
//! P is the center of the symmetry. <br>
void SetMirror(const gp_Pnt& P) ;
//! Makes the transformation into a symmetrical transformation. <br>
//! A1 is the center of the axial symmetry. <br>
Standard_EXPORT void SetMirror(const gp_Ax1& A1) ;
//! Makes the transformation into a symmetrical transformation. <br>
//! A2 is the center of the planar symmetry <br>
//! and defines the plane of symmetry by its origin, "X <br>
//! Direction" and "Y Direction". <br>
Standard_EXPORT void SetMirror(const gp_Ax2& A2) ;
//! Changes the transformation into a rotation. <br>
//! A1 is the rotation axis and Ang is the angular value of the <br>
//! rotation in radians. <br>
Standard_EXPORT void SetRotation(const gp_Ax1& A1,const Standard_Real Ang) ;
//! Changes the transformation into a rotation defined by quaternion. <br>
//! Note that rotation is performed around origin, i.e. <br>
//! no translation is involved. <br>
Standard_EXPORT void SetRotation(const gp_Quaternion& R) ;
//! Changes the transformation into a scale. <br>
//! P is the center of the scale and S is the scaling value. <br>
//! Raises ConstructionError If <S> is null. <br>
Standard_EXPORT void SetScale(const gp_Pnt& P,const Standard_Real S) ;
//! Modifies this transformation so that it transforms the <br>
//! coordinate system defined by FromSystem1 into the <br>
//! one defined by ToSystem2. After this modification, this <br>
//! transformation transforms: <br>
//! - the origin of FromSystem1 into the origin of ToSystem2, <br>
//! - the "X Direction" of FromSystem1 into the "X <br>
//! Direction" of ToSystem2, <br>
//! - the "Y Direction" of FromSystem1 into the "Y <br>
//! Direction" of ToSystem2, and <br>
//! - the "main Direction" of FromSystem1 into the "main <br>
//! Direction" of ToSystem2. <br>
//! Warning <br>
//! When you know the coordinates of a point in one <br>
//! coordinate system and you want to express these <br>
//! coordinates in another one, do not use the <br>
//! transformation resulting from this function. Use the <br>
//! transformation that results from SetTransformation instead. <br>
//! SetDisplacement and SetTransformation create <br>
//! related transformations: the vectorial part of one is the <br>
//! inverse of the vectorial part of the other. <br>
Standard_EXPORT void SetDisplacement(const gp_Ax3& FromSystem1,const gp_Ax3& ToSystem2) ;
//! Modifies this transformation so that it transforms the <br>
//! coordinates of any point, (x, y, z), relative to a source <br>
//! coordinate system into the coordinates (x', y', z') which <br>
//! are relative to a target coordinate system, but which <br>
//! represent the same point <br>
//! The transformation is from the coordinate <br>
//! system "FromSystem1" to the coordinate system "ToSystem2". <br>
//! Example : <br>
//! In a C++ implementation : <br>
//! Real x1, y1, z1; // are the coordinates of a point in the <br>
//! // local system FromSystem1 <br>
//! Real x2, y2, z2; // are the coordinates of a point in the <br>
//! // local system ToSystem2 <br>
//! gp_Pnt P1 (x1, y1, z1) <br>
//! Trsf T; <br>
//! T.SetTransformation (FromSystem1, ToSystem2); <br>
//! gp_Pnt P2 = P1.Transformed (T); <br>
//! P2.Coord (x2, y2, z2); <br>
Standard_EXPORT void SetTransformation(const gp_Ax3& FromSystem1,const gp_Ax3& ToSystem2) ;
//! Modifies this transformation so that it transforms the <br>
//! coordinates of any point, (x, y, z), relative to a source <br>
//! coordinate system into the coordinates (x', y', z') which <br>
//! are relative to a target coordinate system, but which <br>
//! represent the same point <br>
//! The transformation is from the default coordinate system <br>
//! {P(0.,0.,0.), VX (1.,0.,0.), VY (0.,1.,0.), VZ (0., 0. ,1.) } <br>
//! to the local coordinate system defined with the Ax3 ToSystem. <br>
//! Use in the same way as the previous method. FromSystem1 is <br>
//! defaulted to the absolute coordinate system. <br>
Standard_EXPORT void SetTransformation(const gp_Ax3& ToSystem) ;
//! Sets transformation by directly specified rotation and translation. <br>
Standard_EXPORT void SetTransformation(const gp_Quaternion& R,const gp_Vec& T) ;
//! Changes the transformation into a translation. <br>
//! V is the vector of the translation. <br>
void SetTranslation(const gp_Vec& V) ;
//! Makes the transformation into a translation where the translation vector <br>
//! is the vector (P1, P2) defined from point P1 to point P2. <br>
void SetTranslation(const gp_Pnt& P1,const gp_Pnt& P2) ;
//! Replaces the translation vector with the vector V. <br>
Standard_EXPORT void SetTranslationPart(const gp_Vec& V) ;
//! Modifies the scale factor. <br>
//! Raises ConstructionError If S is null. <br>
Standard_EXPORT void SetScaleFactor(const Standard_Real S) ;
//! Sets the coefficients of the transformation. The <br>
//! transformation of the point x,y,z is the point <br>
//! x',y',z' with : <br>
//! <br>
//! x' = a11 x + a12 y + a13 z + a14 <br>
//! y' = a21 x + a22 y + a23 z + a24 <br>
//! z' = a31 x + a32 y + a43 z + a34 <br>
//! <br>
//! Tolang and TolDist are used to test for null <br>
//! angles and null distances to determine the form of <br>
//! the transformation (identity, translation, etc..). <br>
//! <br>
//! The method Value(i,j) will return aij. <br>
//! Raises ConstructionError if the determinant of the aij is null. Or if <br>
//! the matrix as not a uniform scale. <br>
Standard_EXPORT void SetValues(const Standard_Real a11,const Standard_Real a12,const Standard_Real a13,const Standard_Real a14,const Standard_Real a21,const Standard_Real a22,const Standard_Real a23,const Standard_Real a24,const Standard_Real a31,const Standard_Real a32,const Standard_Real a33,const Standard_Real a34,const Standard_Real Tolang,const Standard_Real TolDist) ;
//! Returns true if the determinant of the vectorial part of <br>
//! this transformation is negative. <br>
Standard_Boolean IsNegative() const;
//! Returns the nature of the transformation. It can be: an <br>
//! identity transformation, a rotation, a translation, a mirror <br>
//! transformation (relative to a point, an axis or a plane), a <br>
//! scaling transformation, or a compound transformation. <br>
gp_TrsfForm Form() const;
//! Returns the scale factor. <br>
Standard_Real ScaleFactor() const;
//! Returns the translation part of the transformation's matrix <br>
const gp_XYZ& TranslationPart() const;
//! Returns the boolean True if there is non-zero rotation. <br>
//! In the presence of rotation, the output parameters store the axis <br>
//! and the angle of rotation. The method always returns positive <br>
//! value "theAngle", i.e., 0. < theAngle <= PI. <br>
//! Note that this rotation is defined only by the vectorial part of <br>
//! the transformation; generally you would need to check also the <br>
//! translational part to obtain the axis (gp_Ax1) of rotation. <br>
Standard_EXPORT Standard_Boolean GetRotation(gp_XYZ& theAxis,Standard_Real& theAngle) const;
//! Returns quaternion representing rotational part of the transformation. <br>
Standard_EXPORT gp_Quaternion GetRotation() const;
//! Returns the vectorial part of the transformation. It is <br>
//! a 3*3 matrix which includes the scale factor. <br>
Standard_EXPORT gp_Mat VectorialPart() const;
//! Computes the homogeneous vectorial part of the transformation. <br>
//! It is a 3*3 matrix which doesn't include the scale factor. <br>
//! In other words, the vectorial part of this transformation is equal <br>
//! to its homogeneous vectorial part, multiplied by the scale factor. <br>
//! The coefficients of this matrix must be multiplied by the <br>
//! scale factor to obtain the coefficients of the transformation. <br>
const gp_Mat& HVectorialPart() const;
//! Returns the coefficients of the transformation's matrix. <br>
//! It is a 3 rows * 4 columns matrix. <br>
//! This coefficient includes the scale factor. <br>
//! Raises OutOfRanged if Row < 1 or Row > 3 or Col < 1 or Col > 4 <br>
Standard_Real Value(const Standard_Integer Row,const Standard_Integer Col) const;
Standard_EXPORT void Invert() ;
//! Computes the reverse transformation <br>
//! Raises an exception if the matrix of the transformation <br>
//! is not inversible, it means that the scale factor is lower <br>
//! or equal to Resolution from package gp. <br>
//! Computes the transformation composed with T and <me>. <br>
//! In a C++ implementation you can also write Tcomposed = <me> * T. <br>
//! Example : <br>
//! Trsf T1, T2, Tcomp; ............... <br>
//! Tcomp = T2.Multiplied(T1); // or (Tcomp = T2 * T1) <br>
//! Pnt P1(10.,3.,4.); <br>
//! Pnt P2 = P1.Transformed(Tcomp); //using Tcomp <br>
//! Pnt P3 = P1.Transformed(T1); //using T1 then T2 <br>
//! P3.Transform(T2); // P3 = P2 !!! <br>
gp_Trsf Inverted() const;
gp_Trsf Multiplied(const gp_Trsf& T) const;
gp_Trsf operator *(const gp_Trsf& T) const
{
return Multiplied(T);
}
//! Computes the transformation composed with T and <me>. <br>
//! In a C++ implementation you can also write Tcomposed = <me> * T. <br>
//! Example : <br>
//! Trsf T1, T2, Tcomp; ............... <br>
//! //composition : <br>
//! Tcomp = T2.Multiplied(T1); // or (Tcomp = T2 * T1) <br>
//! // transformation of a point <br>
//! Pnt P1(10.,3.,4.); <br>
//! Pnt P2 = P1.Transformed(Tcomp); //using Tcomp <br>
//! Pnt P3 = P1.Transformed(T1); //using T1 then T2 <br>
//! P3.Transform(T2); // P3 = P2 !!! <br>
//! Computes the transformation composed with <me> and T. <br>
//! <me> = T * <me> <br>
Standard_EXPORT void Multiply(const gp_Trsf& T) ;
void operator *=(const gp_Trsf& T)
{
Multiply(T);
}
//! Computes the transformation composed with <me> and T. <br>
//! <me> = T * <me> <br>
Standard_EXPORT void PreMultiply(const gp_Trsf& T) ;
Standard_EXPORT void Power(const Standard_Integer N) ;
//! Computes the following composition of transformations <br>
//! <me> * <me> * .......* <me>, N time. <br>
//! if N = 0 <me> = Identity <br>
//! if N < 0 <me> = <me>.Inverse() *...........* <me>.Inverse(). <br>
//! <br>
//! Raises if N < 0 and if the matrix of the transformation not <br>
//! inversible. <br>
gp_Trsf Powered(const Standard_Integer N) ;
void Transforms(Standard_Real& X,Standard_Real& Y,Standard_Real& Z) const;
//! Transformation of a triplet XYZ with a Trsf <br>
void Transforms(gp_XYZ& Coord) const;
Standard_Real _CSFDB_Getgp_Trsfscale() const { return scale; }
void _CSFDB_Setgp_Trsfscale(const Standard_Real p) { scale = p; }
gp_TrsfForm _CSFDB_Getgp_Trsfshape() const { return shape; }
void _CSFDB_Setgp_Trsfshape(const gp_TrsfForm p) { shape = p; }
const gp_Mat& _CSFDB_Getgp_Trsfmatrix() const { return matrix; }
const gp_XYZ& _CSFDB_Getgp_Trsfloc() const { return loc; }
friend class gp_GTrsf;
protected:
private:
Standard_Real scale;
gp_TrsfForm shape;
gp_Mat matrix;
gp_XYZ loc;
};
#include <gp_Trsf.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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