/usr/include/octave-3.8.1/octave/fCmplxLU.h is in liboctave-dev 3.8.1-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | /*
Copyright (C) 1994-2013 John W. Eaton
This file is part of Octave.
Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.
Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING. If not, see
<http://www.gnu.org/licenses/>.
*/
#if !defined (octave_fCmplxLU_h)
#define octave_fCmplxLU_h 1
#include "base-lu.h"
#include "dMatrix.h"
#include "fCMatrix.h"
class
OCTAVE_API
FloatComplexLU : public base_lu <FloatComplexMatrix>
{
public:
FloatComplexLU (void)
: base_lu <FloatComplexMatrix> () { }
FloatComplexLU (const FloatComplexMatrix& a);
FloatComplexLU (const FloatComplexLU& a)
: base_lu <FloatComplexMatrix> (a) { }
FloatComplexLU (const FloatComplexMatrix& l, const FloatComplexMatrix& u,
const PermMatrix& p)
: base_lu <FloatComplexMatrix> (l, u, p) { }
FloatComplexLU& operator = (const FloatComplexLU& a)
{
if (this != &a)
base_lu <FloatComplexMatrix> :: operator = (a);
return *this;
}
~FloatComplexLU (void) { }
void update (const FloatComplexColumnVector& u,
const FloatComplexColumnVector& v);
void update (const FloatComplexMatrix& u, const FloatComplexMatrix& v);
void update_piv (const FloatComplexColumnVector& u,
const FloatComplexColumnVector& v);
void update_piv (const FloatComplexMatrix& u, const FloatComplexMatrix& v);
};
#endif
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