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/*
-----------------------------------------------------------------------------
This source file is part of OGRE
    (Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2012 Torus Knot Software Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/

#ifndef __LogManager_H__
#define __LogManager_H__

#include "OgrePrerequisites.h"

#include "OgreLog.h"
#include "OgreSingleton.h"
#include "OgreString.h"

namespace Ogre
{
	/** \addtogroup Core
	*  @{
	*/
	/** \addtogroup General
	*  @{
	*/
	/** The log manager handles the creation and retrieval of logs for the
        application.
        @remarks
            This class will create new log files and will retrieve instances
            of existing ones. Other classes wishing to log output can either
            create a fresh log or retrieve an existing one to output to.
            One log is the default log, and is the one written to when the
            logging methods of this class are called.
		@par
			By default, Root will instantiate a LogManager (which becomes the 
			Singleton instance) on construction, and will create a default log
			based on the Root construction parameters. If you want more control,
			for example redirecting log output right from the start or suppressing
			debug output, you need to create a LogManager yourself before creating
			a Root instance, then create a default log. Root will detect that 
			you've created one yourself and won't create one of its own, thus
			using all your logging preferences from the first instance.
    */
    class _OgreExport LogManager : public Singleton<LogManager>, public LogAlloc
    {
	protected:
		typedef map<String, Log*>::type	LogList;

        /// A list of all the logs the manager can access
        LogList mLogs;

        /// The default log to which output is done
        Log* mDefaultLog;

    public:
		OGRE_AUTO_MUTEX // public to allow external locking

        LogManager();
        ~LogManager();

        /** Creates a new log with the given name.
            @param
                name The name to give the log e.g. 'Ogre.log'
            @param
                defaultLog If true, this is the default log output will be
                sent to if the generic logging methods on this class are
                used. The first log created is always the default log unless
                this parameter is set.
            @param
                debuggerOutput If true, output to this log will also be
                routed to the debugger's output window.
            @param
                suppressFileOutput If true, this is a logical rather than a physical
				log and no file output will be written. If you do this you should
				register a LogListener so log output is not lost.
        */
        Log* createLog( const String& name, bool defaultLog = false, bool debuggerOutput = true, 
			bool suppressFileOutput = false);

        /** Retrieves a log managed by this class.
        */
        Log* getLog( const String& name);

        /** Returns a pointer to the default log.
        */
        Log* getDefaultLog();

		/** Closes and removes a named log. */
		void destroyLog(const String& name);
		/** Closes and removes a log. */
		void destroyLog(Log* log);

		/** Sets the passed in log as the default log.
        @return The previous default log.
        */
        Log* setDefaultLog(Log* newLog);

        /** Log a message to the default log.
        */
        void logMessage( const String& message, LogMessageLevel lml = LML_NORMAL, 
            bool maskDebug = false);

        /** Log a message to the default log (signature for backward compatibility).
        */
        void logMessage( LogMessageLevel lml, const String& message,  
			bool maskDebug = false) { logMessage(message, lml, maskDebug); }

		/** Get a stream on the default log. */
		Log::Stream stream(LogMessageLevel lml = LML_NORMAL, 
			bool maskDebug = false);

		/** Sets the level of detail of the default log.
        */
        void setLogDetail(LoggingLevel ll);
        /** Override standard Singleton retrieval.
        @remarks
        Why do we do this? Well, it's because the Singleton
        implementation is in a .h file, which means it gets compiled
        into anybody who includes it. This is needed for the
        Singleton template to work, but we actually only want it
        compiled into the implementation of the class based on the
        Singleton, not all of them. If we don't change this, we get
        link errors when trying to use the Singleton-based class from
        an outside dll.
        @par
        This method just delegates to the template version anyway,
        but the implementation stays in this single compilation unit,
        preventing link errors.
        */
        static LogManager& getSingleton(void);
        /** Override standard Singleton retrieval.
        @remarks
        Why do we do this? Well, it's because the Singleton
        implementation is in a .h file, which means it gets compiled
        into anybody who includes it. This is needed for the
        Singleton template to work, but we actually only want it
        compiled into the implementation of the class based on the
        Singleton, not all of them. If we don't change this, we get
        link errors when trying to use the Singleton-based class from
        an outside dll.
        @par
        This method just delegates to the template version anyway,
        but the implementation stays in this single compilation unit,
        preventing link errors.
        */
        static LogManager* getSingletonPtr(void);

    };


	/** @} */
	/** @} */
}

#endif