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/* Author: Ioan Sucan */
#ifndef OMPL_GEOMETRIC_PATH_GEOMETRIC_
#define OMPL_GEOMETRIC_PATH_GEOMETRIC_
#include "ompl/base/SpaceInformation.h"
#include "ompl/base/Path.h"
#include <vector>
#include <utility>
namespace ompl
{
/** \brief This namespace contains code that is specific to planning under geometric constraints */
namespace geometric
{
/** \brief Definition of a geometric path.
This is the type of path computed by geometric planners. */
class PathGeometric : public base::Path
{
public:
/** \brief Construct a path instance for a given space information */
PathGeometric(const base::SpaceInformationPtr &si) : base::Path(si)
{
}
/** \brief Copy constructor */
PathGeometric(const PathGeometric &path);
/** \brief Construct a path instance from a single state */
PathGeometric(const base::SpaceInformationPtr &si, const base::State *state);
/** \brief Construct a path instance from two states (thus making a segment) */
PathGeometric(const base::SpaceInformationPtr &si, const base::State *state1, const base::State *state2);
virtual ~PathGeometric(void)
{
freeMemory();
}
/** \brief Assignment operator */
PathGeometric& operator=(const PathGeometric& other);
/** \brief Compute the length of a geometric path (sum of lengths of segments that make up the path) */
virtual double length(void) const;
/** \brief Check if the path is valid */
virtual bool check(void) const;
/** \brief Compute a notion of smoothness for this
path. The closer the value is to 0, the smoother the
path. Detailed formula follows.
The idea is to look at the triangles formed by consecutive path segments and compute the angle between those segments using
Pythagora's theorem. Then, the outside angle for the computed angle is normalized by the path segments and contributes to the path smoothness.
For a straight line path, the smoothness will be 0.
\f[
\mbox{smoothness} = \sum\limits_{i=2}^{n-1}\left(\frac{2\left(\pi - \arccos\left(\frac{a_i^2+b_i^2-c_i^2}{2 a_i b_i}\right)\right)}{a_i + b_i}\right)^2
\f]
where \f$a_i = \mbox{dist}(s_{i-2}, s_{i-1}), b_i = \mbox{dist}(s_{i-1}, s_{i}), c_i = \mbox{dist}(s_{i-2}, s_i)\f$, \f$s_i\f$ is the i<sup>th</sup>
state along the path (see getState()) and \f$\mbox{dist}(s_i, s_j)\f$ gives the distance between two states (see ompl::base::StateSpace::distance()).
*/
double smoothness(void) const;
/** \brief Compute the clearance of the way-points along
the path (no interpolation is performed). Detailed formula follows.
The formula used for computing clearance is:
\f[
\mbox{clearance} = \frac{1}{n}\sum\limits_{i=0}^{n-1}cl(s_i)
\f]
\f$n\f$ is the number of states along the path (see getStateCount())
\f$s_i\f$ is the i<sup>th</sup> state along the path (see getState())
\f$cl()\f$ gives the distance to the nearest invalid state for a particular state (see ompl::base::StateValidityChecker::clearance())
*/
double clearance(void) const;
/** \brief Print the path to a stream */
virtual void print(std::ostream &out) const;
/** \brief Print the path as a real-valued matrix where the
i-th row represents the i-th state along the path. Each
row contains the state components as returned by
ompl::base::StateSpace::copyToReals. */
virtual void printAsMatrix(std::ostream &out) const;
/** @name Path operations
@{ */
/** \brief Insert a number of states in a path so that the
path is made up of exactly \e count states. States are
inserted uniformly (more states on longer
segments). Changes are performed only if a path has
less than \e count states. */
void interpolate(unsigned int count);
/** \brief Insert a number of states in a path so that the
path is made up of (approximately) the states checked
for validity when a discrete motion validator is
used. */
void interpolate(void);
/** \brief Add a state at the middle of each segment */
void subdivide(void);
/** \brief Reverse the path */
void reverse(void);
/** \brief Check if the path is valid. If it is not,
attempts are made to fix the path by sampling around
invalid states. Not more than \e attempts samples are
drawn. A pair of boolean values is returned. The first
value represents the validity of the path before any
change was made. The second value represents the
validity of the path after changes were attempted. If
no changes are attempted, the both values are true.
\note If repairing a path fails, the path may still be altered */
std::pair<bool, bool> checkAndRepair(unsigned int attempts);
/** \brief Overlay the path \e over on top of the current
path. States are added to the current path if needed
(by copying the last state).
If \e over consists of states form a different
state space than the existing path, the data from those
states is copied over, for the corresponding
components. If \e over is from the same state space as this path,
and \e startIndex is 0, this function's result will be the same
as with operator=() */
void overlay(const PathGeometric &over, unsigned int startIndex = 0);
/** \brief Append \e state to the end of this path. The memory for \e state is copied. */
void append(const base::State *state);
/** \brief Append \e path at the end of this path. States from \e path are copied.
Let the existing path consist of states [ \e s1, \e
s2, ..., \e sk ]. Let \e path consist of states [\e y1, ..., \e yp].
If the existing path and \e path consist of states
from the same state space, [\e y1, ..., \e yp] are added after \e sk.
If they are not from the same state space, states [\e z1, ..., \e zp]
are added, where each \e zi is a copy of \e sk that
has components overwritten with ones in \e yi (if there are any common subspaces).
*/
void append(const PathGeometric &path);
/** \brief Keep the part of the path that is after \e state (getClosestIndex() is used to find out which way-point is closest to \e state) */
void keepAfter(const base::State *state);
/** \brief Keep the part of the path that is before \e state (getClosestIndex() is used to find out which way-point is closest to \e state) */
void keepBefore(const base::State *state);
/** \brief Set this path to a random segment */
void random(void);
/** \brief Set this path to a random valid segment. Sample \e attempts times for valid segments. Returns true on success.*/
bool randomValid(unsigned int attempts);
/** @} */
/** @name Functionality for accessing states
@{ */
/** \brief Get the index of the way-point along the path that is closest to \e state. Returns -1 for an empty path. */
int getClosestIndex(const base::State *state) const;
/** \brief Get the states that make up the path (as a reference, so it can be modified, hence the function is not const) */
std::vector<base::State*>& getStates(void)
{
return states_;
}
/** \brief Get the state located at \e index along the path */
base::State* getState(unsigned int index)
{
return states_[index];
}
/** \brief Get the state located at \e index along the path */
const base::State* getState(unsigned int index) const
{
return states_[index];
}
/** \brief Get the number of states (way-points) that make up this path */
std::size_t getStateCount(void) const
{
return states_.size();
}
/** @} */
protected:
/** \brief Free the memory corresponding to the states on this path */
void freeMemory(void);
/** \brief Copy data to this path from another path instance */
void copyFrom(const PathGeometric& other);
/** \brief The list of states that make up the path */
std::vector<base::State*> states_;
};
}
}
#endif
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