/usr/include/OpenLayer/VertexListCollision.hpp is in libopenlayer-dev 2.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 | #include "Shape.hpp"
#include "Collisions.hpp"
#include "Line.hpp"
#include "Declspec.hpp"
#include <utility>
template< class std_container1, class std_container2 >
ol::Collision ol::Shape::
LineStripCollision( const std_container1 &vertices, const std_container2 &otherVertices,
const Placement &thisPlacement, const Placement &otherPlacement,
bool getResults, bool thisConnectFirstAndLast, bool otherConnectFirstAndLast ) const {
if( vertices.size() < 2 || otherVertices.size() < 2 ) {
OlError( "An empty shape can't ever collide!" );
return Collision( false );
}
Vec2D thisCo = thisPlacement.GetPosition();
Vec2D otherCo = otherPlacement.GetPosition();
Matrix2D thisTransform = thisPlacement.Get2DMatrix();
Matrix2D otherTransform = otherPlacement.Get2DMatrix();
typename std_container1::const_iterator thisIter = vertices.begin();
const Vec2D rotationPivot = thisPlacement.GetRotationPivot();
const Vec2D otherRotationPivot = otherPlacement.GetRotationPivot();
Vec2D thisPrev = thisTransform.Transform( *thisIter - rotationPivot ) + thisCo + rotationPivot;
thisIter++;
std::vector< LinePair * > segmentLists;
// Loop through each vertex //
while( true ) {
bool breakNow = false;
// Test if we've reached the last line segment //
if( thisIter == vertices.end() ) {
if( !thisConnectFirstAndLast ) {
break;
}
breakNow = true;
thisIter = vertices.begin();
}
Vec2D thisVertex = thisTransform.Transform( *thisIter - rotationPivot ) + thisCo + rotationPivot;
thisIter++;
typename std_container2::const_iterator otherIter = otherVertices.begin();
Vec2D otherPrev = otherTransform.Transform( *otherIter - otherRotationPivot ) + otherCo + otherRotationPivot;
otherIter++;
// Loop through each vertex of the other polygon //
while( true ) {
bool breakNow = false;
// Test if we've reached the last line segment of the other polygon //
if( otherIter == otherVertices.end() ) {
if( !otherConnectFirstAndLast ) {
break;
}
breakNow = true;
otherIter = otherVertices.begin();
}
Vec2D otherVertex = otherTransform.Transform( *otherIter - otherRotationPivot )
+ otherCo + otherRotationPivot;
otherIter++;
// Test for collision //
if( IsCounterClockwise( thisPrev, thisVertex, otherPrev )
!= IsCounterClockwise( thisPrev, thisVertex, otherVertex )
&&
IsCounterClockwise( otherPrev, otherVertex, thisPrev )
!= IsCounterClockwise( otherPrev, otherVertex, thisVertex )) {
if( !getResults ) {
return Collision( true );
}
else {
Line thisLine( thisVertex, thisPrev );
Line otherLine( otherVertex, otherPrev );
segmentLists.push_back( new LinePair( thisLine, otherLine ));
/*
return Collision( thisLine, otherLine );*/
}
}
// Is last line segment of the other polygon processed? //
if( breakNow ) {
break;
}
// Advance to the next vertex of the other polygon //
otherPrev = otherVertex;
}
// Is last line segment processed? //
if( breakNow ) {
break;
}
// Advance to the next vertex //
thisPrev = thisVertex;
}
if( !segmentLists.empty() ) {
return Collision( segmentLists );
}
return Collision( false );
}
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