This file is indexed.

/usr/include/osg/Viewport is in libopenscenegraph-dev 3.2.0~rc1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_VIEWPORT
#define OSG_VIEWPORT 1

#include <osg/StateAttribute>
#include <osg/Matrix>

namespace osg {

/** Encapsulate OpenGL glViewport. */
class OSG_EXPORT Viewport : public StateAttribute
{
    public :

#if 0
        typedef int value_type;
#else
        typedef double value_type;
#endif
        Viewport();

        Viewport(value_type x,value_type y,value_type width,value_type height):
            _x(x),
            _y(y),
            _width(width),
            _height(height) {}


        /** Copy constructor using CopyOp to manage deep vs shallow copy. */
        Viewport(const Viewport& vp,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            StateAttribute(vp,copyop),
            _x(vp._x),
            _y(vp._y),
            _width(vp._width),
            _height(vp._height) {}

        META_StateAttribute(osg, Viewport,VIEWPORT);

        /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
        virtual int compare(const StateAttribute& sa) const
        {
            // check the types are equal and then create the rhs variable
            // used by the COMPARE_StateAttribute_Parameter macros below.
            COMPARE_StateAttribute_Types(Viewport,sa)

            // compare each parameter in turn against the rhs.
            COMPARE_StateAttribute_Parameter(_x)
            COMPARE_StateAttribute_Parameter(_y)
            COMPARE_StateAttribute_Parameter(_width)
            COMPARE_StateAttribute_Parameter(_height)

            return 0; // passed all the above comparison macros, must be equal.
        }

        Viewport& operator = (const Viewport& rhs)
        {
            if (&rhs==this) return *this;
            
            _x = rhs._x;
            _y = rhs._y;
            _width = rhs._width;
            _height = rhs._height;
            
            return *this;
        }

        inline void setViewport(value_type x,value_type y,value_type width,value_type height)
        {
            _x = x;
            _y = y;
            _width = width;
            _height = height;
        }

#if 0
        void getViewport(int& x,int& y,int& width,int& height) const
        {
            x = _x;
            y = _y;
            width = _width;
            height = _height;
        }

        void getViewport(double& x,double& y,double& width,double& height) const
        {
            x = _x;
            y = _y;
            width = _width;
            height = _height;
        }
#endif
        inline value_type& x() { return _x; }
        inline value_type x() const { return _x; }

        inline value_type& y() { return _y; }
        inline value_type y() const { return _y; }

        inline value_type& width() { return _width; }
        inline value_type width() const { return _width; }

        inline value_type& height() { return _height; }
        inline value_type height() const { return _height; }

        inline bool valid() const { return _width>0 && _height>0; }

        /** Return the aspectRatio of the viewport, which is equal to width/height.
          * If height is zero, the potential division by zero is avoided by simply returning 1.0f.
        */
        inline double aspectRatio() const { if (_height!=0) return (double)_width/(double)_height; else return 1.0; }

        /** Compute the Window Matrix which takes projected coords into Window coordinates.
          * To convert local coordinates into window coordinates use v_window = v_local * MVPW matrix,
          * where the MVPW matrix is ModelViewMatrix * ProjectionMatrix * WindowMatrix, the latter supplied by
          * Viewport::computeWindowMatrix(), the ModelView and Projection Matrix can either be sourced from the
          * current osg::State object, via osgUtil::SceneView or CullVisitor.
        */
        inline const osg::Matrix computeWindowMatrix() const
        {
            return osg::Matrix::translate(1.0,1.0,1.0)*osg::Matrix::scale(0.5*width(),0.5*height(),0.5f)*osg::Matrix::translate(x(),y(),0.0f);
        }

        virtual void apply(State& state) const;

    protected:

        virtual ~Viewport();

        value_type _x;
        value_type _y;
        value_type _width;
        value_type _height;

};

}

#endif