/usr/include/osgManipulator/AntiSquish is in libopenscenegraph-dev 3.2.0~rc1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgDragger - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef _OSG_ANTISQUISH_
#define _OSG_ANTISQUISH_ 1
#include <osgManipulator/Export>
#include <osg/Matrix>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/NodeCallback>
#include <osg/MatrixTransform>
#include <osg/Quat>
#include <osg/Vec3>
namespace osgManipulator {
/**
* Class that performs the Anti Squish by making the scaling uniform along all axes.
*/
class OSGMANIPULATOR_EXPORT AntiSquish: public osg::MatrixTransform
{
public :
AntiSquish();
AntiSquish(const osg::Vec3d& pivot);
AntiSquish(const osg::Vec3d& pivot, const osg::Vec3d& position);
AntiSquish(const AntiSquish& pat, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new AntiSquish(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new AntiSquish (*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const AntiSquish *>(obj)!=NULL; }
void setPivot(const osg::Vec3d& pvt)
{
_pivot = pvt;
_usePivot = true;
_dirty = true;
}
const osg::Vec3d& getPivot() const { return _pivot; }
void setPosition(const osg::Vec3d& pos)
{
_position = pos;
_usePosition = true;
_dirty = true;
}
const osg::Vec3d& getPosition() const { return _position; }
virtual ~AntiSquish();
osg::Matrix computeUnSquishedMatrix(const osg::Matrix&, bool& flag);
protected:
osg::NodeCallback* _asqCallback;
osg::Vec3d _pivot;
bool _usePivot;
osg::Vec3d _position;
bool _usePosition;
bool _dirty;
osg::Matrix _cachedLocalToWorld;
};
}
#endif
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