/usr/include/osgManipulator/Dragger is in libopenscenegraph-dev 3.2.0~rc1-4.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef OSGMANIPULATOR_DRAGGER
#define OSGMANIPULATOR_DRAGGER 1
#include <osgManipulator/Constraint>
#include <osgManipulator/Command>
#include <osg/BoundingSphere>
#include <osg/MatrixTransform>
#include <osgUtil/SceneView>
#include <osgUtil/IntersectVisitor>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
namespace osgManipulator
{
class CompositeDragger;
class MotionCommand;
class TranslateInLineCommand;
class TranslateInPlaneCommand;
class Scale1DCommand;
class Scale2DCommand;
class ScaleUniformCommand;
class Rotate3DCommand;
/** Computes the nodepath from the given node all the way upto the root. */
extern OSGMANIPULATOR_EXPORT void computeNodePathToRoot(osg::Node& node, osg::NodePath& np);
class OSGMANIPULATOR_EXPORT DraggerTransformCallback : public DraggerCallback
{
public:
enum HandleCommandMask
{
HANDLE_TRANSLATE_IN_LINE = 1<<0,
HANDLE_TRANSLATE_IN_PLANE = 1<<1,
HANDLE_SCALED_1D = 1<<2,
HANDLE_SCALED_2D = 1<<3,
HANDLE_SCALED_UNIFORM = 1<<4,
HANDLE_ROTATE_3D = 1<<5,
HANDLE_ALL = 0x8ffffff
};
DraggerTransformCallback(osg::MatrixTransform* transform, int handleCommandMask = HANDLE_ALL);
virtual bool receive(const MotionCommand&);
virtual bool receive(const TranslateInLineCommand& command);
virtual bool receive(const TranslateInPlaneCommand& command);
virtual bool receive(const Scale1DCommand& command);
virtual bool receive(const Scale2DCommand& command);
virtual bool receive(const ScaleUniformCommand& command);
virtual bool receive(const Rotate3DCommand& command);
osg::MatrixTransform* getTransform() { return _transform.get(); }
const osg::MatrixTransform* getTransform() const { return _transform.get(); }
protected:
unsigned int _handleCommandMask;
osg::observer_ptr<osg::MatrixTransform> _transform;
osg::Matrix _startMotionMatrix;
osg::Matrix _localToWorld;
osg::Matrix _worldToLocal;
};
class OSGMANIPULATOR_EXPORT PointerInfo
{
public:
PointerInfo();
PointerInfo(const PointerInfo& rhs):
_hitList(rhs._hitList),
_nearPoint(rhs._nearPoint),
_farPoint(rhs._farPoint),
_eyeDir(rhs._eyeDir)
{
_hitIter = _hitList.begin();
}
void reset()
{
_hitList.clear();
_hitIter = _hitList.begin();
setCamera(0);
}
bool completed() const { return _hitIter==_hitList.end(); }
void next()
{
if (!completed()) ++_hitIter;
}
typedef std::pair<osg::NodePath, osg::Vec3d> NodePathIntersectionPair;
typedef std::list< NodePathIntersectionPair> IntersectionList;
osg::Vec3d getLocalIntersectPoint() const { return _hitIter->second; }
void setNearFarPoints (osg::Vec3d nearPoint, osg::Vec3d farPoint) {
_nearPoint = nearPoint;
_farPoint=farPoint;
_eyeDir = farPoint - nearPoint;
}
const osg::Vec3d& getEyeDir() const {return _eyeDir;}
void getNearFarPoints( osg::Vec3d& nearPoint, osg::Vec3d& farPoint) const {
nearPoint = _nearPoint;
farPoint = _farPoint;
}
bool contains(const osg::Node* node) const;
void setCamera(osg::Camera* camera)
{
if (camera)
{
_MVPW = camera->getViewMatrix() * camera->getProjectionMatrix();
if (camera->getViewport()) _MVPW.postMult(camera->getViewport()->computeWindowMatrix());
_inverseMVPW.invert(_MVPW);
osg::Vec3d eye, center, up;
camera->getViewMatrix().getLookAt(eye, center, up);
_eyeDir = eye - center;
}
else
{
_MVPW.makeIdentity();
_inverseMVPW.makeIdentity();
_eyeDir = osg::Vec3d(0,0,1);
}
}
void addIntersection(const osg::NodePath& nodePath, const osg::Vec3d& intersectionPoint)
{
bool needToResetHitIter = _hitList.empty();
_hitList.push_back(NodePathIntersectionPair(nodePath, intersectionPoint));
if (needToResetHitIter) _hitIter = _hitList.begin();
}
void setMousePosition(float pixel_x, float pixel_y)
{
projectWindowXYIntoObject(osg::Vec2d(pixel_x, pixel_y), _nearPoint, _farPoint);
}
protected:
bool projectWindowXYIntoObject(const osg::Vec2d& windowCoord, osg::Vec3d& nearPoint, osg::Vec3d& farPoint) const;
public:
IntersectionList _hitList;
IntersectionList::const_iterator _hitIter;
protected:
osg::Vec3d _nearPoint,_farPoint;
osg::Vec3d _eyeDir;
osg::Matrix _MVPW;
osg::Matrix _inverseMVPW;
};
/**
* Base class for draggers. Concrete draggers implement the pick event handler
* and generate motion commands (translate, rotate, ...) and sends these
* command to all the DraggerCallbacks & Transforms that are connected to the Dragger that generates the
* commands.
*/
class OSGMANIPULATOR_EXPORT Dragger : public osg::MatrixTransform
{
public:
META_Node(osgManipulator,Dragger)
/**
* Set/Get parent dragger. For simple draggers parent points to itself.
* For composite draggers parent points to the parent dragger that uses
* this dragger.
*/
virtual void setParentDragger(Dragger* parent) { _parentDragger = parent; }
Dragger* getParentDragger() { return _parentDragger; }
const Dragger* getParentDragger() const { return _parentDragger; }
/** Returns 0 if this Dragger is not a CompositeDragger. */
virtual const CompositeDragger* getComposite() const { return 0; }
/** Returns 0 if this Dragger is not a CompositeDragger. */
virtual CompositeDragger* getComposite() { return 0; }
void setHandleEvents(bool flag);
bool getHandleEvents() const { return _handleEvents; }
void setActivationModKeyMask(unsigned int mask) { _activationModKeyMask = mask; }
unsigned int getActivationModKeyMask() const { return _activationModKeyMask; }
void setActivationMouseButtonMask(unsigned int mask) { _activationMouseButtonMask = mask; }
unsigned int getActivationMouseButtonMask() const { return _activationMouseButtonMask; }
void setActivationKeyEvent(int key) { _activationKeyEvent = key; }
int getActivationKeyEvent() const { return _activationKeyEvent; }
virtual void traverse(osg::NodeVisitor& nv);
virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
virtual bool handle(const PointerInfo&, const osgGA::GUIEventAdapter&, osgGA::GUIActionAdapter&) { return false; }
typedef std::vector< osg::ref_ptr<Constraint> > Constraints;
void addConstraint(Constraint* constraint);
void removeConstraint(Constraint* constraint);
Constraints& getConstraints() { return _constraints; }
const Constraints& getConstraints() const { return _constraints; }
typedef std::vector< osg::ref_ptr<DraggerCallback> > DraggerCallbacks;
void addDraggerCallback(DraggerCallback* dc);
void removeDraggerCallback(DraggerCallback* dc);
DraggerCallbacks& getDraggerCallbacks() { return _draggerCallbacks; }
const DraggerCallbacks& getDraggerCallbacks() const { return _draggerCallbacks; }
void addTransformUpdating(MatrixTransform* transform, int handleCommandMask = DraggerTransformCallback::HANDLE_ALL);
void removeTransformUpdating(MatrixTransform* transform);
/** Setup default geometry for dragger. */
virtual void setupDefaultGeometry() {}
virtual bool receive(const MotionCommand& command);
virtual void dispatch(MotionCommand& command);
void setDraggerActive(bool active) { _draggerActive = active; }
bool getDraggerActive() const { return _draggerActive; }
/**
* Set/Get the traversal mask used by this dragger when looking for intersections during event handling.
* This is usefull to "hide" some geometry during event handling.
*/
virtual void setIntersectionMask(osg::Node::NodeMask intersectionMask) { _intersectionMask = intersectionMask; }
osg::Node::NodeMask getIntersectionMask() const { return _intersectionMask; }
protected:
Dragger();
Dragger(const Dragger& rhs, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual ~Dragger();
bool _handleEvents;
bool _draggerActive;
unsigned int _activationModKeyMask;
unsigned int _activationMouseButtonMask;
int _activationKeyEvent;
bool _activationPermittedByModKeyMask;
bool _activationPermittedByMouseButtonMask;
bool _activationPermittedByKeyEvent;
osgManipulator::PointerInfo _pointer;
Dragger* _parentDragger;
osg::ref_ptr<DraggerCallback> _selfUpdater;
Constraints _constraints;
DraggerCallbacks _draggerCallbacks;
osg::Node::NodeMask _intersectionMask;
};
/**
* CompositeDragger allows to create complex draggers that are composed of a
* hierarchy of Draggers.
*/
class OSGMANIPULATOR_EXPORT CompositeDragger : public Dragger
{
public:
META_Node(osgManipulator,CompositeDragger)
typedef std::vector< osg::ref_ptr<Dragger> > DraggerList;
virtual const CompositeDragger* getComposite() const { return this; }
virtual CompositeDragger* getComposite() { return this; }
virtual void setParentDragger(Dragger* parent);
virtual bool handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
// Composite-specific methods below
virtual bool addDragger(Dragger* dragger);
virtual bool removeDragger(Dragger* dragger);
unsigned int getNumDraggers() const { return _draggerList.size(); }
Dragger* getDragger(unsigned int i) { return _draggerList[i].get(); }
const Dragger* getDragger(unsigned int i) const { return _draggerList[i].get(); }
bool containsDragger(const Dragger* dragger) const;
DraggerList::iterator findDragger(const Dragger* dragger);
virtual void setIntersectionMask(osg::Node::NodeMask intersectionMask);
protected:
CompositeDragger() {}
CompositeDragger(const CompositeDragger& rhs, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual ~CompositeDragger() {}
DraggerList _draggerList;
};
/**
* Culls the drawable all the time. Used by draggers to have invisible geometry
* around lines and points so that they can be picked. For example, a dragger
* could have a line with an invisible cylinder around it to enable picking on
* that line.
*/
void OSGMANIPULATOR_EXPORT setDrawableToAlwaysCull(osg::Drawable& drawable);
/**
* Convenience function for setting the material color on a node.
*/
void OSGMANIPULATOR_EXPORT setMaterialColor(const osg::Vec4& color, osg::Node& node);
}
#endif
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