/usr/include/osgWidget/Widget is in libopenscenegraph-dev 3.2.0~rc1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Code by: Jeremy Moles (cubicool) 2007-2008
#ifndef OSGWIDGET_WIDGET
#define OSGWIDGET_WIDGET
#include <osg/Texture2D>
#include <osgWidget/EventInterface>
#include <osgWidget/StyleInterface>
#include <osgWidget/UIObjectParent>
#include <osgWidget/Types>
namespace osgWidget {
class Window;
class WindowManager;
// A Widget is a rectangular region that recieves events about the state of various input
// devices such as the pointer and keyboard. It is aware of it's width, height, and origin but
// nothing else. It is the job of higher-level container objects to organize layouts and
// the like, and to contextualize the meaning of the widgets "origin" (whether it is absolute
// or relative).
class OSGWIDGET_EXPORT Widget: public osg::Geometry, public EventInterface, public StyleInterface {
public:
enum Corner {
LOWER_LEFT = 0,
LOWER_RIGHT = 1,
UPPER_RIGHT = 2,
UPPER_LEFT = 3,
LL = LOWER_LEFT,
LR = LOWER_RIGHT,
UR = UPPER_RIGHT,
UL = UPPER_LEFT,
ALL_CORNERS = 4
};
enum Layer {
LAYER_TOP = 100,
LAYER_HIGH = 75,
LAYER_MIDDLE = 50,
LAYER_LOW = 25,
LAYER_BG = 0
};
enum VerticalAlignment {
VA_CENTER,
VA_TOP,
VA_BOTTOM
};
enum HorizontalAlignment {
HA_CENTER,
HA_LEFT,
HA_RIGHT
};
enum CoordinateMode {
CM_ABSOLUTE,
CM_RELATIVE
};
Widget (const std::string& = "", point_type = 0.0f, point_type = 0.0f);
Widget (const Widget&, const osg::CopyOp&);
META_Object (osgWidget, Widget);
virtual ~Widget() {
}
// This method is called when the widget is added to a Window; this is useful
// when the widget needs to do something advanced (like a Label). The parent
// is passed as the first argument, although _parent should already be set.
virtual void parented(Window*) {
}
virtual void unparented(Window*) {
}
// This method is called when the widget's parent Window is added to a
// WindowManager object. The base managed method (WHICH YOU MUST REMEMBER
// TO CALL IN YOUR DERIVED METHODS!) sets the TexMat properly depending
// on what coordinate system you're using.
virtual void managed(WindowManager*) {
}
virtual void unmanaged(WindowManager*) {
}
// This method is called when the widget is resized or reallocated in any
// way. This is useful when the widget manages some internal Drawables that need
// to be modified in some way.
virtual void positioned() {
}
void setDimensions(
point_type = -1.0f,
point_type = -1.0f,
point_type = -1.0f,
point_type = -1.0f,
point_type = -1.0f
);
void setPadding (point_type);
void setColor (color_type, color_type, color_type, color_type, Corner = ALL_CORNERS);
void addColor (color_type, color_type, color_type, color_type, Corner = ALL_CORNERS);
void setTexCoord (texcoord_type, texcoord_type, Corner = ALL_CORNERS);
void setLayer (Layer l, unsigned int offset = 0);
// These are additional texture coordinate setting methods.
// This method will use a given origin as the LOWER_LEFT point and texture the
// remaining area based on some width and height values.
void setTexCoordRegion(point_type, point_type, point_type, point_type);
// These are convenience methods for setting up wrapping modes.
void setTexCoordWrapHorizontal ();
void setTexCoordWrapVertical ();
bool setImage (osg::Image*, bool = false, bool = false);
bool setImage (const std::string&, bool = false, bool = false);
bool setTexture (osg::Texture*, bool = false, bool = false);
void addX (point_type);
void addY (point_type);
void addWidth (point_type);
void addHeight (point_type);
void addOrigin (point_type, point_type);
void addSize (point_type, point_type);
point_type getWidth () const;
point_type getHeight () const;
point_type getX () const;
point_type getY () const;
point_type getZ () const;
point_type getPadHorizontal () const;
point_type getPadVertical () const;
const Point& getPoint (Corner = ALL_CORNERS) const;
const Color& getColor (Corner = ALL_CORNERS) const;
const TexCoord& getTexCoord (Corner = ALL_CORNERS) const;
Color getImageColorAtXY (point_type x, point_type y) const;
XYCoord localXY (double, double) const;
bool isPaddingUniform() const;
bool isManaged() const {
return _isManaged;
}
bool isStyled() const {
return _isStyled;
}
void setDimensions(const Quad& q, point_type z = -1.0f) {
setDimensions(q[0], q[1], q[2], q[3], z);
}
void setX(point_type x) {
setDimensions(x);
}
void setY(point_type y) {
setDimensions(-1.0f, y);
}
// This method should be use with extreme caution.
void setZ(point_type z) {
setDimensions(-1.0f, -1.0f, -1.0f, -1.0f, z);
}
void setWidth(point_type w) {
setDimensions(-1.0f, -1.0f, w);
}
void setHeight(point_type h) {
setDimensions(-1.0f, -1.0f, -1.0f, h);
}
void setOrigin(point_type x, point_type y) {
setDimensions(x, y);
}
void setOrigin(const XYCoord& xy) {
setOrigin(xy.x(), xy.y());
}
void setSize(point_type w, point_type h) {
setDimensions(-1.0f, -1.0f, w, h);
}
void setSize(const XYCoord& xy) {
setSize(xy.x(), xy.y());
}
void setColor(const Color& col, Corner p = ALL_CORNERS) {
setColor(col.r(), col.g(), col.b(), col.a(), p);
}
void setTexCoord(const XYCoord& xy, Corner p = ALL_CORNERS) {
setTexCoord(xy.x(), xy.y(), p);
}
void setTexCoordRegion(const XYCoord& xy, point_type w, point_type h) {
setTexCoordRegion(xy.x(), xy.y(), w, h);
}
void setTexCoordRegion(point_type x, point_type y, const XYCoord& wh) {
setTexCoordRegion(x, y, wh.x(), wh.y());
}
void setTexCoordRegion(const XYCoord& xy, const XYCoord& wh) {
setTexCoordRegion(xy.x(), xy.y(), wh.x(), wh.y());
}
void addColor(const Color& col, Corner p = ALL_CORNERS) {
addColor(col.r(), col.g(), col.b(), col.a(), p);
}
void addOrigin(const XYCoord& xy) {
addOrigin(xy.x(), xy.y());
}
void addSize(const XYCoord& xy) {
addSize(xy.x(), xy.y());
}
void setMinimumSize(point_type width, point_type height) {
_minWidth = width;
_minHeight = height;
}
void setMinimumSize(const XYCoord& xy) {
setMinimumSize(xy.x(), xy.y());
}
void setPadLeft(point_type p) {
_padLeft = p;
}
void setPadRight(point_type p) {
_padRight = p;
}
void setPadTop(point_type p) {
_padTop = p;
}
void setPadBottom(point_type p) {
_padBottom = p;
}
void setAlignHorizontal(HorizontalAlignment h) {
_halign = h;
}
void setAlignVertical(VerticalAlignment v) {
_valign = v;
}
void setCoordinateMode(CoordinateMode cm) {
_coordMode = cm;
}
void setCanFill(bool f) {
_canFill = f;
}
void setCanClone(bool c) {
_canClone = c;
}
WindowManager* getWindowManager() {
return _getWindowManager();
}
const WindowManager* getWindowManager() const {
return _getWindowManager();
}
Window* getParent() {
return _parent;
}
const Window* getParent() const {
return _parent;
}
unsigned int getIndex() const {
return _index;
}
XYCoord getOrigin() const {
return XYCoord(getX(), getY());
}
Color getImageColorAtXY(const XYCoord& xy) const {
return getImageColorAtXY(xy.x(), xy.y());
}
Color getImageColorAtPointerXY(double x, double y) const {
return getImageColorAtXY(localXY(x, y));
}
Point getPosition() const {
return Point(getX(), getY(), getZ());
}
XYCoord getSize() const {
return XYCoord(getWidth(), getHeight());
}
Quad getDimensions() const {
return Quad(getX(), getY(), getWidth(), getHeight());
}
point_type getPadLeft() const {
return _padLeft;
}
point_type getPadRight() const {
return _padRight;
}
point_type getPadTop() const {
return _padTop;
}
point_type getPadBottom() const {
return _padBottom;
}
HorizontalAlignment getAlignHorizontal() const {
return _halign;
}
VerticalAlignment getAlignVertical() const {
return _valign;
}
CoordinateMode getCoordinateMode() const {
return _coordMode;
}
bool canFill() const {
return _canFill;
}
bool canClone() const {
return _canClone;
}
// This casts the bool _fill variable to be used in iteratively in functions such
// as Window::_accumulate and whatnot.
point_type getFillAsNumeric() const {
return static_cast<point_type>(_canFill);
}
point_type getWidthTotal() const {
return getWidth() + getPadHorizontal();
}
point_type getHeightTotal() const {
return getHeight() + getPadVertical();
}
point_type getMinWidth() const {
return _minWidth;
}
point_type getMinHeight() const {
return _minHeight;
}
point_type getMinWidthTotal() const {
return _minWidth + getPadHorizontal();
}
point_type getMinHeightTotal() const {
return _minHeight + getPadVertical();
}
unsigned int getLayer() const {
return _layer;
}
protected:
point_type _calculateZ(unsigned int) const;
PointArray* _verts() {
return dynamic_cast<PointArray*>(getVertexArray());
}
const PointArray* _verts() const {
return dynamic_cast<const PointArray*>(getVertexArray());
}
ColorArray* _cols() {
return dynamic_cast<ColorArray*>(getColorArray());
}
const ColorArray* _cols() const {
return dynamic_cast<const ColorArray*>(getColorArray());
}
TexCoordArray* _texs() {
return dynamic_cast<TexCoordArray*>(getTexCoordArray(0));
}
const TexCoordArray* _texs() const {
return dynamic_cast<const TexCoordArray*>(getTexCoordArray(0));
}
osg::Texture* _texture() {
osg::StateSet* ss = getStateSet();
if(!ss) return 0;
return dynamic_cast<osg::Texture2D*>(
ss->getTextureAttribute(0, osg::StateAttribute::TEXTURE)
);
}
const osg::Texture* _texture() const {
const osg::StateSet* ss = getStateSet();
if(!ss) return 0;
return dynamic_cast<const osg::Texture2D*>(
ss->getTextureAttribute(0, osg::StateAttribute::TEXTURE)
);
}
osg::Image* _image() {
return _getImage();
}
const osg::Image* _image() const {
return _getImage();
}
friend class Window;
// TODO: Because of the current class design, I don't think it's possible to
// have a ref_ptr here. :(
Window* _parent;
unsigned int _index;
unsigned int _layer;
// Padding is the value of pixels of space between whatever the widget is "contianed"
// in and the point at which it starts getting placed.
point_type _padLeft;
point_type _padRight;
point_type _padTop;
point_type _padBottom;
// The alignments are used in conjuction when the widget is NOT set to fill.
VerticalAlignment _valign;
HorizontalAlignment _halign;
// This flag determines how sizing values are interpretted by setDimensions().
CoordinateMode _coordMode;
// These are the relative values, which are not stored directly in our verts
// array but kept around for calculation later.
Quad _relCoords;
// This fill flag determines whether or not the widget will resize itself to fill
// all available space.
bool _canFill;
// Set this to false in an implementation to prevent copying.
bool _canClone;
// This variable is only used by the Window object to determine if it's necessary
// to call managed().
bool _isManaged;
// This variable is like _isManaged; it is used to store whether the Widget has
// been styled yet.
bool _isStyled;
// Set these variables to be the minimum size of a Widget so that it cannot be
// resized any smaller than this.
point_type _minWidth;
point_type _minHeight;
static osg::ref_ptr<PointArray> _norms;
WindowManager* _getWindowManager () const;
osg::Image* _getImage () const;
};
typedef std::list<osg::observer_ptr<Widget> > WidgetList;
// A Widget subclass that prints stuff using osg::notify(). :)
struct NotifyWidget: public Widget {
META_Object(osgWidget, NotifyWidget);
NotifyWidget(const std::string& n = "", point_type w = 0.0f, point_type h = 0.0f):
Widget(n, w, h) {
setEventMask(EVENT_ALL);
}
NotifyWidget(const NotifyWidget& widget, const osg::CopyOp& co):
Widget(widget, co) {
}
bool focus(const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > focus called" << std::endl;
return false;
}
bool unfocus(const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > unfocus called" << std::endl;
return false;
}
bool mouseEnter(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mouseEnter called" << std::endl;
return false;
}
bool mouseOver(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mouseOver called" << std::endl;
return false;
}
bool mouseLeave(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mouseLeave called" << std::endl;
return false;
}
bool mouseDrag(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mouseDrag called" << std::endl;
return false;
}
bool mousePush(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mousePush called" << std::endl;
return false;
}
bool mouseRelease(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mouseRelease called" << std::endl;
return false;
}
bool mouseScroll(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mouseScroll called" << std::endl;
return false;
}
bool keyPress(int, int, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > keyPress called" << std::endl;
return false;
}
bool keyRelease(int, int, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > keyRelease called" << std::endl;
return false;
}
};
// A Widget that eats all events and returns true.
struct NullWidget: public Widget {
META_Object(osgWidget, NullWidget);
NullWidget(const std::string& n = "", point_type w = 0.0f, point_type h = 0.0f):
Widget(n, w, h) {
setEventMask(EVENT_ALL);
}
NullWidget(const NullWidget& widget, const osg::CopyOp& co):
Widget(widget, co) {
}
bool focus(const WindowManager*) {
return true;
}
bool unfocus(const WindowManager*) {
return true;
}
bool mouseEnter(double, double, const WindowManager*) {
return true;
}
bool mouseOver(double, double, const WindowManager*) {
return true;
}
bool mouseLeave(double, double, const WindowManager*) {
return true;
}
bool mouseDrag(double, double, const WindowManager*) {
return true;
}
bool mousePush(double, double, const WindowManager*) {
return true;
}
bool mouseRelease(double, double, const WindowManager*) {
return true;
}
bool mouseScroll(double, double, const WindowManager*) {
return true;
}
bool keyPress(int, int, const WindowManager*) {
return true;
}
bool keyRelease(int, int, const WindowManager*) {
return true;
}
};
}
#endif
|