/usr/include/osgEarth/ModelLayer is in libosgearth-dev 2.4.0+dfsg-6.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_MODEL_LAYER_H
#define OSGEARTH_MODEL_LAYER_H 1
#include <osgEarth/Common>
#include <osgEarth/Layer>
#include <osgEarth/Config>
#include <osgEarth/ModelSource>
#include <osgEarth/ShaderUtils>
#include <osg/Node>
#include <vector>
namespace osgEarth
{
class Map;
/**
* Configuration options for a ModelLayer.
*/
class OSGEARTH_EXPORT ModelLayerOptions : public ConfigOptions
{
public:
ModelLayerOptions( const ConfigOptions& options =ConfigOptions() );
ModelLayerOptions( const std::string& name, const ModelSourceOptions& driverOptions =ModelSourceOptions() );
/** dtor */
virtual ~ModelLayerOptions() { }
/**
* The readable name of the layer.
*/
optional<std::string>& name() { return _name; }
const optional<std::string>& name() const { return _name; }
/**
* Options for the underlying model source driver.
*/
optional<ModelSourceOptions>& driver() { return _driver; }
const optional<ModelSourceOptions>& driver() const { return _driver; }
/**
* Whether to enable OpenGL lighting on the model node.
*/
optional<bool>& lightingEnabled() { return _lighting; }
const optional<bool>& lightingEnabled() const { return _lighting; }
/**
* Whether this layer is active
*/
optional<bool>& enabled() { return _enabled; }
const optional<bool>& enabled() const { return _enabled; }
/**
* Whether this layer is visible
*/
optional<bool>& visible() { return _visible; }
const optional<bool>& visible() const { return _visible; }
/**
* Whether to drape the model geometry over the terrain as a projected overlay.
* Defaults to false
*/
optional<bool>& overlay() { return _overlay; }
const optional<bool>& overlay() const { return _overlay; }
public:
virtual Config getConfig() const;
virtual void mergeConfig( const Config& conf );
private:
void fromConfig( const Config& conf );
void setDefaults();
optional<std::string> _name;
optional<bool> _overlay;
optional<ModelSourceOptions> _driver;
optional<bool> _enabled;
optional<bool> _visible;
optional<bool> _lighting;
};
/**
* Callback for receiving notification of property changes on a ModelLayer.
*/
struct ModelLayerCallback : public osg::Referenced
{
virtual void onVisibleChanged( class ModelLayer* layer ) { }
virtual void onOverlayChanged( class ModelLayer* layer ) { }
virtual ~ModelLayerCallback() { }
};
typedef void (ModelLayerCallback::*ModelLayerCallbackMethodPtr)(ModelLayer* layer);
typedef std::list< osg::ref_ptr<ModelLayerCallback> > ModelLayerCallbackList;
class OSGEARTH_EXPORT ModelLayer : public Layer
{
public:
/**
* Constructs a new model layer.
*/
ModelLayer( const ModelLayerOptions& options );
/**
* Constructs a new model layer with a user-provided driver options.
*/
ModelLayer( const std::string& name, const ModelSourceOptions& options );
/**
* Constructs a new model layer with a user-provided model source.
*/
ModelLayer(const ModelLayerOptions& options, ModelSource* source );
/**
* Constructs a new model layer with a user provided name and an existing node
*/
ModelLayer(const std::string& name, osg::Node* node);
/** dtor */
virtual ~ModelLayer();
public:
/**
* Gets the name of this model layer
*/
const std::string& getName() const { return *_runtimeOptions.name(); }
/**
* Gets the initialization options for this layer.
*/
const ModelLayerOptions& getModelLayerOptions() const { return _initOptions; }
/**
* Access the underlying model source.
*/
ModelSource* getModelSource() const { return _modelSource.get(); }
public:
/**
* Perform one-time initialize of the model layer.
*/
void initialize( const osgDB::Options* options );
/**
* Creates the scene graph representing this model layer for the given Map.
*/
osg::Node* createSceneGraph(
const Map* map,
const osgDB::Options* dbOptions,
ProgressCallback* progress );
public: // properties
/** Whether this layer is rendered. */
bool getVisible() const;
void setVisible(bool value);
/** Whether this layer is used at all. */
bool getEnabled() const;
/** Whether this layer is drawn as normal geometry or as a draped overlay. */
bool getOverlay() const;
void setOverlay( bool overlay );
/** whether to apply lighting to the model layer's root node */
void setLightingEnabled( bool value );
bool isLightingEnabled() const;
public:
/** Adds a property notification callback to this layer */
void addCallback( ModelLayerCallback* cb );
/** Removes a property notification callback from this layer */
void removeCallback( ModelLayerCallback* cb );
private:
osg::ref_ptr<ModelSource> _modelSource;
const ModelLayerOptions _initOptions;
ModelLayerOptions _runtimeOptions;
Revision _modelSourceRev;
ModelLayerCallbackList _callbacks;
UpdateLightingUniformsHelper _updateLightingUniformsHelper;
typedef std::set< osg::observer_ptr<osg::Node> > NodeObserverSet;
NodeObserverSet _nodeSet;
virtual void fireCallback( ModelLayerCallbackMethodPtr method );
void copyOptions();
};
typedef std::vector< osg::ref_ptr<ModelLayer> > ModelLayerVector;
}
#endif // OSGEARTH_MODEL_LAYER_H
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