/usr/include/osgEarthSymbology/MeshConsolidator is in libosgearth-dev 2.4.0+dfsg-6.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHSYMBOLOGY_MESH_CONSOLIDATOR
#define OSGEARTHSYMBOLOGY_MESH_CONSOLIDATOR
#include <osgEarthSymbology/Common>
#include <osg/Geode>
#include <osg/Geometry>
namespace osgEarth { namespace Symbology
{
/**
* Consolidates all the like-moded primitive sets in a geometry.
*
* This utility will attempt to extract all triangular primitives
* from a geometry and regroup them into a smaller number of primitive sets. For
* example, if you have a geometry with triangle strips, fans, and triangles, it will
* combines them into one a minimal number of primitive sets containing GL_TRIANGLES.
*
* Limitations:
*
* - Will not operate on geometry with vertex attributes.
*
* - For geometries with tex coord arrays, all geometries must have the same configuration
* (i.e., number of texcoord arrays, and the same unit bindings).
*/
class OSGEARTHSYMBOLOGY_EXPORT MeshConsolidator
{
public:
/**
* Converts all polygon primitive sets (tristrips, trifans, polygons, etc)
* into GL_TRIANGLES. Similar to the IndexMeshVisitor, except that this
* retians user data pointers on the primsets.
*/
static void convertToTriangles( osg::Geometry& geom );
/**
* Consolidates compatible geometries in the geode. First runs the
* convertToTriangles method on each Geometry if applicable, them combines
* geometies into a minimal set for performance purposes.
*/
static void run( osg::Geode& geode );
};
} } // namespace osgEarth::Symbology
#endif // OSGEARTHSYMBOLOGY_MESH_CONSOLIDATOR
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