/usr/include/osgEarthUtil/GeodeticGraticule is in libosgearth-dev 2.4.0+dfsg-6.
This file is owned by root:root, with mode 0o644.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHUTIL_GEODETIC_GRATICLE
#define OSGEARTHUTIL_GEODETIC_GRATICLE
#include <osgEarthUtil/Common>
#include <osgEarth/MapNode>
#include <osgEarth/MapNodeObserver>
#include <osgEarthSymbology/Style>
#include <osgEarthFeatures/Feature>
#include <vector>
namespace osgEarth { namespace Util
{
using namespace osgEarth;
using namespace osgEarth::Features;
using namespace osgEarth::Symbology;
/**
* Configuration options for the geodetic graticule.
*/
class OSGEARTHUTIL_EXPORT GeodeticGraticuleOptions : public ConfigOptions
{
public:
GeodeticGraticuleOptions( const Config& conf =Config() );
/** dtor */
virtual ~GeodeticGraticuleOptions() { }
public:
struct Level
{
float _minRange, _maxRange;
unsigned _subdivisionFactor;
optional<Style> _lineStyle;
optional<Style> _textStyle;
};
/** Default style for grid lines */
optional<Style>& lineStyle() { return _defaultLineStyle; }
const optional<Style>& lineStyle() const { return _defaultLineStyle; }
/** Default style for text labels */
optional<Style>& textStyle() { return _defaultTextStyle; }
const optional<Style>& textStyle() const { return _defaultTextStyle; }
/** Subdivision levels */
const std::vector<Level>& levels() const { return _levels; }
/** Clear out all the levels */
void clearLevels();
/**
* Adds a new level of detail. You should only add levels in descending order of
* maxRange (farthest to closest).
*
* @param maxRange
* Maximum camera range for this level.
* @param minRange
* (optional) Minimum camera range for this level. Though you can set this at any level,
* it typically only makes sense to set this at the deepest level in order to
* disable the graticule when you zoom closer in.
* @param subdivisionFactor
* (optional) Number of times to subdivide each tile
* @param lineStyle
* (optional) Style to apply to the grid lines at this level
* @param textStyle
* (optional) Style to apply to text labels at this level
*/
void addLevel(
float maxRange,
float minRange =0.0f,
unsigned subdivisionFactor =2u,
const Style& lineStyle =Style(),
const Style& textStyle =Style() );
public:
Config getConfig() const;
protected:
optional<Style> _defaultLineStyle;
optional<Style> _defaultTextStyle;
std::vector<Level> _levels;
void mergeConfig( const Config& conf );
};
/**
* Implements a map graticule.
*
* NOTE: So far, this only works for geocentric maps.
* TODO: Add projected support; add text label support
*/
class OSGEARTHUTIL_EXPORT GeodeticGraticule : public osg::Group, public MapNodeObserver
{
public:
/**
* Constructs a new graticule for use with the specified map. The graticule
* is created with several default levels. If you call addLevel(), the
* default levels are deleted.
*
* @param map
* Map with which you will use this graticule
* @param options
* Optional "options" that configure the graticule. Defaults will be used
* if you don't specify this.
*/
GeodeticGraticule( MapNode* mapNode );
GeodeticGraticule( MapNode* mapNode, const GeodeticGraticuleOptions& options);
/** dtor */
virtual ~GeodeticGraticule() { }
/**
* Applies a new set of options. The graticule will be rebuilt if necessary.
*/
void setOptions( const GeodeticGraticuleOptions& options );
/**
* Gets the options with which the graticule was built.
*/
const GeodeticGraticuleOptions& getOptions() const { return _options.value(); }
public: // osg::Node
virtual void traverse(osg::NodeVisitor& nv);
public: // MapNodeObserver
virtual void setMapNode( MapNode* mapNode );
virtual MapNode* getMapNode() { return _mapNode.get(); }
private:
osg::ref_ptr<const Profile> _profile;
osg::ref_ptr<const FeatureProfile> _featureProfile;
unsigned int _id;
osg::observer_ptr<MapNode> _mapNode;
osg::Group* _root;
optional<GeodeticGraticuleOptions> _options;
private:
unsigned int getID() const { return _id; }
void init();
void rebuild();
osg::Node* buildTile( const TileKey& key, Map* map ) const;
osg::Node* buildChildren( unsigned level, unsigned x, unsigned y ) const;
friend class GeodeticGraticuleFactory;
};
} } // namespace osgEarth::Util
#endif // OSGEARTHUTIL_GEODETIC_GRATICLE
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