/usr/include/osl/boardTable.h is in libosl-dev 0.6.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*/
#ifndef OSL_BOARD_TABLE_H
#define OSL_BOARD_TABLE_H
#include "osl/direction.h"
#include "osl/misc/carray.h"
#include "osl/offset32.h"
namespace osl
{
class BoardTable
{
CArray<Direction,Offset32::SIZE> directions;
// 上位はoffsetが,下位3bitはdirectionが入る.
CArray<signed char,Offset::ONBOARD_OFFSET_SIZE> short8Offset;
CArray<unsigned char,Offset::ONBOARD_OFFSET_SIZE> short8Dir;
CArray<Offset, Offset32::SIZE> short_offsets;
CArray<Offset, Offset32::SIZE> short_offsets_not_knight;
#ifndef MINIMAL
CArray<int,Offset32Wide::SIZE> space_counts;
#endif
public:
static const CArray<Offset, DIRECTION_SIZE> offsets;
static const CArray<int, DIRECTION_SIZE> dxs;
static const CArray<int, DIRECTION_SIZE> dys;
private:
template<Direction Dir>
void setDirections();
template<Direction Dir>
void setKnightDirections();
void init();
public:
/**
* 黒にとってのoffsetを返す
*/
const Offset getOffsetForBlack(Direction dir) const{
return offsets[static_cast<int>(dir)];
}
int getDxForBlack(Direction dir) const{
return dxs[static_cast<int>(dir)];
}
int getDyForBlack(Direction dir) const{
return dys[static_cast<int>(dir)];
}
template<Player P>
const Offset getOffset(Direction dir) const{
return getOffsetForBlack(dir)*playerToMul(P);
}
const Offset getOffset(Player pl,Direction dir) const{
if (pl==BLACK)
return getOffset<BLACK>(dir);
else
return getOffset<WHITE>(dir);
}
/**
* next position from pos for player P.
* 答えが isOnBoard とは限らない
*/
const Square nextSquare(Player P, Square pos, Direction dr) const
{
assert(pos.isOnBoard());
const Offset offset = getOffset(P, dr);
return pos + offset;
}
BoardTable();
/** @param P どちらのPlayerにとっての方向かを指定 */
template <Player P>
Direction getLongDirection(Offset32 offset32) const
{
assert(offset32.isValid());
const Offset32 blackOffset32 = offset32.blackOffset32<P>();
Direction ret=directions[blackOffset32.index()];
assert(isValid(ret));
return ret;
}
Direction getLongDirection(Player P, Offset32 offset32) const
{
if (P == BLACK)
return getLongDirection<BLACK>(offset32);
else
return getLongDirection<WHITE>(offset32);
}
/** @param P どちらのPlayerにとっての方向かを指定 */
template <Player P>
Direction getLongDirection(Square from, Square to) const
{
return getLongDirection<P>(Offset32(to,from));
}
#ifndef MINIMAL
/**
* fromとtoが長い利きを持つ位置にある時,間のマスの数を求める
* 一致している時は0
* となりも0
* 関係ない時は-1
*/
int spaceCounts(Square from,Square to) const
{
Offset32Wide offset32(from,to);
return space_counts[offset32.index()];
}
#endif
/**
* Longの利きの可能性のあるoffsetの場合は, 反復に使う offsetを
* Shortの利きのoffsetの場合はそれ自身を返す.
* 利きの可能性のない場合は0を返す
*/
const Offset getShortOffset(Offset32 offset32) const{
assert(offset32.isValid());
return short_offsets[offset32.index()];
}
/**
* Longの利きの可能性のあるoffsetの場合は, 反復に使う offsetを
* Knight以外のShortの利きのoffsetの場合はそれ自身を返す.
* Knightの利き, 利きの可能性のない場合は0を返す
*/
const Offset getShortOffsetNotKnight(Offset32 offset32) const{
assert(offset32.isValid());
return short_offsets_not_knight[offset32.index()];
}
/**
* 8方向にいない場合も適当なものを返す.
*/
Offset getShort8OffsetUnsafe(Square from,Square to) const{
int i=(int)(to.uintValue())-(int)(from.uintValue())-Offset::ONBOARD_OFFSET_MIN;
return Offset::makeDirect(short8Offset[i]);
}
/**
* 8方向にいない場合も適当なものを返す.
*/
template<Player P>
Direction getShort8Unsafe(Square from,Square to) const{
if(P==BLACK)
return static_cast<Direction>(short8Dir[(int)(to.uintValue())-(int)(from.uintValue())-Offset::ONBOARD_OFFSET_MIN]);
else
return static_cast<Direction>(short8Dir[(int)(from.uintValue())-(int)(to.uintValue())-Offset::ONBOARD_OFFSET_MIN]);
}
Direction getShort8Unsafe(Player P, Square from,Square to) const{
if(P==BLACK)
return getShort8Unsafe<BLACK>(from, to);
else
return getShort8Unsafe<WHITE>(from, to);
}
template<Player P>
Direction getShort8(Square from,Square to) const{
assert(from.isOnBoard() && to.isOnBoard());
assert(from.x()==to.x() || from.y()==to.y() ||
abs(from.x()-to.x())==abs(from.y()-to.y()));
return getShort8Unsafe<P>(from,to);
}
template<Player P>
Direction getShort8(Square from,Square to,Offset& o) const{
assert(from.isOnBoard() && to.isOnBoard());
assert(from.x()==to.x() || from.y()==to.y() ||
abs(from.x()-to.x())==abs(from.y()-to.y()));
int i=(int)(to.uintValue())-(int)(from.uintValue())-Offset::ONBOARD_OFFSET_MIN;
o=Offset::makeDirect(short8Offset[i]);
Direction d=static_cast<Direction>(short8Dir[i]);
if(P==BLACK)
return d;
else
return inverse(d);
}
/**
* p0, p1の間にtがあるかどうか.
* (t,p0), (t,p1)のどちらかが8方向である時にのみ呼び出すこと
* 他方も8方向でないとしたらknightの関係
*/
bool isBetween(Square t,Square p0,Square p1) const
{
int i1=(int)(t.uintValue())-(int)(p0.uintValue())-Offset::ONBOARD_OFFSET_MIN;
int i2=(int)(p1.uintValue())-(int)(t.uintValue())-Offset::ONBOARD_OFFSET_MIN;
assert(short8Dir[i1]!=DIRECTION_INVALID_VALUE || short8Dir[i2]!=DIRECTION_INVALID_VALUE);
return short8Dir[i1]==short8Dir[i2];
}
bool isBetweenSafe(Square t,Square p0,Square p1) const
{
if (getShortOffsetNotKnight(Offset32(t, p0)).zero())
return false;
return isBetween(t, p0, p1);
}
};
extern const BoardTable Board_Table;
} // namespace osl
#endif /* OSL_BOARD_TABLE_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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