/usr/include/osl/effect_action/promote.h is in libosl-dev 0.6.0-3.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | #ifndef _PROMOTE_MOVE_ACTION_H
#define _PROMOTE_MOVE_ACTION_H
#include "osl/move_action/concept.h"
namespace osl
{
namespace effect_action
{
/**
* SimplePromote と違って, unknownMove を呼ぶ
*/
template<class Action>
class Promote
{
BOOST_CLASS_REQUIRE(Action,osl::move_action,Concept);
private:
const NumEffectState& state;
Action & ac;
public:
Promote(const NumEffectState& s, Action& a)
: state(s), ac(a)
{
}
template<Player P,Ptype Type>
void doActionPtype(Piece p1,Square to){
Square from=p1.square();
if(p1.isPromoted())
ac.unknownMove(from,to,state.pieceAt(to),promote(Type),false,P);
else if(to.canPromote<P>() || from.canPromote<P>())
ac.unknownMove(from,to,state.pieceAt(to),promote(Type),true,P);
}
template<Player P>
void doAction(Piece p1,Square to){
Square from=p1.square();
Ptype ptype=p1.ptype();
if(p1.isPromoted())
ac.unknownMove(from,to,state.pieceAt(to),ptype,false,P);
else if(to.canPromote<P>() || from.canPromote<P>())
ac.unknownMove(from,to,state.pieceAt(to),promote(ptype),true,P);
}
bool done() const{ return false;}
};
} // namespace effect_action
} // namespace osl
#endif
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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