/usr/include/osl/effect_util/additionalEffect.h is in libosl-dev 0.6.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 | #ifndef OSL_ADDITIONAL_EFFECT_H
#define OSL_ADDITIONAL_EFFECT_H
#include "osl/state/numEffectState.h"
namespace osl
{
namespace container
{
class PieceVector;
}
namespace effect_util
{
using container::PieceVector;
/**
* 追加利きを求める
*/
struct AdditionalEffect
{
private:
static void find(const NumEffectState&, Square target,
const PieceVector& direct_effects,
PieceVector& black, PieceVector& white);
template <int count_max>
static int count(const NumEffectState&, Square target,
Player attack);
public:
/**
* target に attack の追加利きが一つでもあるか.
* 相手の影利きが先にある場合は対象としない.
*/
static bool hasEffect(const NumEffectState&, Square target,
Player attack);
static bool hasEffectStable(const NumEffectState&, Square target,
Player attack);
/**
* target に attack の追加利きを二つまで数える.
* 相手の影利きの駒以降は対象としない.
*/
static int count2(const NumEffectState&, Square target,
Player attack);
/**
* target に対する追加利きのある Piece を black, white に求める.
* [*] +KI -HI +HI の場合,-HIも+HIもカウント.
*/
static void find(const NumEffectState&, Square target,
PieceVector& black, PieceVector& white);
static void count(const NumEffectState&, Square target,
int& black, int& white);
static int count(const NumEffectState& state, Player pl, Square target)
{
int black, white;
count(state, target, black, white);
return (pl == BLACK) ? black : white;
}
};
} // namespace effect_util
using effect_util::AdditionalEffect;
} // namespace osl
#endif /* OSL_ADDITIONAL_EFFECT_H */
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// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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