/usr/include/osl/eval/ml/openMidEndingEval.h is in libosl-dev 0.6.0-3.
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*/
#ifndef EVAL_ML_OPENMIDENDINGEVAL_H
#define EVAL_ML_OPENMIDENDINGEVAL_H
#include "osl/eval/ml/weights.h"
#include "osl/eval/ml/pieceEval.h"
#include "osl/eval/ml/evalStagePair.h"
#include "osl/eval/evalTraits.h"
#include "osl/eval/pieceEval.h"
#include "osl/state/numEffectState.h"
#include "osl/progress/progress32.h"
#include "osl/progress/effect5x3.h"
#include "osl/progress/ml/newProgress.h"
#include "osl/container/tripleInt.h"
#include "osl/misc/align16New.h"
#include "osl/oslConfig.h"
#include <cstring>
#define USE_TEST_PROGRESS
// NewProgressが学習可能な場合に定義 (現在はosl側に変更はないので常に定義)
#define LEARN_TEST_PROGRESS
namespace osl
{
namespace eval
{
namespace ml
{
using namespace osl::progress::ml;
class OpenMidEndingPtypeTable : public PtypeEvalTable
{
public:
OpenMidEndingPtypeTable();
};
struct OpenMidEndingEvalDebugInfo
{
enum StageFeature
{
KING_PIECE_RELATIVE,
PIECE_STAND,
KING25_EFFECT_EACH,
PTYPEX,
PTYPEY,
ROOK_MOBILITY,
BISHOP_MOBILITY,
LANCE_MOBILITY,
ROOK_EFFECT,
BISHOP_EFFECT,
PIECE_STAND_COMBINATION,
PIECE_STAND_TURN,
ROOK_PAWN,
PAWN_DROP,
PIECE_STAND_Y,
KNIGHT_CHECK,
PAWN_ADVANCE,
PAWN_PTYPEO,
PROMOTED_MINOR_PIECE,
KING_PIECE_RELATIVE_NOSUPPORT,
NON_PAWN_ATTACKED,
NON_PAWN_ATTACKED_PTYPE,
PTYPE_YY,
KING3PIECES,
BISHOP_HEAD,
KNIGHT_HEAD,
ROOK_PROMOTE_DEFENSE,
PTYPE_COUNT,
LANCE_EFFECT_PIECE,
PTYPE_Y_PAWN_Y,
BISHOP_AND_KING,
PIECE_FORK_TURN,
ROOK_SILVER_KNIGHT,
BISHOP_SILVER_KNIGHT,
KING25_EFFECT_SUPPORTED,
KING_ROOK_BISHOP,
KING_X_BLOCKED3,
GOLD_RETREAT,
SILVER_RETREAT,
ALL_GOLD,
ALL_MAJOR,
KING25_EFFECT_DEFENSE,
ANAGUMA_EMPTY,
NO_PAWN_ON_STAND,
NON_PAWN_PIECE_STAND,
PIN_PTYPE_ALL,
KING_MOBILITY,
GOLD_AND_SILVER_NEAR_KING,
PTYPE_COMBINATION,
KING25_BOTH_SIDE,
KING25_MOBILITY,
BISHOP_STAND_FILE5,
MAJOR_CHECK_WITH_CAPTURE,
SILVER_ADVANCE26,
KING25_EFFECT3,
BISHOP_BISHOP_PIECE,
ROOK_ROOK,
ROOK_ROOK_PIECE,
KING25_EFFECT_COUNT_COMBINATION,
NON_PAWN_ATTACKED_PTYPE_PAIR,
ATTACK_MAJORS_IN_BASE,
STAGE_FEATURE_LIMIT
};
enum ProgressIndependentFeature
{
PIECE,
BISHOP_EXCHANGE_SILVER_KING, // recalculated_value
ENTER_KING_DEFENSE,
KING25_EFFECT_ATTACK, // end recalculated_value
PIECE_PAIR,
PIECE_PAIR_KING,
PROGRESS_INDEPENDENT_FEATURE_LIMIT
};
int value;
int progress;
CArray<int, PROGRESS_INDEPENDENT_FEATURE_LIMIT> progress_independent_values;
CArray<MultiInt, STAGE_FEATURE_LIMIT> stage_values;
static const char *name(ProgressIndependentFeature);
static const char *name(StageFeature);
};
class OpenMidEndingEval
#if OSL_WORDSIZE == 32
: public misc::Align16New
#endif
{
private:
enum { INVALID=EvalTraits<BLACK>::MAX_VALUE+1 };
enum {
/** one should attack king after when he captured almost all pieces */
ProgressIndependentValueLimit = 4000
};
enum LoadStatus { Zero=0, Loaded, Random };
static volatile LoadStatus initialized_flag;
static Weights piece_pair_weights;
#ifdef USE_TEST_PROGRESS
typedef osl::progress::ml::NewProgress progress_t;
#else
typedef osl::progress::Effect5x3 progress_t;
#endif
progress_t progress;
MultiIntPair kingx_blocked, king25_effect_each;
MultiIntPair king25_both_side,king_rook_bishop;
MultiIntPair piece_stand_turn, non_pawn_attacked,
non_pawn_attacked_ptype, piece_fork_turn;
MultiInt ptypey, ptypex, king_table_value;
MultiInt piece_stand_value, recalculated_stage_value, pawn_advance;
MultiInt rook_mobility, bishop_mobility, lance_mobility;
MultiInt knight_advance, pawn_drop, promoted_minor_piece, rook_pawn,
rook_effect, bishop_effect, bishop_head, nosupport, ptype_yy, king3pieces;
MultiInt rook_promote_defense;
MultiInt piece_stand_combination, piece_stand_y, knight_check,
knight_head, pawn_ptypeo, ptype_count_value, lance_effect_piece,
ptype_y_pawn_y, bishop_and_king, rook_silver_knight, bishop_silver_knight;
CArray<BoardMask, 2> knight_fork_squares;
CArray<PieceMask, 2> effect25; // index: owner of king
CArray<PieceMask, 2> effect25_supported; // index: owner of king
CArray<PieceMask, 2> effected_mask;
CArray<PieceMask, 2> effected_mask_for_attacked;
CArray<PieceMask, 40> attacked_mask;
CArray<int, 5> black_vertical, white_vertical,
black_king_vertical, white_king_vertical;
// flat
CArray<int,2> piece_pair_king_value;
CArray<int, 2> non_pawn_stand_count;
CArray2d<int, 2, 3> gs_near_king_count;
CArray2d<int, 2, PTYPE_SIZE> ptype_count, ptype_board_count;
CArray<std::pair<Square,int>, 2> knight_drop, silver_drop, bishop_drop, rook_drop;
CArray2d<int, 2, 9> pawns;
int progress_independent_value, // should be renamed to piece
recalculated_value, piece_pair_value;
int black_pawn_count;
int black_major_count, black_gold_count;
int black_attack_effect, black_attack_piece,
white_attack_effect, white_attack_piece,
black_attack_supported_piece, white_attack_supported_piece;
int black_defense_effect, black_defense_piece,
white_defense_effect, white_defense_piece;
mutable int cache;
Player turn;
unsigned int ptypeo_mask;
CArray<bool, 2> can_check; // king is defense
bool use_progress_independent_value_limit;
static const int ROUND_UP = 2;
static int roundUp(int v)
{
return v & (~(ROUND_UP-1));
}
void updateGoldSilverNearKing(const NumEffectState &state)
{
const CArray<Square,2> kings = {{
state.kingSquare(BLACK),
state.kingSquare(WHITE),
}};
gs_near_king_count.fill(0);
for (int i = PtypeTraits<GOLD>::indexMin;
i < PtypeTraits<GOLD>::indexLimit; ++i)
{
const Piece p = state.pieceOf(i);
if (p.isOnBoard())
{
const Square pos = p.square();
const int y_diff = std::abs(pos.y() - kings[p.owner()].y());
const int x_diff = std::abs(pos.x() - kings[p.owner()].x());
if (y_diff <= 2 && x_diff <= 3)
{
++gs_near_king_count[p.owner()][std::max(x_diff, y_diff) - 1];
}
}
}
for (int i = PtypeTraits<SILVER>::indexMin;
i < PtypeTraits<SILVER>::indexLimit; ++i)
{
const Piece p = state.pieceOf(i);
if (p.isOnBoard())
{
const Square pos = p.square();
const int y_diff = std::abs(pos.y() - kings[p.owner()].y());
const int x_diff = std::abs(pos.x() - kings[p.owner()].x());
if (y_diff <= 2 && x_diff <= 3)
{
++gs_near_king_count[p.owner()][std::max(x_diff, y_diff) - 1];
}
}
}
}
public:
explicit OpenMidEndingEval
(const NumEffectState &state=NumEffectState(),
bool limit_progress_independent_value=! OslConfig::hasByoyomi());
OpenMidEndingEval& operator=(const OpenMidEndingEval& src)
{
if (this != &src)
memcpy(this, &src, sizeof(OpenMidEndingEval));
return *this;
}
void changeTurn() { }
static bool initialized()
{
return initialized_flag;
}
static bool setUp(const char *filename);
static bool setUp();
static std::string defaultFilename();
int progressIndependentValue() const
{
return progress_independent_value + recalculated_value + piece_pair_value
+ piece_pair_king_value[BLACK] + piece_pair_king_value[WHITE];
}
void debug() const;
MultiInt stageValue() const
{
return king_table_value + piece_stand_value +
king25_effect_each[BLACK] + king25_effect_each[WHITE] +
ptypex + ptypey + rook_mobility + bishop_mobility + lance_mobility +
rook_effect + bishop_effect +
piece_stand_combination + piece_stand_turn[turn] +
rook_pawn + pawn_drop + piece_stand_y + knight_check +
pawn_advance + pawn_ptypeo + promoted_minor_piece +
nosupport +
non_pawn_attacked[turn] + non_pawn_attacked_ptype[turn] +
ptype_yy + king3pieces + bishop_head + knight_head
+ rook_promote_defense +
ptype_count_value + lance_effect_piece + ptype_y_pawn_y +
bishop_and_king + piece_fork_turn[turn] + rook_silver_knight + bishop_silver_knight +
recalculated_stage_value;
}
int openingValue() const
{
return stageValue()[0];
}
int midgameValue() const
{
return stageValue()[1];
}
int midgame2Value() const
{
return stageValue()[2];
}
int endgameValue() const
{
return stageValue()[EndgameIndex];
}
void invalidateCache() { cache=INVALID; }
static int progressIndependentValueAdjusted(int value, int progress,
int progress_max)
{
if (value > ProgressIndependentValueLimit) {
int diff = value - ProgressIndependentValueLimit;
value = ProgressIndependentValueLimit
+ diff * progress/progress_max;
}
else if (value < -ProgressIndependentValueLimit) {
int diff = value + ProgressIndependentValueLimit;
value = -ProgressIndependentValueLimit
+ diff * progress/progress_max;
}
return value;
}
int composeOpenMidEndgame() const
{
const int progress_max = NewProgress::maxProgress(), c = progress_max/2;
const int progress = this->progress.progress();
int progress_independent = use_progress_independent_value_limit
? progressIndependentValueAdjusted
(progressIndependentValue(), progress, progress_max)
: progressIndependentValue();
int sum = progress_independent * progress_max;
if (progress < c)
{
sum += openingValue() * 2*(c - progress);
sum += midgameValue() * 2*progress;
}
else
{
sum += midgameValue() * 2*(progress_max - progress);
sum += endgameValue() * 2*(progress - c);
}
return sum;
}
#ifdef EVAL_QUAD
int composeOpenMid2Endgame() const
{
const int progress_max = NewProgress::maxProgress();
const int progress = this->progress.progress();
const int c0 = progress_max/3, c1 = c0*2;
#ifndef NDEBUG
const int w2 = progress_max - c1;
#endif
assert(c0 == w2);
int progress_independent = use_progress_independent_value_limit
? progressIndependentValueAdjusted
(progressIndependentValue(), progress, progress_max)
: progressIndependentValue();
int sum = progress_independent * c0;
const MultiInt stage_sum = stageValue();
if (progress < c0)
{
sum += stage_sum[0] * (c0 - progress);
sum += stage_sum[1] * progress;
}
else if (progress < c1)
{
sum += stage_sum[1] * (c1 - progress);
sum += stage_sum[2] * (progress-c0);
}
else
{
sum += stage_sum[2] * (progress_max - progress);
sum += stage_sum[3] * (progress - c1);
}
return sum;
}
#endif
int value() const
{
if (cache==INVALID)
{
#ifdef USE_TEST_PROGRESS
# ifdef EVAL_QUAD
cache = roundUp(composeOpenMid2Endgame());
# else
cache = roundUp(composeOpenMidEndgame());
# endif
#else
# ifdef EVAL_QUAD
# error "not supported"
# else
cache = roundUp(progressIndependentValue() * 16 +
openingValue() * (16 - progress.progress16().value()) +
endgameValue() * progress.progress16().value());
# endif
#endif
}
return cache;
}
const Move suggestMove(const NumEffectState& state) const
{
assert(turn == state.turn());
Move suggest;
int best_value = 0;
if (! rook_drop[turn].first.isPieceStand()) {
assert(state.hasPieceOnStand(turn, ROOK));
suggest = Move(rook_drop[turn].first, ROOK, turn);
best_value = rook_drop[turn].second;
}
assert(best_value >= 0);
if (bishop_drop[turn].second > best_value) {
assert(! bishop_drop[turn].first.isPieceStand());
assert(state.hasPieceOnStand(turn, BISHOP));
suggest = Move(bishop_drop[turn].first, BISHOP, turn);
best_value = bishop_drop[turn].second;
}
if (silver_drop[turn].second > best_value) {
assert(! silver_drop[turn].first.isPieceStand());
assert(state.hasPieceOnStand(turn, SILVER));
suggest = Move(silver_drop[turn].first, SILVER, turn);
best_value = silver_drop[turn].second;
}
if (knight_drop[turn].second > best_value
&& state.hasPieceOnStand(turn, KNIGHT)) {
assert(! knight_drop[turn].first.isPieceStand());
suggest = Move(knight_drop[turn].first, KNIGHT, turn);
best_value = knight_drop[turn].second;
}
return suggest;
}
int expect(const NumEffectState &state, Move move) const;
template<Player P>
void updateSub(const NumEffectState &new_state, Move last_move);
void update(const NumEffectState &new_state, Move last_move);
const Progress32 progress32() const
{
return Progress32(progress.progress16(BLACK).value()
+ progress.progress16(WHITE).value());
}
const Progress16 progress16() const { return progress.progress16(); }
int progressValue() const { return progress.progress(); }
int progressMax() const { return progress.maxProgress(); }
public:
static int infty()
{
#ifdef USE_TEST_PROGRESS
# ifdef EVAL_QUAD
assert(NewProgress::maxProgress() % 3 == 0);
return 57984 * (NewProgress::maxProgress()/3);
# else
return 57984 * NewProgress::maxProgress();
# endif
#else
return 57984 * 16;
#endif
}
static int captureValue(PtypeO ptypeO) {
assert(isValidPtypeO(ptypeO));
return roundUp((-PieceEval::value(ptypeO) +
PieceEval::value(captured(ptypeO))) * seeScale());
}
static int seeScale() {
#ifdef USE_TEST_PROGRESS
# ifdef EVAL_QUAD
assert(NewProgress::maxProgress() % 3 == 0);
return (NewProgress::maxProgress()/3);
# else
return NewProgress::maxProgress();
# endif
#else
return 16;
#endif
}
OpenMidEndingEvalDebugInfo debugInfo(const NumEffectState &state);
static void setRandom();
static void resetWeights(const int *w, size_t length);
static OpenMidEndingPtypeTable Piece_Value;
bool progressIndependentValueLimit() const {
return use_progress_independent_value_limit;
}
private:
template <class Reader>
static void doResetWeights(Reader& reader);
};
}
using ml::OpenMidEndingEval;
}
using eval::OpenMidEndingEval;
}
#endif // EVAL_ML_OPENMIDENDINGEVAL_H
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; coding:utf-8
// ;;; End:
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