/usr/include/osl/mobility/rookMobility.h is in libosl-dev 0.6.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 | /* rookMobility.h
*/
#ifndef MOBILITY_ROOK_MOBILITY_H
#define MOBILITY_ROOK_MOBILITY_H
#include "osl/mobility/countMobility.h"
#include "osl/boardTable.h"
namespace osl
{
namespace mobility
{
/**
* 盤上の飛車および竜の動けるマス
*/
struct RookMobility
{
public:
/**
* 縦方向,
* P : 駒pの持ち主
* countAll : 利きに関係なく動けるマス
* countSafe : 相手の利きがない動けるマス
* 両方を求める
*/
template<Player P>
static void countVerticalBoth(const NumEffectState& state,Piece p,int& countAll,int& countSafe){
assert(p.ptype()==ROOK || p.ptype()==PROOK);
assert(p.isOnBoard());
assert(p.owner()==P);
const Square pos=p.square();
countMobilityBoth(P,state,pos,DirectionPlayerTraits<U,P>::offset(),countAll,countSafe);
countMobilityBoth(P,state,pos,DirectionPlayerTraits<D,P>::offset(),countAll,countSafe);
}
static void countVerticalBoth(Player pl,const NumEffectState& state,Piece p,int& countAll,int& countSafe){
if(pl==BLACK)
countVerticalBoth<BLACK>(state,p,countAll,countSafe);
else
countVerticalBoth<WHITE>(state,p,countAll,countSafe);
}
/**
* 縦方向,利きに関係なく動けるマスの数
*/
template<Player P>
static int countVerticalAll(const NumEffectState& state,int num){
// const Square pos=p.square();
const Square posU=state.mobilityOf(U,num);
const Square posD=state.mobilityOf(D,num);
int count=posD.y()-posU.y()-2+
(state.pieceAt(posU).template canMoveOn<P>() ? 1 : 0)+
(state.pieceAt(posD).template canMoveOn<P>() ? 1 : 0);
return count;
}
template<Player P>
static int countVerticalAll(const NumEffectState& state,Piece p){
return countVerticalAll<P>(state,p.number());
}
static int countVerticalAll(Player pl,const NumEffectState& state,Piece p){
if(pl==BLACK)
return countVerticalAll<BLACK>(state,p);
else
return countVerticalAll<WHITE>(state,p);
}
/**
* 縦方向,相手の利きがない動けるマスを求める
*/
template<Player P>
static int countVerticalSafe(const NumEffectState& state,Piece p){
const Square pos=p.square();
return
countMobilitySafe(P,state,pos,DirectionPlayerTraits<U,P>::offset())+
countMobilitySafe(P,state,pos,DirectionPlayerTraits<D,P>::offset());
}
static int countVerticalSafe(Player pl,const NumEffectState& state,Piece p){
if(pl==BLACK)
return countVerticalSafe<BLACK>(state,p);
else
return countVerticalSafe<WHITE>(state,p);
}
/**
* 横方向,
* P : 駒pの持ち主
* countAll : 利きに関係なく動けるマス
* countSafe : 相手の利きがない動けるマス
* 両方を求める
*/
template<Player P>
static void countHorizontalBoth(const NumEffectState& state,Piece p,int& countAll,int& countSafe){
assert(p.ptype()==ROOK || p.ptype()==PROOK);
assert(p.isOnBoard());
assert(p.owner()==P);
const Square pos=p.square();
countMobilityBoth(P,state,pos,DirectionPlayerTraits<L,P>::offset(),countAll,countSafe);
countMobilityBoth(P,state,pos,DirectionPlayerTraits<R,P>::offset(),countAll,countSafe);
}
static void countHorizontalBoth(Player pl,const NumEffectState& state,Piece p,int& countAll,int& countSafe){
if(pl==BLACK)
countHorizontalBoth<BLACK>(state,p,countAll,countSafe);
else
countHorizontalBoth<WHITE>(state,p,countAll,countSafe);
}
template<Player P>
static int countHorizontalAll(const NumEffectState& state,int num)
{
const Square posR=state.mobilityOf(R,num);
const Square posL=state.mobilityOf(L,num);
int count=(posL.x()-posR.x()-2)+
(state.pieceAt(posR).template canMoveOn<P>() ? 1 : 0)+
(state.pieceAt(posL).template canMoveOn<P>() ? 1 : 0);
return count;
}
/**
* 横方向,利きに関係なく動けるマスの数
*/
template<Player P>
static int countHorizontalAll(const NumEffectState& state,Piece p){
return countHorizontalAll<P>(state,p.number());
}
static int countHorizontalAll(Player pl,const NumEffectState& state,Piece p){
if(pl==BLACK)
return countHorizontalAll<BLACK>(state,p);
else
return countHorizontalAll<WHITE>(state,p);
}
/**
* 横方向,相手の利きがない動けるマスを求める
*/
template<Player P>
static int countHorizontalSafe(const NumEffectState& state,Piece p){
const Square pos=p.square();
return
countMobilitySafe(P,state,pos,DirectionPlayerTraits<L,P>::offset())+
countMobilitySafe(P,state,pos,DirectionPlayerTraits<R,P>::offset());
}
static int countHorizontalSafe(Player pl,const NumEffectState& state,Piece p){
if(pl==BLACK)
return countHorizontalSafe<BLACK>(state,p);
else
return countHorizontalSafe<WHITE>(state,p);
}
};
}
}
#endif /* MOBILITY_ROOK_MOBILITY_H */
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