/usr/include/osl/progress/ml/newProgress.h is in libosl-dev 0.6.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#ifndef PROGRESS_EXPERIMENTAL_NEW_PROGRESS_H
#define PROGRESS_EXPERIMENTAL_NEW_PROGRESS_H
#include "osl/state/numEffectState.h"
#include "osl/progress/progress16.h"
#include "osl/eval/ml/midgame.h"
#include "osl/centering5x3.h"
#include "osl/misc/carray.h"
namespace osl
{
namespace progress
{
namespace ml
{
struct NewProgressDebugInfo
{
enum Feature
{
ATTACK_5X3,
DEFENSE_5X3,
ATTACK5X5,
STAND,
EFFECT5X5,
KING_RELATIVE_ATTACK,
KING_RELATIVE_DEFENSE,
NON_PAWN_ATTACKED_PAIR,
FEATURE_LIMIT
};
CArray<int, FEATURE_LIMIT> black_values;
CArray<int, FEATURE_LIMIT> white_values;
};
struct NewProgressData
{
CArray<MultiInt,2> non_pawn_ptype_attacked_pair_eval;
MultiInt promotion37_eval;
CArray<int, 2> progresses, attack5x5_progresses, stand_progresses,
effect_progresses, defenses;
CArray<int, 2> rook, bishop, gold, silver, promoted,
king_relative_attack, king_relative_defense, non_pawn_ptype_attacked_pair;
int pawn_facing, promotion37, piecestand7;
};
class NewProgress : private NewProgressData
{
public:
enum { ProgressScale = 2 };
private:
static bool initialized_flag;
static CArray<int, Piece::SIZE> stand_weight;
static CArray<int, 1125> attack5x5_weight;
static CArray<int, 5625> attack5x5_x_weight;
static CArray<int, 10125> attack5x5_y_weight;
static CArray<int, 75> effectstate_weight;
static CArray<int, 81*15*10> attack_relative;
static CArray<int, 81*15*10> defense_relative;
static CArray<int, 4284> king_relative_weight;
static CArray<int, 262144> attacked_ptype_pair_weight;
static CArray<int, 10> pawn_facing_weight;
static CArray<int, 16> promotion37_weight;
static CArray<int, 56> piecestand7_weight;
static int max_progress;
void updatePieceKingRelativeBonus(const NumEffectState &state);
void updateNonPawnAttackedPtypePair(const NumEffectState& state);
template <Player Owner>
void updateNonPawnAttackedPtypePairOne(const NumEffectState& state);
void updatePawnFacing(const NumEffectState& state);
template <Player Attack>
void promotion37One(const NumEffectState& state, int rank);
void updatePromotion37(const NumEffectState& state);
void updatePieceStand7(const NumEffectState& state);
template <Player P>
static void progressOne(const NumEffectState &state,
int &attack, int &defense);
template <Player P>
void updateAttack5x5PiecesAndState(const NumEffectState &state);
template <Player P>
void updateAttack5x5Pieces(PieceMask, const NumEffectState&);
template <Player P>
int attack5x5Value(const NumEffectState &state) const;
template <Player P>
static int index(Square king, Square target)
{
const int x_diff = std::abs(king.x() - target.x()); // [0, 4]
const int y_diff = (P == BLACK ? king.y() - target.y() :
target.y() - king.y()) + 2; // [-2, 2] + 2
return x_diff * 5 + y_diff;
}
template <Player P>
static int indexX(Square king, Square target)
{
int target_x = (king.x() > 5 ? 10 - king.x() : king.x()); // [1, 5]
int x_diff = king.x() - target.x(); // [-4, 4]
if (P == BLACK && king.x() >= 6)
{
x_diff = -x_diff;
}
else if (P == WHITE && king.x() >= 5)
{
x_diff = -x_diff;
}
const int y_diff = (P == BLACK ? king.y() - target.y() :
target.y() - king.y()) + 2; // [-2, 2] + 2
return ((x_diff + 4) * 5 + y_diff) * 5 + target_x - 1;
}
template <Player P>
static int indexY(Square king, Square target)
{
const int x_diff = std::abs(king.x() - target.x()); // [0, 4]
const int y_diff = (P == BLACK ? king.y() - target.y() :
target.y() - king.y()) + 2; // [-2, 2] + 2
const int king_y = (P == BLACK ? king.y() : 10 - king.y()); // [1, 9]
return (x_diff * 5 + y_diff) * 9 + king_y - 1;
}
static int index5x5(int rook, int bishop, int gold, int silver,
int promoted)
{
assert(0 <= promoted && promoted <= 4);
return promoted + 5 * (silver + 5 * (gold + 5 * (bishop + 3 * rook)));
}
static int index5x5x(int rook, int bishop, int gold, int silver,
int promoted, int king_x)
{
assert(0 <= promoted && promoted <= 4);
return king_x - 1 +
5 * (promoted + 5 * (silver + 5 * (gold + 5 * (bishop + 3 * rook))));
}
static int index5x5y(int rook, int bishop, int gold, int silver,
int promoted, int king_y)
{
assert(0 <= promoted && promoted <= 4);
return king_y - 1 +
9 * (promoted + 5 * (silver + 5 * (gold + 5 * (bishop + 3 * rook))));
}
template <Player P>
static int indexPerEffect(Square king, Square target,
int count)
{
const int x_diff = std::abs(king.x() - target.x()); // [0, 4]
const int y_diff = (P == BLACK ? king.y() - target.y() :
target.y() - king.y()) + 2; // [-2, 2] + 2
return x_diff * 5 + y_diff + std::min(8, count) * 25;
}
template <Player P>
static int indexPerEffectY(Square king, Square target,
int count)
{
const int king_y = (P == BLACK ? king.y() : 10 - king.y());
const int x_diff = std::abs(king.x() - target.x()); // [0, 4]
const int y_diff = (P == BLACK ? king.y() - target.y() :
target.y() - king.y()) + 2; // [-2, 2] + 2
return king_y - 1 + 9 * (x_diff * 5 + y_diff + std::min(8, count) * 25);
}
template <Player P>
static int indexPerEffectX(Square king, Square target,
int count)
{
const int king_x = (king.x() > 5 ? 10 - king.x() : king.x());
int x_diff = king.x() - target.x(); // [-4, 4]
if ((P == BLACK && (king.x() > 5)) ||
(P == WHITE && (king.x() >= 5)))
x_diff = -x_diff;
const int y_diff = (P == BLACK ? king.y() - target.y() :
target.y() - king.y()) + 2; // [-2, 2] + 2
return king_x - 1 + 5 * (x_diff + 4 +
9 * (y_diff + 5 * std::min(8, count)));
}
template <Player P>
static int indexRelative(const Square king,
const Ptype ptype, const Square pos)
{
const int x = std::abs(pos.x() - king.x());
const int y = (king.y() - pos.y()) *
(P == osl::BLACK ? 1 : -1) + 8;
return (ptype - osl::PTYPE_PIECE_MIN) * 17 * 9 + (x * 17 + y);
}
static int indexRelative(const Player player, const Square king,
const Piece piece)
{
if (player == BLACK)
{
return indexRelative<BLACK>(king, piece.ptype(),
piece.square());
}
else
{
return indexRelative<WHITE>(king, piece.ptype(),
piece.square());
}
}
public:
NewProgress(const NumEffectState &state);
int progress() const
{
return
std::max(std::min(progresses[0] + progresses[1] +
attack5x5_progresses[0] +
attack5x5_progresses[1] +
stand_progresses[0] + stand_progresses[1] +
effect_progresses[0] + effect_progresses[1] +
defenses[0] + defenses[1] +
king_relative_attack[0] +
king_relative_attack[1] +
king_relative_defense[0] +
king_relative_defense[1] +
non_pawn_ptype_attacked_pair[0] +
non_pawn_ptype_attacked_pair[1] +
pawn_facing + promotion37 + piecestand7,
max_progress-ProgressScale), 0) / ProgressScale;
}
static int maxProgress() { return max_progress / ProgressScale; }
template<Player P>
void updateSub(const NumEffectState &new_state, Move last_move);
void update(const NumEffectState &new_state, Move last_move){
if(new_state.turn()==BLACK)
updateSub<WHITE>(new_state,last_move);
else
updateSub<BLACK>(new_state,last_move);
}
NewProgressDebugInfo debugInfo() const;
private:
template<Player P>
void updateMain(const NumEffectState &new_state, Move last_move);
public:
const Progress16 progress16() const
{
return Progress16(16 * progress() / maxProgress());
}
const Progress16 progress16(Player p) const
{
assert(maxProgress() > 0);
return Progress16(
16 * std::max(
std::min(progresses[playerToIndex(alt(p))] +
attack5x5_progresses[playerToIndex(alt(p))] +
stand_progresses[playerToIndex(alt(p))] +
effect_progresses[playerToIndex(alt(p))] +
defenses[playerToIndex(alt(p))] +
king_relative_attack[playerToIndex(alt(p))] +
king_relative_defense[playerToIndex(p)] +
non_pawn_ptype_attacked_pair[p],
max_progress-ProgressScale), 0)
/ ProgressScale / maxProgress());
}
// p == attack player, alt(p) == king owner
const Progress16 progressAttack(Player p) const
{
assert(maxProgress() > 0);
return Progress16(
8 * std::max(
std::min(progresses[alt(p)] +
attack5x5_progresses[alt(p)] +
stand_progresses[alt(p)] +
effect_progresses[alt(p)] +
king_relative_attack[alt(p)],
max_progress-ProgressScale), -max_progress+ProgressScale)
/ ProgressScale / maxProgress() + 8);
}
// p == king owner (defense player)
const Progress16 progressDefense(Player p) const
{
assert(maxProgress() > 0);
return Progress16(
8 * std::max(
std::min(defenses[alt(p)] +
king_relative_defense[p] +
non_pawn_ptype_attacked_pair[p],
max_progress-ProgressScale),
-max_progress + ProgressScale)
/ ProgressScale / maxProgress() + 8);
}
static bool initialized()
{
return initialized_flag;
}
static bool setUp(const char *filename);
static bool setUp();
static std::string defaultFilename();
const NewProgressData rawData() const { return *this; }
};
bool operator==(const NewProgressData& l, const NewProgressData& r);
inline bool operator==(const NewProgress& l, const NewProgress& r)
{
return l.rawData() == r.rawData();
}
}
using ml::NewProgress;
}
using progress::NewProgress;
}
#endif // PROGRESS_EXPERIMENTAL_NEW_PROGRESS_H
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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