/usr/include/osl/square.h is in libosl-dev 0.6.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*/
#ifndef OSL_SQUARE_H
#define OSL_SQUARE_H
#include "osl/misc/loki.h"
#include "osl/offset.h"
#include "osl/directionTraits.h"
#include <boost/utility/enable_if.hpp>
namespace osl
{
/**
* 座標.
* 盤面のインデックス
* X, Yも1-9の範囲で表す
* Xは右から数える.Yは上から数える
* なお駒台は0
* <pre>
* (A0) ......................... (00)
* (A1) ......................... (01)
* (A2) 92 82 72 62 52 42 32 22 12 (02)
* (A3) 93 83 73 63 53 43 33 23 13 (03)
* (A4) 94 84 74 64 54 44 34 24 14 (04)
* (A5) 95 85 75 65 55 45 35 25 15 (05)
* (A6) 96 86 76 66 56 46 36 26 16 (06)
* (A7) 97 87 77 67 57 47 37 27 17 (07)
* (A8) 98 88 78 68 58 48 38 28 18 (08)
* (A9) 99 89 79 69 59 49 39 29 19 (09)
* (AA) 9A 8A 7A 6A 5A 4A 3A 2A 1A (0A)
* (AB) ...........................(0B)
* (AC) ...........................(0C)
* (AD) ...........................(0D)
* (AE) ...........................(0E)
* (AF) ...........................(0F)
* </pre>
*/
class Square;
bool operator==(Square l, Square r);
class Square
{
unsigned int square;
explicit Square(int p) : square(p)
{
}
public:
static const Square makeDirect(int value) { return Square(value); }
unsigned int uintValue() const { return square; }
enum {
PIECE_STAND=0,
MIN=0,
SIZE=0x100
};
Square() : square(PIECE_STAND)
{
}
static const Square STAND() { return Square(PIECE_STAND); }
Square(int x, int y) : square((x*Offset::BOARD_HEIGHT)+y+1)
{
assert(square < SIZE);
}
/**
* assertなしに作る
*/
static const Square makeNoCheck(int x, int y) {
return Square((x*Offset::BOARD_HEIGHT)+y+1);
}
static const Square nth(unsigned int i) { return Square(i+MIN); }
/**
* 将棋としてのX座標を返す. Squareの内部表現に依存しない.
*/
int x() const { return square >> 4; }
/**
* 将棋としてのY座標を返す. Squareの内部表現に依存しない.
*/
int y() const { return (square&0xf)-1; }
/**
* y+1を返す
*/
int y1() const { return square&0xf; }
unsigned int index() const { return square - MIN; }
static unsigned int indexMax() { return SIZE - MIN; }
int indexForOffset32() const { return square + (square&0xf0); }
bool isPieceStand() const { return square == PIECE_STAND; }
bool isOnBoardSlow() const;
/**
* 盤面上を表すかどうかの判定.
* 1<=x() && x()<=9 && 1<=y() && y()<=9
* Squareの内部表現に依存する.
*/
bool isOnBoard() const {
return (0xffffff88&(square-0x12)&
((unsigned int)((square&0x77)^0x12)+0xffffff77))==0;
}
/**
* onBoardから8近傍のオフセットを足した点がedgeかどうかの判定
* そこそこ速くなった.
*/
bool isEdge() const {
assert(!isPieceStand() && 0<=x() && x()<=10 && 0<=y() && y()<=10);
return (0x88&(square-0x12)&((square&0x11)+0xf7))!=0;
}
bool isValid() const;
const Square squareForBlackSlow(Player player) const;
const Square squareForBlack(Int2Type<BLACK>) const{
assert(isOnBoard());
Square ret=*this;
return ret;
}
const Square squareForBlack(Int2Type<WHITE>) const{
assert(isOnBoard());
Square ret=makeDirect(Square(9,9).uintValue()+Square(1,1).uintValue()-uintValue());
return ret;
}
/**
* 後手の場合は盤面を引っくり返す.
* PIECE_STANDの場合は扱えない.
*/
template<Player P>
const Square squareForBlack() const{
return squareForBlack(Int2Type<P>());
}
const Square squareForBlack(Player player) const{
if(player==BLACK)
return squareForBlack<BLACK>();
else
return squareForBlack<WHITE>();
}
const Square rotate180() const
{
return squareForBlack<WHITE>();
}
const Square rotate180EdgeOK() const
{
Square ret=makeDirect(Square(9,9).uintValue()+Square(1,1).uintValue()-uintValue());
return ret;
}
const Square rotate180Safe() const
{
if (isPieceStand())
return *this;
return squareForBlack<WHITE>();
}
const Square flipHorizontal() const
{
if (isPieceStand())
return *this;
return Square(10-x(), y());
}
static const Square onBoardMax(){ return Square(9,9); }
static const Square onBoardMin(){ return Square(1,1); }
/**
* squareがONBOARD_MINとONBOARD_MAXの間にある
*/
bool isOnBoardRegion() const {
return static_cast<unsigned int>(index()-onBoardMin().index())
<= static_cast<unsigned int>(onBoardMax().index()-onBoardMin().index());
}
Square& operator++() {
square += 1;
return *this;
}
static int reverseX(int x) { return 10-x; }
static int reverseY(int y) { return 10-y; }
private:
template<Player P>
static bool canPromoteY(int y,Int2Type<P>);
static bool canPromoteY(int y,Int2Type<BLACK>)
{
return y <= 3;
}
static bool canPromoteY(int y,Int2Type<WHITE>)
{
return y >= 7;
}
bool canPromote(Int2Type<BLACK>) const{
return (uintValue()&0xf)<=4;
}
bool canPromote(Int2Type<WHITE>) const{
return (uintValue()&0x8)!=0;
}
public:
template <Player P>
static bool canPromoteY(int y) { return canPromoteY(y,Int2Type<P>()); }
template <Player P>
bool canPromote() const{
return canPromote(Int2Type<P>());
}
bool canPromote(Player player) const
{
if (player==BLACK)
return canPromote<BLACK>();
else
return canPromote<WHITE>();
}
/**
* 2つのSquare(onBoardであることが前提)が,
* xが等しいかyが等しい
*/
bool isULRD(Square sq) const{
assert(isOnBoard() && sq.isOnBoard());
unsigned int v=uintValue() ^ sq.uintValue();
return (((v+0xefull)^v)&0x110ull)!=0x110ull;
}
/**
* 2つのSquare(onBoardであることが前提)のxが等しい
*/
bool isUD(Square sq) const{
assert(isOnBoard() && sq.isOnBoard());
unsigned int v=uintValue() ^ sq.uintValue();
return (v&0xf0)==0;
}
/**
* sqがPlayer Pにとって上
*/
template<Player P>
bool isU(Square sq) const{
assert(isOnBoard() && sq.isOnBoard());
unsigned int v=uintValue() ^ sq.uintValue();
if(P==BLACK)
return ((v|(uintValue()-sq.uintValue()))&0xf0)==0;
else
return ((v|(sq.uintValue()-uintValue()))&0xf0)==0;
}
/**
* 2つのSquare(onBoardであることが前提)のyが等しい
*/
bool isLR(Square sq) const{
assert(isOnBoard() && sq.isOnBoard());
unsigned int v=uintValue() ^ sq.uintValue();
return (v&0xf)==0;
}
Square& operator+=(Offset offset) {
square += offset.intValue();
return *this;
}
Square& operator-=(Offset offset) {
square -= offset.intValue();
return *this;
}
const Square operator+(Offset offset) const {
Square result(*this);
return result+=offset;
}
const Square operator-(Offset offset) const {
Square result(*this);
return result-=offset;
}
const Offset operator-(Square other) const {
return Offset::makeDirect(square - other.square);
}
template<int Y>
bool yEq() {
return (uintValue()&0xf)==(Y+1);
}
template<int Y>
bool yLe(typename boost::enable_if_c<Y != 2>::type * =0) {
return (uintValue()&0xf)<=(Y+1);
}
template<int Y>
bool yLe(typename boost::enable_if_c<Y == 2>::type * =0) {
return (uintValue()&0xc)==0;
}
template<int Y>
bool yGe(typename boost::enable_if_c<Y!=7>::type * =0) {
return (uintValue()&0xf)>=(Y+1);
}
template<int Y>
bool yGe(typename boost::enable_if_c<Y==7>::type * =0) {
return (uintValue()&0x8)!=0;
}
template <Player P, Direction D>
const Square neighbor() const {
return *this + DirectionPlayerTraits<D,P>::offset();
}
template <Player P, Direction D>
const Square back() const {
return neighbor<PlayerTraits<P>::opponent,D>();
}
const Square neighbor(Player P, Direction D) const;
const Square back(Player P, Direction D) const;
};
inline bool operator==(Square l, Square r)
{
return l.uintValue() == r.uintValue();
}
inline bool operator!=(Square l, Square r)
{
return ! (l == r);
}
inline bool operator<(Square l, Square r)
{
return l.uintValue() < r.uintValue();
}
inline bool operator>(Square l, Square r)
{
return l.uintValue() > r.uintValue();
}
std::ostream& operator<<(std::ostream&, Square);
} // namespace osl
#endif /* OSL_POSITION_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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