/usr/include/ossim/base/ossimColumnVector3d.h is in libossim-dev 1.7.21-4.
This file is owned by root:root, with mode 0o644.
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//
// License: See top level LICENSE.txt file.
//
// Author: Garrett Potts
//
// Description: This is a 3-D vector without the homogeneous
// coordinate.
//
//*******************************************************************
// $Id: ossimColumnVector3d.h 9532 2006-09-11 11:20:05Z dburken $
#ifndef ossimColumnVector3d_HEADER
#define ossimColumnVector3d_HEADER
#include <ossim/base/ossimConstants.h>
#include <ossim/base/ossimNotifyContext.h>
#include <float.h> // for FLT_EPSILON
#include <iomanip>
#include <iostream>
#include <cmath>
using namespace std;
#include <ossim/matrix/newmat.h>
#include <ossim/base/ossimString.h>
class OSSIMDLLEXPORT ossimColumnVector3d
{
public:
ossimColumnVector3d()
{
data[0]=0;
data[1]=0;
data[2]=0;
}
ossimColumnVector3d(double x, double y, double z=0)
{
data[0]=x;
data[1]=y;
data[2]=z;
}
ossimColumnVector3d(const ossimColumnVector3d &rhs)
{
data[0] = rhs.data[0];
data[1] = rhs.data[1];
data[2] = rhs.data[2];
}
const ossimColumnVector3d& operator=(const NEWMAT::ColumnVector& rhs)
{
if ( (rhs.Ncols() == 1) && (rhs.Nrows() == 3) )
{
data[0] = rhs[0];
data[1] = rhs[1];
data[2] = rhs[2];
}
return *this;
}
friend ostream& operator <<(ostream& out, const ossimColumnVector3d& v)
{
return out << setiosflags(ios::fixed) << setprecision(15)
<< v[0] << " " << v[1] <<" "
<< v[2];
}
friend ossimColumnVector3d operator*(double scalar,
const ossimColumnVector3d &v)
{
return ossimColumnVector3d(v.data[0]*scalar,
v.data[1]*scalar,
v.data[2]*scalar);
}
/*!
* Multiplies column vector times matrix.
* Note:
* If "lhs" is not a 3x3 that's an error and a blank column vector
* is returned.
*/
friend ossimColumnVector3d operator*(const NEWMAT::Matrix& lhs,
const ossimColumnVector3d& rhs)
{
if ((lhs.Ncols() == 3) && (lhs.Nrows() == 3))
{
return ossimColumnVector3d( (lhs[0][0]*rhs[0] + lhs[0][1]*rhs[1] + lhs[0][2]*rhs[2]),
(lhs[1][0]*rhs[0] + lhs[1][1]*rhs[1] + lhs[1][2]*rhs[2]),
(lhs[2][0]*rhs[0] + lhs[2][1]*rhs[1] + lhs[2][2]*rhs[2]));
}
else if((lhs.Ncols() == 4) && (lhs.Nrows() == 4))
{
return ossimColumnVector3d( (lhs[0][0]*rhs[0] + lhs[0][1]*rhs[1] + lhs[0][2]*rhs[2] + lhs[0][3]) ,
(lhs[1][0]*rhs[0] + lhs[1][1]*rhs[1] + lhs[1][2]*rhs[2] + lhs[1][3]) ,
(lhs[2][0]*rhs[0] + lhs[2][1]*rhs[1] + lhs[2][2]*rhs[2] + lhs[2][3]));
}
ossimNotify(ossimNotifyLevel_WARN) << "Multiplying a 3 row column vector by an invalid matrix" << std::endl;
return rhs;
}
double& operator [](int index)
{
return data[index];
}
const double& operator [](int index)const
{
return data[index];
}
ossimColumnVector3d operator*(double scalar)const
{
return ossimColumnVector3d(data[0]*scalar,
data[1]*scalar,
data[2]*scalar);
}
ossimColumnVector3d operator +(const ossimColumnVector3d &rhs)const
{
return ossimColumnVector3d( data[0]+rhs[0],
data[1]+rhs[1],
data[2]+rhs[2]);
}
const ossimColumnVector3d& operator +=(const ossimColumnVector3d &rhs)
{
data[0] += rhs[0];
data[1] += rhs[1];
data[2] += rhs[2];
return *this;
}
ossimColumnVector3d operator - ()const
{
return ossimColumnVector3d(-data[0],
-data[1],
-data[2]);
}
ossimColumnVector3d operator /(double scalar)const
{
return ossimColumnVector3d( data[0]/scalar,
data[1]/scalar,
data[2]/scalar);
}
const ossimColumnVector3d& operator /=(double scalar)
{
data[0]/=scalar;
data[1]/=scalar;
data[2]/=scalar;
return *this;
}
ossimColumnVector3d operator -(const ossimColumnVector3d &rhs)const
{
return ossimColumnVector3d( data[0]-rhs[0],
data[1]-rhs[1],
data[2]-rhs[2]);
}
const ossimColumnVector3d& operator -=(const ossimColumnVector3d &rhs)
{
data[0] -= rhs[0];
data[1] -= rhs[1];
data[2] -= rhs[2];
return *this;
}
bool operator ==(const ossimColumnVector3d &rhs) const
{ return ((fabs(data[0] - rhs[0]) <= FLT_EPSILON) &&
(fabs(data[1] - rhs[1]) <= FLT_EPSILON) &&
(fabs(data[2] - rhs[2]) <= FLT_EPSILON));
}
bool operator !=(const ossimColumnVector3d &rhs) const
{ return !(*this == rhs); }
double magnitude()const
{
return sqrt(data[0]*data[0] +
data[1]*data[1] +
data[2]*data[2]);
}
inline double norm2()const //!speedup
{
return data[0]*data[0] +
data[1]*data[1] +
data[2]*data[2];
}
double dot(const ossimColumnVector3d &rhs) const
{
return (data[0]*rhs[0]+
data[1]*rhs[1]+
data[2]*rhs[2]);
}
ossimColumnVector3d unit() const
{
double mag = magnitude();
if(fabs(mag) > FLT_EPSILON)
{
mag = 1.0/mag;
return (*this *mag);
}
return *this;
}
ossimColumnVector3d cross(const ossimColumnVector3d &rhs) const
{
return ossimColumnVector3d( data[1]*rhs[2] - data[2]*rhs[1],
data[2]*rhs[0] - data[0]*rhs[2],
data[0]*rhs[1] - data[1]*rhs[0]);
}
const ossimColumnVector3d& xAligned()
{
data[0] = 1;
data[1] = 0;
data[2] = 0;
return *this;
}
const ossimColumnVector3d& yAligned()//
{
data[0] = 0;
data[1] = 1;
data[2] = 0;
return *this;
}
const ossimColumnVector3d& zAligned() //
{
data[0] = 0;
data[1] = 0;
data[2] = 1;
return *this;
}
/**
* @brief To string method.
*
* @param precision Output floating point precision.
*
* @return ossimString representing point.
*
* Output format:
* ( 0.0000000, 0.0000000, 0.00000000 )
* -----x---- -----y---- ------z----
*/
ossimString toString(ossim_uint32 precision=15) const;
/**
* @brief Initializes this point from string.
*
* Expected format:
*
* ( 0.0000000, 0.0000000, 0.00000000 )
* -----x---- -----y---- ------z----
*
* @param s String to initialize from.
*/
void toPoint(const std::string& s);
private:
double data[3];
};
#endif
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