This file is indexed.

/usr/include/ossim/base/ossimConnectableContainerInterface.h is in libossim-dev 1.7.21-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
//*******************************************************************
// Copyright (C) 2000 ImageLinks Inc. 
//
// License:  See top level LICENSE.txt file.
//
// Author: Garrett Potts
// 
// Description: A brief description of the contents of the file.
//
//*************************************************************************
// $Id: ossimConnectableContainerInterface.h 14789 2009-06-29 16:48:14Z dburken $
#ifndef ossimConnectableContainerInterface_HEADER
#define ossimConnectableContainerInterface_HEADER

#include <ossim/base/ossimConstants.h>
#include <ossim/base/ossimRtti.h>
#include <ossim/base/ossimId.h>
#include <vector>

class ossimObject;
class ossimConnectableObject;
class ossimString;

class OSSIMDLLEXPORT ossimConnectableContainerInterface
{
public:
   ossimConnectableContainerInterface(ossimObject* obj):theBaseObject(obj){}
   virtual ~ossimConnectableContainerInterface(){theBaseObject=NULL;}
   
   /*!
    * Will find all objects of the past in type.  Use the RTTI type info.  An optional
    * recurse flag will say if there is another container then recurse it to
    * find the type you are looking for else it just looks within its immediate
    * children
    * 
    * Example: passing STATIC_TYPE_INFO(ossimImageRenderer) as an argument will
    *          look for all ossimImageRenderer's and return the list.
    */
   virtual std::vector<ossimConnectableObject*> findAllObjectsOfType(const RTTItypeid& typeInfo,
                                                                     bool recurse=true)=0;
   virtual std::vector<ossimConnectableObject*> findAllObjectsOfType(const ossimString& className,
                                                                     bool recurse=true)=0;

   /*!
    * Will find the firt object of the past in type.  Use the RTTI type info.An optional
    * recurse flag will say if there is another container then recurse it to
    * find the type you are looking for else it just looks within its immediate
    * children
    * 
    * Example: passing STATIC_TYPE_INFO(ossimImageRenderer) as an argument will
    *          look for the first ossimImageRenderer and return that object.
    */
   virtual ossimConnectableObject* findFirstObjectOfType(const RTTItypeid& typeInfo,
                                                         bool recurse=true)=0;
   
   virtual ossimConnectableObject* findFirstObjectOfType(const ossimString& className,
                                                         bool recurse=true)=0;

   /*!
    * will search for the object given an id.  If recurse is true it will recurse
    * to other containers.
    */ 
   virtual ossimConnectableObject* findObject(const ossimId& id,
                                              bool recurse=true)=0;

   virtual ossimConnectableObject* findObject(const ossimConnectableObject* obj,
                                              bool recurse=true)=0;
   /*!
    * Will cycle through all sources setting their ids. the idLast wlil be updated
    * so we can recurse into other containers.
    */
   virtual void makeUniqueIds()=0;

   /*!
    * Returns the number of objects within this container and all child containers.
    */
   virtual ossim_uint32 getNumberOfObjects(bool recurse=true)const=0;
   
   
   /*!
    * Will add an object to the container and then set the added objects owner
    * to this.
    */
   virtual bool addChild(ossimConnectableObject* attachableObject)=0;

   /*!
    * Will remove the child from the container.  Changes the owner of the
    * child to be NULL;
    */
   virtual bool removeChild(ossimConnectableObject* object)=0;

   /*!
    * Gives access to the this point of the base object that everyone derives
    * from.
    */
   ossimObject*       getObject(){return theBaseObject;}
   const ossimObject* getObject()const{return theBaseObject;}

   /**
    * @param index Index of object to get.
    *
    * @see getNumberOfObjects(false) to get the number of objects inside
    * the container.
    *
    * @return Container's object at that index or NULL if out of range.
    *
    * @note This does not recurse into other containers.
    */
   virtual ossimConnectableObject* getConnectableObject(ossim_uint32 index)=0;

   void deleteAllChildren();
   virtual void getChildren(std::vector<ossimConnectableObject*>& children,
                            bool immediateChildrenOnlyFlag)=0;
protected:
   ossimObject* theBaseObject;
TYPE_DATA
};

#endif