This file is indexed.

/usr/include/ossim/imaging/ossimAppTileCache.h is in libossim-dev 1.7.21-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
//******************************************************************
// Copyright (C) 2000 ImageLinks Inc.
//
// License:  LGPL
//
// See LICENSE.txt file in the top level directory for more details.
//
// Author: Garrett Potts
//
// Description: This file contains the Application cache algorithm
//
//***********************************
// $Id: ossimAppTileCache.h 9094 2006-06-13 19:12:40Z dburken $
#ifndef ossimAppTileCache_HEADER
#define ossimAppTileCache_HEADER
#include <map>
#include <list>
using namespace std;

#include <ossim/base/ossimConstants.h>
#include <ossim/base/ossimDpt3d.h>
// class ossimTile;
class ossimTileCache;
class ossimDataObject;

class ossimAppTileCache
{
public:
   static const ossim_uint32 DEFAULT_SIZE;

   static const ossim_uint32 DEFAULT_BUCKET_SIZE;

   typedef ossim_int32 ossimAppCacheId;
   typedef ossim_int32 ossimTileId;
   typedef map<ossimAppCacheId, ossimTileCache*>::iterator AppIdIterator;

   ~ossimAppTileCache();

   /*!
    *  We will force a singleton on this class.
    */
   static ossimAppTileCache *instance(ossim_uint32  maxSize   = 0);

   /*!
    * Will create a new Tile cache for this application.  Will
    * return 0 if not successful.
    */
   ossimAppCacheId newTileCache(ossim_uint32 bucketSize=DEFAULT_BUCKET_SIZE);

   /*!
    * Will retrieve a tile from the cache.  Will return NULL
    * if not found.
    */
   ossimDataObject *get(ossimAppCacheId id,
                        const ossimDpt3d &origin,
                        ossim_uint32 resLevel=0);

   /*!
    * Will remove a tile completly from the cache.  The
    * returned tile is no longer owned by the cache.
    */
   ossimDataObject* removeTile(ossimAppCacheId id,
                              const ossimDpt3d &origin,
                              unsigned long resLevel);
   /*!
    * Will insert a tile into the cache.
    */
   ossimDataObject* insert(ossimAppCacheId id,
                          const ossimDpt3d &origin,
                          const ossimDataObject* data,
                          ossim_uint32 resLevel=0);
   
   /*!
    * This will delete the specified cache. The LRU queue will
    * be updated accordingly
    */
   void deleteCache(ossimAppCacheId appId);
protected:

   struct ossimAppCacheTileInfo
   {
   public:
      ossimAppCacheTileInfo(ossimAppCacheId appId,
                       const ossimDpt3d& origin,
                       ossim_uint32    resLevel)
         :theAppCacheId(appId),
          theOrigin(origin),
          theResLevel(resLevel)
         {}
      ossimAppCacheId  theAppCacheId;
      ossimDpt3d         theOrigin;
      ossim_uint32     theResLevel;

      bool operator ==(const ossimAppCacheTileInfo &rhs)
         {
            return (theAppCacheId == rhs.theAppCacheId &&
                    theOrigin     == rhs.theOrigin &&
                    theResLevel   == rhs.theResLevel);
         } 
  
   };

   ossimAppTileCache(ossim_uint32  maxSize   = DEFAULT_SIZE)
      :
         theMaxCacheSize(maxSize),
         theCurrentCacheSize(0)
      {}

   void deleteAll();
   /*!
    * Used to get access to the App cache.
    */
  ossimTileCache* get(ossimAppCacheId id);

   /*!
    * will remove all occurances of the appId from the
    * queue
    */
   void deleteAppCacheFromQueue(ossimAppCacheId appId);

   /*!
    * Will remove a single instance of a tile from the queue.
    */
   void removeTileFromQueue(ossimAppCacheId appId,
                            const ossimDpt3d &origin,
                            ossim_uint32 resLevel);

   void adjustQueue(ossimAppCacheId id,
                    const ossimDpt3d &origin,
                    ossim_uint32 resLevel);
   /*!
    * will pop the queue and remove that tile from its cache
    * and return it to the caller. This is used by the insert
    * when the max cache size is exceeded.
    */
   ossimDataObject* removeTile();


   static ossimAppTileCache *theInstance;
   /*!
    * Will hold the current unique Application id.
    */
   static ossimAppCacheId                   theUniqueAppIdCounter;
   /*!
    * Will hold the list of application caches
    */
   map<ossimAppCacheId, ossimTileCache*>  theAppCache;

   /*!
    * Is the maximum size of the cache.
    */
   ossim_uint32                      theMaxGlobalCacheSize;
   ossim_uint32                      theMaxCacheSize;
   

   /*!
    * This holds the current cache size.
    */
   ossim_uint32                      theCurrentCacheSize;
   

   /*!
    * Is used in an Least recently used algorithm
    */
   list<ossimAppCacheTileInfo>      theUsedQueue;
   
};

#endif