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//*******************************************************************
// Copyright (C) 2000 ImageLinks Inc. 
//
// License:  See LICENSE.txt file in the top level directory.
//
// Author: Garrett Potts
// 
//*************************************************************************
// $Id: ossimBrightnessContrastSource.h 9094 2006-06-13 19:12:40Z dburken $
#ifndef ossimBrightnessContrastSource_HEADER
#define ossimBrightnessContrastSource_HEADER
#include <ossim/imaging/ossimImageSourceFilter.h>

class OSSIM_DLL ossimBrightnessContrastSource : public ossimImageSourceFilter
{
public:

   /**
    * Currently works in hsi space so must be one or three bands.
    *
    * Todo: Make work with nband.
    */
   ossimBrightnessContrastSource();

   virtual ~ossimBrightnessContrastSource();

   /**
    * Will apply the algorithm:
    *       i*c + b
    *           where b is brightnes
    *                 c is contrast
    *                 i is the input value.
    *
    */
   virtual ossimRefPtr<ossimImageData> getTile(const ossimIrect& tileRect,
                                               ossim_uint32 resLevel=0);

   /**
    * @param brightness Value between -1.0 and +1.0 with zero being no
    * brightness offset.
    *
    * @param contrast Value between 0.0 and 2.0 with 1.0 being no contrast
    * adjustment.
    */
   virtual void setBrightnessContrast(ossim_float64 brightness,
                                      ossim_float64 contrast);
   
   /**
    * @param brightness Value between -1.0 and +1.0 with zero being no
    * brightness offset.
    */
   virtual void setBrightness(ossim_float64 brightness);

   /**
    * @param contrast Value between 0.0 and 2.0 with 1.0 being no contrast
    * adjustment.
    */
   virtual void setContrast(ossim_float64 contrast);

   /** @return Brightness value between -1.0 and +1.0. */
   virtual ossim_float64 getBrightness()const;

   /** @return Contrast value between 0.0 and +2.0. */
   virtual ossim_float64 getContrast()const;

   /**
    * Calls base ossimImageSourceFilter::initialize() to reset connection if
    * needed then nulls out tiles.
    *
    * @note This does not initialize tiles intentionally to avoid repeated
    * deletes and news.  Tiles will be initialized by allocate() method on
    * the first getTile call after an initialize.
    */
   virtual void initialize();
   
   /*---------------------- PROPERTY INTERFACE ---------------------------*/
   virtual void setProperty(ossimRefPtr<ossimProperty> property);
   virtual ossimRefPtr<ossimProperty> getProperty(const ossimString& name)const;
   virtual void getPropertyNames(std::vector<ossimString>& propertyNames)const;
   /*--------------------- PROPERTY INTERFACE END ------------------------*/

   /**
    * Keywords searched for by this method.
    *
    * brightness: 0.0
    *
    * contrast:  1.0
    */
   virtual bool loadState(const ossimKeywordlist& kwl,
                          const char* prefix=0);

   /**
    * Keywords saved to list by this method.
    *
    * brightness: 0.0
    *
    * contrast:  1.0
    */
   virtual bool saveState(ossimKeywordlist& kwl,
                          const char* prefix=0)const;
protected:

   /**
    * Called to initialize tiles by first get tile when theTile or theNormTile
    * are not initialized.
    */
   void allocate();

   /**
    * Applies the brightness contrast to tile.  This method works in hsi
    * space on the intensity channel; thus, preserving hue and saturation
    * of an rgb pixel.  Called if input has three bands.
    */
   void processRgbTile();

   /**
    * Applies the brightness contrast to tile.  This method simply applies
    * brightness contrast to all bands.  Called if input does not have
    * three bands.
    */
   void processNBandTile();
   
   
   ossim_float64               theBrightness;  
   ossim_float64               theContrast;  
   ossimRefPtr<ossimImageData> theTile;
   ossimRefPtr<ossimImageData> theNormTile;
   
TYPE_DATA
};

#endif /* End of "#ifndef ossimBrightnessContrastSource_HEADER" */