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//-----------------------------------------------------------------------
// Copyright (C) 2000 ImageLinks Inc. 
//
// License:  See top level LICENSE.txt file.
//
// Author: Garrett Potts
//
// Description: This class give the capability to access tiles from an
//              CADRG file.
//
//-----------------------------------------------------------------------
//$Id: ossimCibCadrgTileSource.h 12990 2008-06-04 19:14:34Z gpotts $
#ifndef ossimCibCadrgTileSource_HEADER
#define ossimCibCadrgTileSource_HEADER 1
#include <ossim/imaging/ossimImageHandler.h>
#include <ossim/support_data/ossimRpfFrameEntry.h>

class ossimRpfToc;
class ossimRpfTocEntry;
class ossimRpfFrame;

/**
 * Cib/Cadrg fromats are encoded the same except that the CIB is a grey
 * scale image and the CADRG is a color image.  Both are VQ compressed.
 * The images are encoded into an NITF format with embedded RPF headers.
 * It reads the embedded RPF tags from the NITF file and parses the data.
 * It allows for you to select which CIB/CADRG entry to render.  The handler
 * is opened by giving it the associated a.toc file.  This is a table of
 * contents file that describes all the entries found in the CIB/CADARD
 * product.  You must set which entry you wish to render.  By default it
 * will render the first product it comes to.
 *
 * Note:  This handler will eventually merge into the nitf handler.
 */
class OSSIMDLLEXPORT ossimCibCadrgTileSource : public ossimImageHandler
{
public:
   friend class ossimMultiEntryCibCadrg;

   /**
    * Basic enumeration.  This should
    * be either a CIB or a CADRG product
    * type.
    */
   enum ossimCibCadrgProductType
   {
      OSSIM_PRODUCT_TYPE_UNKNOWN = 0,
      OSSIM_PRODUCT_TYPE_CIB     = 1,
      OSSIM_PRODUCT_TYPE_CADRG   = 2
   };

   /**
    * Default constructor.
    *
    * Initializes all internal attributes to a default state.
    */
   ossimCibCadrgTileSource();

   /**
    * Destructor.
    *
    * Will return allocated memory back to the heap.
    */
   virtual ~ossimCibCadrgTileSource();

   /**
    * This method is defined in the base class ossimObject.
    * This class overrides the default implementation
    * to return its own short name.
    * 
    * @return The short name for this class as an ossimString.
    */
   virtual ossimString getShortName()const;

   /**
    * This method is defined in the base class ossimObject.
    * This class overrides the default implementation
    * to return its own long name.
    * 
    * @return The long name for this class as an ossimString.
    */
   virtual ossimString getLongName()const;

   /**
    * Closes this image handler and deletes any allocated data.
    */
   virtual void close();
   
   /**
    */
   virtual bool open();
   /**
    *  Returns a pointer to an ossimImageDataObject given a rectangluar
    *  region of interest.
    *
    *  @param rect The region of interest to return.
    *  @param resLevel From which resolution set are we querying
    *  (default is 0 full res).
    *
    *  @return The ossimImageData object to the caller.
    */
   virtual ossimRefPtr<ossimImageData> getTile(const  ossimIrect& rect,
                                               ossim_uint32 resLevel = 0);

   /**
    *  Satisfies pure virtual requirement from ImageHandler class.
    *
    *  @param reduced_res_level The reduced res level to query number of lines from.
    *  @return The number of lines in the image.
    */
   virtual ossim_uint32 getNumberOfLines(ossim_uint32 reduced_res_level = 0) const;
   
   /**
    *  Satisfies pure virtual requirement from ImageHandler class.
    *
    *  @param reduced_res_level The reduced res level to query number of samples from.
    *  @return The number of samples in the image.
    */
   virtual ossim_uint32 getNumberOfSamples(ossim_uint32 reduced_res_level = 0) const;

   /**
    * @param reduced_res_level Which res level to get the bounds for.  0 represents
    *                          the default and is the full resolution.
    * 
    * @return A rectangle representing the bounds for the passed in resolution level.
    */
   virtual ossimIrect getImageRectangle(ossim_uint32 reduced_res_level = 0) const;
   

   /**
    * Method to save the state of an object to a keyword list.
    *
    * Saving data without a prefix.
    * @code
    *  ossimCibCadrgTileSource* cibCadrgHandler = new ossimCibCadrgTileSource;
    *  ossimKeywordlist kwl;
    *  cibCadrgHandler->open(filename);
    *  cibCadrgHandler->saveState(kwl);
    * @endcode
    *
    * and saving data with a prefix.
    * @code
    *  ossimCibCadrgTileSource* cibCadrgHandler = new ossimCibCadrgTileSource;
    *  ossimKeywordlist kwl;
    *  cibCadrgHandler->open(filename);
    *  cibCadrgHandler->saveState(kwl, "handler1.");
    * @endcode
    *
    * Saving with a prefix will help uniquely identify objects in the kwl.
    * To see what is in the keywordlist after a save state then do:
    *
    * @code
    * cout << kwl << endl;
    * @endcode
    *
    * There is only 1 keyword for this object:
    * 
    * entry: <entry number>
    *
    * where <entry number> is the index value for the current entry.
    *
    * @see ossimImageHandler for additional keywords.
    *
    * @param kwl Keywordlist to save the state of the object to.
    * @param prefix prefix to prepend to the keywords.  This will
    *               help uniquely identify each keyword if multiple
    *               objects are saved to the same list.
    * @return True if successfully saved the state of the object and
    *         false otherwise.
    */
   virtual bool saveState(ossimKeywordlist& kwl,
                          const char* prefix=0)const;
   
   /**
    * Method to load the state of an object from a keyword list.
    *
    * Loading with a prefix.
    * @code
    *  cibCadrgHandler->laodState(kwl, "handler1.");
    * @endcode
    * 
    * Loading without a prefix.
    * @code
    *  cibCadrgHandler->laodState(kwl);
    * @endcode
    *
    * Since all objects are factory created you can go through the
    * registry and pass the keyword list in.
    * @code
    * ossimImageHandler* handler = ossimImageHandlerRegistry::instance()->open(kwl, prefix);
    * @endcode
    * 
    * @param kwl Keywordlist that holds the state information for this
    *            object.
    *
    *
    * @param prefix prefix value prepended to all keywords to uniquely
    *                      locate the state attributes for this object.
    */
   virtual bool loadState(const ossimKeywordlist& kwl,
                          const char* prefix=0);
   
   /**
    *  Populates the keyword list with image geometry information.  This
    *  method is used to relay projection/model information to users.
    *  Returns true if geometry info is present, false if not.
    *  Keywords supported by this object are:
    *  @verbatim
    *  datum:    // datum code>   // Datum code
    *  ul_lat:   // upper left latitude
    *  ul_lon:   // upper left longitude
    *  ll_lat:   // lower left latitude
    *  ll_lon:   // lower left longitude
    *  lr_lat:   // lower right latitude
    *  lr_lon:   // lower right longitude
    *  ur_lat:   // upper right latitude
    *  ur_lon:   // upper right longitude
    *  number_input_bands:     
    *  number_output_bands:    
    *  number_lines:           
    *  number_samples:
    *  decimal_degrees_per_pixel_lat:  // specifies the spacing per pixel along Y direction
    *  decimal_degrees_per_pixel_lon:  // specifies the spacing per pixel along X direction
    *  origin_latitude:                // specifies the origin or center of the projector for the latitude
    *  central_meridian:               // specifies the origin or center of the projector for the longitude
    *  tie_point_lat:     // tie point lat.  Represents the latitude of the upper left center of pixel
    *  tie_point_lon:     // tie point lon.  Represents the longitude of the upper left center of pixel
    *  zone:              // zone read from the CIB/CADRG boundary info
    *  type:              // class name of the object for factory driven reconstruction
    *  map_scale:         // Map scale of the image
    *  @endverbatim
    *  @see ossimImageSource for further code example on using the geometry
    *       information in kwl.
    *  @param kwl Keywordlist to populate the image geometry with.
    *  @param prefix A unique prefix to prepend to the keywords.
    *    
    *  @return True if image geometry is present and false otherwise.
    */
   virtual bool getImageGeometry(ossimKeywordlist& kwl,
                                 const char* prefix=0);
   
   /**
    * This method allows you to query the scalar type of the output data.
    * This is simply the data type, i.e. whether its OSSIM_FLOAT, OSSIM_DOUBLE,
    * OSSIM_UCHAR, ... etc.  This means that if there are bands of different
    * scalar types from a single image then they must be casted to the highest
    * precision type. @see ossimConstants.h for all ossimScalarType.
    * 
    * @return The output scalar type.
    *         
    */
   virtual ossimScalarType getOutputScalarType() const;

   /**
    * This method allows you to query the number of input bands.  If an image
    * is band selectable this will allow one to select the bands you wish
    * to read in.  This indicates that the number of input bands might not
    * match the number of output bands.
    * @return number of input bands.
    */
   virtual ossim_uint32 getNumberOfInputBands()const;

   /**
    * This method allows one to query the number of output bands.  This might not
    * be the same as the n umber of input bands.
    *
    * @see getNumberOfInputBands().
    * @return number of output bands.
    */
   virtual ossim_uint32 getNumberOfOutputBands()const;
   
   /**
    * Returns the width of the output tile.
    */
   virtual ossim_uint32 getTileWidth() const;
   
   /**
    * Returns the height of the output tile.
    */
   virtual ossim_uint32 getTileHeight() const;

   /**
    * Returns the tile width of the image or 0 if the image is not tiled.
    * Note: this is not the same as the ossimImageSource::getTileWidth which
    * returns the output tile width which can be different than the internal
    * image tile width on disk.
    */
   virtual ossim_uint32 getImageTileWidth() const;

   /**
    * Returns the tile width of the image or 0 if the image is not tiled.
    * Note: this is not the same as the ossimImageSource::getTileWidth which
    * returns the output tile width which can be different than the internal
    * image tile width on disk.
    */
   virtual ossim_uint32 getImageTileHeight() const;

   virtual ossim_uint32 getCurrentEntry()const;
   virtual bool setCurrentEntry(ossim_uint32 entryIdx);
   virtual void getEntryList(std::vector<ossim_uint32>& entryList)const;
   

   /**
    * Returns -1 if invalid
    */
   virtual ossim_int32 getCurrentEntryIndex()const;
   
   /**
    * @return The current entry being rendered
    */
   virtual const ossimRpfTocEntry* getCurrentTocEntry()const;

   /**
    * @return The table of contents object.
    */
   virtual const ossimRpfToc*      getToc()const;

   /**
    * @param reduced_res_level passed in resolution level.
    * @return True if the reduced_res_level is within an acceptable range
    *         and false otherwise.
    */
   bool isValidRLevel(ossim_uint32 reduced_res_level) const;

   /**
    * Determines if its open if there eists a table of contents object.
    * 
    * @return True if the handler is open and flase otherwise.
    */
   bool isOpen()const;

   /** @return true if CIB */
   bool isCib() const;

   /** @return true if CADRG */
   bool isCadrg() const;

   /** @return Scale string ( like 1:24000 ) for current entry. */
   ossimString getProductScale() const;

   /**
    * This retrieves all product scales that are within the Table of contents.
    * I make no assumptions that a CIB/CADRG has only one product.  A product
    * here is 1meter, 5 meter, 10 meter ... etc for CIB and 1:24000, 1:50000,
    * ... etc for CADRG.
    *
    * @return The prduct list as a vector of strings.
    */
   vector<ossimString> getProductScaleList()const;

   /**
    * Using the product scales from getProductScaleList() you can pass each string
    * in so you can get all associated indices for a given product.
    * 
    * @return Entry indices for a passed in product scale.
    */
   vector<ossim_int32>      getProductEntryList(const ossimString& productScale)const;

   ossimString getSecurityClassification()const;
   
	/**
    * @brief Gets a property for matching name.
    * @param name The name of the property to get.
    * @return Returns property matching "name".
    */
   virtual ossimRefPtr<ossimProperty> getProperty(const ossimString& name)const;
   
   /**
    * @brief Gets a list of property names available.
    * @param propertyNames The list to push back names to.
    */
   virtual void getPropertyNames(std::vector<ossimString>& propertyNames)const;

	/**
    * CONSTANT representing the width of a Frame.  This should be 1536.
    */
   static const ossim_uint32 CIBCADRG_FRAME_WIDTH;
   
   /**
    * CONSTANT representing the height of a Frame.  This should be 1536.
    */
   static const ossim_uint32 CIBCADRG_FRAME_HEIGHT;
   

protected:

	void updatePropertiesToFirstValidFrame();
   /**
    * Sets the entry to be renderer.  The entry within the table
    * of contents are stored in an Toc entry object.
    *
    * @param entry the Rpf toc entry object to set to.
    */
   virtual void setTocEntryToRender(const ossimRpfTocEntry* entry);


   /**
    * Will shift the rect and clamp it so not to go outside the -180 to 180
    * degree range.
    */
   void setActualImageRect();
   
   /**
    * Protected structure that is only used internally by this class.
    * 
    * This is used to establish which entry data is being used.
    * all we need is the ro, col of the entry.  We can compute the
    * image rect from this since the CibCadrg are 1536x1536 frame.
    * 
    */
   struct ossimFrameEntryData
   {
      ossimFrameEntryData()
         :theRow(-1),
          theCol(-1),
          thePixelRow(-1),
          thePixelCol(-1)
         {}
      ossimFrameEntryData(ossim_int32 row,
                          ossim_int32 col,
                          ossim_int32 pixelRow,
                          ossim_int32 pixelCol,
                          const ossimRpfFrameEntry& entry)
         :theRow(row),
          theCol(col),
          thePixelRow(pixelRow),
          thePixelCol(pixelCol),
          theFrameEntry(entry)
         {}
      ossimFrameEntryData(const ossimFrameEntryData& rhs)
         :theRow(rhs.theRow),
          theCol(rhs.theCol),
          thePixelRow(rhs.thePixelRow),
          thePixelCol(rhs.thePixelCol),
          theFrameEntry(rhs.theFrameEntry)
         {}
      ossim_int32 theRow;
      ossim_int32 theCol;
      ossim_int32 thePixelRow;
      ossim_int32 thePixelCol;
      ossimRpfFrameEntry theFrameEntry;
   };

   /**
    * Sets the entry to render.
    *
    */
   virtual bool setEntryToRender(ossim_uint32 index);
   
   /**
    * It is important to note that each frame is organized into an easting northing
    * type orientation.  This means that a frame at 0,0 is at the lower left corner.
    * Each frame's pixel data is has 0,0 at the upper left.
    *
    * It will take the curent region to render and then find all entries that intersect
    * that region.
    *
    * @param rect the current region to render.
    * @return The list of entry data objects found for this rect.
    */
   vector<ossimFrameEntryData> getIntersectingEntries(const ossimIrect& rect);

   /**
    * This is a wrapper for the fill cib and fill cadrg.  It takes the frames
    * involved that were found in the getIntersectingEntries and call the
    * appropriate fill cib or fill cadrg on each frame entry data.  It will
    * loop through making sure that the frame file exists before calling
    * the associated fill routines.
    *
    * @param tileRect Region to fill.
    * @param framesInvolved All intersecting frames used to render the region.
    */
   void fillTile(const ossimIrect& tileRect,
                 const vector<ossimFrameEntryData>& framesInvolved);

   /**
    * Will uncompress the CIB file using a VQ decompression algorithm.
    *
    * @param aFrame Frame that overlaps the requested tile rect.
    * @param tileRect The region requested to render.
    * @param frameEntryData The frame entry data.
    */
   void fillSubTileCib(const ossimRpfFrame& aFrame,
                       const ossimIrect& tileRect,
                       const ossimFrameEntryData& frameEntryData);
   
   /**
    * Will uncompress the CADRG file using a VQ decompression algorithm.
    *
    * @param aFrame Frame that overlaps the requested tile rect.
    * @param tileRect The region requested to render.
    * @param frameEntryData The frame entry data.
    */
   void fillSubTileCadrg(const ossimRpfFrame& aFrame,
                         const ossimIrect& tileRect,
                         const ossimFrameEntryData& frameEntryData);
   
   /**
    * Will allocate an internal buffer for the given product.  If the product is
    * a CIB then it is a single band OSSIM_UCHAR buffer and if its a CADRG it
    * is a 3 band OSSIM_UCHAR buffer.
    */
   void allocateForProduct();
   
   /**
    * This will search each entry in the table and look for a certain
    * entry.  The first entry it comes to that has Geographic coverage
    * will be the frame to render.  This method is best here instead of
    * in the ossimRpfToc.  I am not sure, but I feel these types of
    * searches are specific to the product (CADRG, CIB ...).  This
    * is called immediately after a succesful open of the ossimRpfToc
    */
   const ossimRpfTocEntry* findFirstFrame();

   void deleteAll();

   void populateLut();

   /**
    * This holds the image bounds for the current entry.
    */
   ossimIrect                  theActualImageRect;
   
   /**
    * This is for storage of a single compressed buffer.
    */
   unsigned char*               theCompressedBuffer;

   /**
    * This is used as a buffer to uncompress the data to
    */
   unsigned char*               theUncompressedBuffer;
   
   /**
    * This will be computed based on the frames organized within
    * the directory.  The CibCadrg have fixed size frames of 1536x1536
    * and we must count how many there are.  
    */
   ossim_uint32                theNumberOfLines;

   /**
    * This will be computed based on the frames organized within
    * the directory.  The CibCadrg have fixed size frames of 1536x1536
    * and we must count how many there are.  
    */
   ossim_uint32                theNumberOfSamples;
   
   /**
    * This is the actual data returned from a getTile request.
    */
   ossimRefPtr<ossimImageData>  theTile;

   /**
    * Will own a table of contents.  This describes all entries within
    * the CIB/CADRG.
    */
   ossimRpfToc*                 theTableOfContents;

   /**
    * This is the actual frame file to render.  This should be
    * divided into frames where each frame is 1536x1536 in
    * size.
    */
   const ossimRpfTocEntry*      theEntryToRender;

   /**
    * This will be the entry number that we are currently
    * rendering.  This will mainly be used when using
    * overviews.
    */
   ossim_int32                  theEntryNumberToRender;
   
   /**
    * The size of the output tile.
    */
   ossimIpt                     theTileSize;

   /**
    * Holds the enumeration specifying the product type.
    * The product type can be a CIB or a CADRG product.
    */
   ossimCibCadrgProductType     theProductType;
   
   mutable ossimRpfFrame*       theWorkFrame;
	
	
	// data to use in property retrieval
	
TYPE_DATA
};

#endif /* #ifndef ossimCibCadrgTileSource_HEADER */