/usr/include/ossim/imaging/ossimDiscreteNearestNeighbor.h is in libossim-dev 1.7.21-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// License: See top level LICENSE.txt file.
//
// Author: Garrett Potts
//
// Description:
//
//*******************************************************************
// $Id: ossimDiscreteNearestNeighbor.h 9968 2006-11-29 14:01:53Z gpotts $
#ifndef ossimDiscreteNearestNeighbor_HEADER
#define ossimDiscreteNearestNeighbor_HEADER
#include <ossim/imaging/ossimDiscreteConvolutionKernel.h>
class ossimDiscreteNearestNeighbor : public ossimDiscreteConvolutionKernel
{
public:
ossimDiscreteNearestNeighbor()
:ossimDiscreteConvolutionKernel(1, 1)
{
}
/*!
* We will override and optimize by unrolling the
* loop
*/
virtual void convolveFloat(const float* data,
double& result)const
{
result = *data;
}
/*!
* We will override and optimize by unrolling the
* loop
*/
virtual void convolveSubImageFloat(const float* data,
long dataWidth,
double& result)const
{
result = *data;
}
virtual void convolveDouble(const double* data,
double& result)const
{
result = *data;
}
virtual void convolveSubImageDouble(const double* data,
long dataWidth,
double& result)const
{
result = *data;
}
/*!
* We will override and optimize by unrolling the
* loop
*/
virtual void convolveUchar(const unsigned char* data,
double& result)const
{
result = *data;
}
/*!
* We will override and optimize by unrolling the
* loop
*/
virtual void convolveSubImageUchar(const unsigned char* data,
long dataWidth,
double& result)const
{
result = *data;
}
virtual void convolveSshort(const short* data,
double& result)const
{
result = *data;
}
virtual void convolveSubImageSshort(const short* data,
long dataWidth,
double& result)const
{
result = *data;
}
virtual void convolveUshort(const unsigned short* data,
double& result)const
{
result = *data;
}
virtual void convolveSubImageUshort(const unsigned short* data,
long dataWidth,
double& result)const
{
result = *data;
}
virtual void buildConvolution(double widthPercent,
double heightPercent)
{
}
};
#endif
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