/usr/include/ossim/imaging/ossimImageHandlerRegistry.h is in libossim-dev 1.7.21-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// License: See top level LICENSE.txt file.
//
// Author: Garrett Potts (gpott@imagelinks.com)
//
// Description: Contains class definition for the class
// ImageHandlerRegistry.
//
//*******************************************************************
// $Id: ossimImageHandlerRegistry.h 13508 2008-08-27 15:51:38Z gpotts $
#ifndef ossimImageHandlerRegistry_HEADER
#define ossimImageHandlerRegistry_HEADER
#include <vector>
#include <ossim/base/ossimObjectFactory.h>
#include <ossim/base/ossimRtti.h>
#include <ossim/imaging/ossimImageHandlerFactoryBase.h>
class ossimImageHandler;
class ossimFilename;
class ossimKeywordlist;
class OSSIMDLLEXPORT ossimImageHandlerRegistry : public ossimObjectFactory
{
public:
virtual ~ossimImageHandlerRegistry();
static ossimImageHandlerRegistry* instance();
void addFactory(ossimImageHandlerFactoryBase* factory);
/**
* Method to add a factory to the list of this registry.
*
* @param factory Factory to add.
*
* @param pushToFrontFlag If true the factory is added to the front of the
* list. If false (default behavior) the factory is added to the end of
* the list.
*/
void registerFactory(ossimImageHandlerFactoryBase* factory,
bool pushToFrontFlag=false);
void unregisterFactory(ossimImageHandlerFactoryBase* factory);
bool findFactory(ossimImageHandlerFactoryBase* factory)const;
ossimImageHandler* open(const ossimFilename& fileName)const;
/*!
* Given a keyword list return a pointer to an ImageHandler. Returns
* null if a valid handler cannot be found.
*/
ossimImageHandler* open(const ossimKeywordlist& kwl, const char* prefix=0)const;
/*!
* Creates an object given a type name.
*/
virtual ossimObject* createObject(const ossimString& typeName)const;
/*!
* Creates and object given a keyword list.
*/
virtual ossimObject* createObject(const ossimKeywordlist& kwl,
const char* prefix=0)const;
/*!
* This should return the type name of all objects in all factories.
* This is the name used to construct the objects dynamially and this
* name must be unique.
*/
virtual void getTypeNameList(std::vector<ossimString>& typeList)const;
virtual void getSupportedExtensions(ossimImageHandlerFactoryBase::UniqueStringList& extensionList)const;
protected:
ossimImageHandlerRegistry();
ossimImageHandlerRegistry(const ossimImageHandlerRegistry& rhs);
const ossimImageHandlerRegistry&
operator=(const ossimImageHandlerRegistry& rhs);
private:
void clear();
std::vector<ossimImageHandlerFactoryBase*> theFactoryList;
//static ossimImageHandlerRegistry* theInstance;
TYPE_DATA
};
extern "C"
{
OSSIM_DLL void* ossimImageHandlerRegistryGetInstance();
}
#endif
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