/usr/include/ossim/imaging/ossimImageSource.h is in libossim-dev 1.7.21-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (C) 2000 ImageLinks Inc.
//
// License: LGPL
//
// See LICENSE.txt file in the top level directory for more details.
//
// Author: Garrett Potts
//
//*************************************************************************
// $Id: ossimImageSource.h 13329 2008-07-28 18:03:19Z dburken $
#ifndef ossimImageSource_HEADER
#define ossimImageSource_HEADER
#include <ossim/base/ossimConstants.h>
#include <ossim/base/ossimSource.h>
#include <ossim/base/ossimIrect.h>
#include <ossim/imaging/ossimImageData.h>
class ossimDpt;
class OSSIMDLLEXPORT ossimImageSource : public ossimSource
{
public:
ossimImageSource(ossimObject* owner = 0);
ossimImageSource(ossimObject* owner,
ossim_uint32 inputListSize,
ossim_uint32 outputListSize,
bool inputListIsFixedFlag=true,
bool outputListIsFixedFlag=true);
virtual ~ossimImageSource();
/**
* @return from origin out to tile_width-1, and tile_height-1.
*/
virtual ossimRefPtr<ossimImageData> getTile(const ossimIpt& origin,
ossim_uint32 resLevel=0);
/**
* @return the requested region of interest
*/
virtual ossimRefPtr<ossimImageData> getTile(const ossimIrect& rect,
ossim_uint32 resLevel=0);
/**
* For RTTI support. overrides ossimImageSource
* get object to return the correct casted base pointer
* for RTTI casting
*/
virtual ossimObject* getObject() { return this; }
/**
* For RTTI support. overrides ossimImageSource
* get object to return the correct casted base pointer
* for RTTI casting
*/
virtual const ossimObject* getObject() const { return this; }
/**
* Will return the decimation factor for the given resolution
* level. the decimation is the scale from Resolution 0 or full
* res. Usually this is a power of 2 decimation where
* the decimation result is 1.0/2^resoltion.
*/
virtual void getDecimationFactor(ossim_uint32 resLevel,
ossimDpt& result)const;
/**
* Will return an array of all decimations for each resolution level.
*/
virtual void getDecimationFactors(std::vector<ossimDpt>& decimations) const;
/**
* Will return the number of resolution levels. Note: resolution
* level 0 is included in the return count.
*/
virtual ossim_uint32 getNumberOfDecimationLevels() const;
/*!
* Returns the number of bands available from the input.
*/
virtual ossim_uint32 getNumberOfInputBands() const = 0;
/**
* Returns the number of bands in a tile returned from this TileSource.
*/
virtual ossim_uint32 getNumberOfOutputBands() const;
/**
* Initializes bandList to the zero based order of output bands.
*/
virtual void getOutputBandList(std::vector<ossim_uint32>& bandList) const;
/**
* This will be used to query the output pixel type of the tile source.
* Please ignore the argument. It will soon be removed.
*/
virtual ossimScalarType getOutputScalarType() const;
/**
* Returns the default processing tile width
*/
virtual ossim_uint32 getTileWidth() const;
/**
* Returns the default processing tile height
*/
virtual ossim_uint32 getTileHeight() const;
/**
* Each band has a null pixel associated with it. The null pixel
* represents an invalid value.
*/
virtual double getNullPixelValue(ossim_uint32 band=0)const;
/**
* Returns the min pixel of the band.
*/
virtual double getMinPixelValue(ossim_uint32 band=0)const;
/**
* Returns the max pixel of the band.
*/
virtual double getMaxPixelValue(ossim_uint32 band=0)const;
/**
* This will return the bounding rect of the source. We can have several
* sources which are in a chain to modify the bounding image rect.
* lets say you are next to an image handler then it will return the
* bounding rect for that image. If you are at the right side of a
* resampler then you will get a bounding rect along the image view plane.
* This is going to be a very import method for both image writers,
* mosaics or anything that needs to operate only within the bounds of an
* image.
*/
virtual ossimIrect getBoundingRect(ossim_uint32 resLevel=0) const;
/**
* Method to save the state of an object to a keyword list.
* Return true if ok or false on error.
*/
virtual bool saveState(ossimKeywordlist& kwl,
const char* prefix=0)const;
/**
* Method to the load (recreate) the state of an object from a keyword
* list. Return true if ok or false on error.
*/
virtual bool loadState(const ossimKeywordlist& kwl,
const char* prefix=0);
/**
* ordering specifies how the vertices should be arranged.
* valid image vertices is basically the tightly fit convex hull
* of the image. Usually an image has NULL values and are
* internally not upright rectangular. This can cause
* problems some spatial filters.
*
* The default implementation is to return the bounding rect.
*/
virtual void getValidImageVertices(std::vector<ossimIpt>& validVertices,
ossimVertexOrdering ordering=OSSIM_CLOCKWISE_ORDER,
ossim_uint32 resLevel=0)const;
/**
* the default is to find the first input source that is of
* type ossimImageSource and return its input geometry.
*/
virtual bool getImageGeometry(ossimKeywordlist& kwl,
const char* prefix=0);
/**
* Default method to call input's setImageGeometry.
*/
virtual void setImageGeometry(const ossimKeywordlist& kwl);
/**
* Default method to call input's saveImageGeometry.
*/
virtual void saveImageGeometry() const;
/**
* Default method to call input's saveImageGeometry.
*/
virtual void saveImageGeometry(const ossimFilename& geometry_file) const;
virtual void initialize()=0;
virtual ossimRefPtr<ossimProperty> getProperty(const ossimString& name)const;
virtual void setProperty(ossimRefPtr<ossimProperty> property);
virtual void getPropertyNames(std::vector<ossimString>& propertyNames)const;
protected:
ossimImageSource (const ossimImageSource& rhs);
const ossimImageSource& operator= (const ossimImageSource&);
private:
TYPE_DATA
};
#endif /* #ifndef ossimImageSource_HEADER */
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