This file is indexed.

/usr/include/ossim/imaging/ossimTiling.h is in libossim-dev 1.7.21-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
//*******************************************************************
// Copyright (C) 2004 Garrett Potts
//
// License:  LGPL
// 
// See LICENSE.txt file in the top level directory for more details.
//
// Author: Garrett Potts
// 
// Description: implementation for image generator
//
//*************************************************************************
// $Id: ossimTiling.h 13135 2008-07-06 14:47:46Z dburken $
#ifndef ossimTiling_HEADER
#define ossimTiling_HEADER
#include <ossim/base/ossimObject.h>
#include <ossim/base/ossimDpt.h>
#include <ossim/base/ossimDrect.h>
#include <ossim/base/ossimIrect.h>
#include <ossim/base/ossimKeywordlist.h>
#include <ossim/projection/ossimMapProjection.h>
#include <ossim/base/ossimRefPtr.h>

class OSSIM_DLL ossimTiling : public ossimObject
{
public:

   enum ossimTilingDeltaType
   {
      ossimTilingDeltaType_TOTAL_PIXELS,
      ossimTilingDeltaType_PER_PIXEL
   };

   ossimTiling();

   bool initialize(const ossimMapProjection& proj,
                   const ossimIrect& boundingRect);

   bool next(ossimRefPtr<ossimMapProjection>& resultProjection,
             ossimIrect& resultingBounds,
             ossimString& resultingName)const;
   
   void reset();
   
   /**
    * 
    * @param tilingDistance Distance in the specified units.
    * @param unitType Currently only angular unit degrees,
    *                 and linear unit meters are supported.
    *                 If unitType is pixel unit then the
    *                 delta per unit will be set to 1.
    *                 
    */
   void setTilingDistance(const ossimDpt& tilingDistance,
                          ossimUnitType unitType);

   /**
    * This sets the pixel delta.  The delta can either be TOTAL_PIXELS or
    * UNIT_PER_PIXEL.
    *
    * If the delta type is TOTAL_PIXELS then the unit per pixel is calculated
    * from the theTilingDistance.  This is very useful when wanting to be on
    * even geographic boundaries and would like to have a fixed width and
    * height for
    * the pixels.  Flight simulators use this tiling scheme for power of 2
    * outputs.
    *
    * if the delta type is unit per pixel then the total pixels is computed
    * form the
    * theTilingDistance.  This is useful when you might want whole number
    * GSD's and whole numbered tile boundaries.
    */
   void setDelta(const ossimDpt& delta,
                 ossimTilingDeltaType deltaType);

   /**
    * This sets the tilename mask.  The key tokens that are supported are.
    *
    * %r%         Replaces with the row number of the current tile
    * %c%         Replaces with the column number of the current tile
    * %i%         Replaces with the current tile id.
    * %or%        Replaces with the origin of the row
    * %oc%        Replaces with the origin of the col
    * %SRTM%      Replaces all filenames with the SRTM file name convention
    *
    * 
    * Examples:
    *   tile%r%_%c%  assume r = 0 and c = 100 then
    *              this is replaced with tile0_100
    *   
    */
   void setTileNameMask(const ossimString& mask);
   ossimString getTileNameMask()const;
   
   bool getRowCol(ossim_int64& row,
                  ossim_int64& col,
                  ossim_int64 tileId)const;
   bool getOrigin(ossimDpt& origin,
                  ossim_int64 tileId)const;
   bool getOrigin(ossimDpt& origin,
                  ossim_int64 row,
                  ossim_int64 col)const;
   
   void setPaddingSizeInPixels(const ossimIpt& pizelOverlap);
   ossimDpt getDeltaPerPixel()const;
   
   virtual bool saveState(ossimKeywordlist& kwl,
                          const char* prefix=0)const;
   virtual bool loadState(const ossimKeywordlist& kwl,
                          const char* prefix=0);

   virtual std::ostream& print(std::ostream& out) const;

protected:

   /**
    * @return The tiling distance converted to either degrees or meters.
    */
   void getConvertedTilingDistance(ossimDpt& pt) const;

   /** The size of a tile in theTilingDistanceUnitType. */
   ossimDpt             theTilingDistance;

   /** The unit type for "theDelta", and "theTilingDistance". */
   ossimUnitType        theTilingDistanceUnitType;

   /**
    * If (theDeltaType == ossimTilingDeltaType_TOTAL_PIXELS) then
    * this is the size of the tile in pixels like 1024 x 1024.
    *
    * If (theDeltaType == ossimTilingDeltaType_PER_PIXEL) then
    * this is the size of a single pixel like 1.0 meter.
    */
   ossimDpt             theDelta;

   /** @see theDelta */
   ossimTilingDeltaType theDeltaType;

   /**
    * @brief If set tiling size is controlled by the desired output size in
    * bytes.  Set by one of output_size_in_bytes, output_size_in_kilo_bytes, or
    * output_size_in_mega_bytes.  Always stored in bytes.
    *
    * @note kilo_byte = 1024 X 1024, mega_byte = 1024 X 1024 X 1024.
    *
    * @note If set this relys on theNumberOfBands and theNumberOfBytesPerPixel
    * need to alse be set correctly.
    */
   ossim_int64 theOutputSizeInBytes;

   /**
    * @brief Output number of bands.  Needed to tile by output size in bytes.
    *
    * default = 1
    *
    * @see theOutputSizeInBytes
    */
   ossim_uint32 theNumberOfBands;

   /**
    * @brief Output number of bytes per pixel.
    * Needed to tile by output size in bytes.
    *
    * default = 1
    *
    * @see theOutputSizeInBytes
    *
    * @note This bytes per single pixel, not all bands.
    */
   ossim_uint32 theNumberOfBytesPerPixelPerBand;
   
   ossimDpt             thePaddingSizeInPixels;
   mutable ossimRefPtr<ossimMapProjection>  theMapProjection;
   ossimIrect                       theImageRect;
   ossimDrect                       theTilingRect;
   mutable ossim_int64 theTileId;
   ossim_int64         theTotalHorizontalTiles;
   ossim_int64         theTotalVerticalTiles;
   ossim_int64         theTotalTiles;
   ossimString         theTileNameMask;
   
   bool validate()const;
   bool isAngularUnit(ossimUnitType unitType)const;
   bool isLinearUnit(ossimUnitType unitType)const;
   void getTileName(ossimString& resultingName,
                    ossim_int64 row,
                    ossim_int64 col,
                    ossim_int64 id)const;
   void clampGeographic(ossimDrect& rect)const;
                    
TYPE_DATA
};

#endif