This file is indexed.

/usr/include/ossim/matrix/newmatrm.h is in libossim-dev 1.7.21-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
//$$newmatrm.h                            rectangular matrix operations

// Copyright (C) 1991,2,3,4: R B Davies

#ifndef NEWMATRM_LIB
#define NEWMATRM_LIB 0

#ifdef use_namespace
namespace NEWMAT {
#endif

// operations on rectangular matrices

class RectMatrixCol;

class RectMatrixRowCol
// a class for accessing rows and columns of rectangular matrices
{
protected:
#ifdef use_namespace              // to make namespace work
public:
#endif
   Real* store;                   // pointer to storage
   int n;                         // number of elements
   int spacing;                   // space between elements
   int shift;                     // space between cols or rows
   RectMatrixRowCol(Real* st, int nx, int sp, int sh)
      : store(st), n(nx), spacing(sp), shift(sh) {}
   void Reset(Real* st, int nx, int sp, int sh)
      { store=st; n=nx; spacing=sp; shift=sh; }
public:
   Real operator*(const RectMatrixRowCol&) const;         // dot product
   void AddScaled(const RectMatrixRowCol&, Real);         // add scaled
   void Divide(const RectMatrixRowCol&, Real);            // scaling
   void Divide(Real);                                     // scaling
   void Negate();                                         // change sign
   void Zero();                                           // zero row col
   Real& operator[](int i) { return *(store+i*spacing); } // element
   Real SumSquare() const;                                // sum of squares
   Real& First() { return *store; }                       // get first element
   void DownDiag() { store += (shift+spacing); n--; }
   void UpDiag() { store -= (shift+spacing); n++; }
   friend void ComplexScale(RectMatrixCol&, RectMatrixCol&, Real, Real);
   friend void Rotate(RectMatrixCol&, RectMatrixCol&, Real, Real);
   FREE_CHECK(RectMatrixRowCol)
};

class RectMatrixRow : public RectMatrixRowCol
{
public:
   RectMatrixRow(const Matrix&, int, int, int);
   RectMatrixRow(const Matrix&, int);
   void Reset(const Matrix&, int, int, int);
   void Reset(const Matrix&, int);
   Real& operator[](int i) { return *(store+i); }
   void Down() { store += shift; }
   void Right() { store++; n--; }
   void Up() { store -= shift; }
   void Left() { store--; n++; }
   FREE_CHECK(RectMatrixRow)
};

class RectMatrixCol : public RectMatrixRowCol
{
public:
   RectMatrixCol(const Matrix&, int, int, int);
   RectMatrixCol(const Matrix&, int);
   void Reset(const Matrix&, int, int, int);
   void Reset(const Matrix&, int);
   void Down() { store += spacing; n--; }
   void Right() { store++; }
   void Up() { store -= spacing; n++; }
   void Left() { store--; }
   friend void ComplexScale(RectMatrixCol&, RectMatrixCol&, Real, Real);
   friend void Rotate(RectMatrixCol&, RectMatrixCol&, Real, Real);
   FREE_CHECK(RectMatrixCol)
};

class RectMatrixDiag : public RectMatrixRowCol
{
public:
   RectMatrixDiag(const DiagonalMatrix& D)
      : RectMatrixRowCol(D.Store(), D.Nrows(), 1, 1) {}
   Real& operator[](int i) { return *(store+i); }
   void DownDiag() { store++; n--; }
   void UpDiag() { store--; n++; }
   FREE_CHECK(RectMatrixDiag)
};




inline RectMatrixRow::RectMatrixRow
   (const Matrix& M, int row, int skip, int length)
   : RectMatrixRowCol( M.Store()+row*M.Ncols()+skip, length, 1, M.Ncols() ) {}

inline RectMatrixRow::RectMatrixRow (const Matrix& M, int row)
   : RectMatrixRowCol( M.Store()+row*M.Ncols(), M.Ncols(), 1, M.Ncols() ) {}

inline RectMatrixCol::RectMatrixCol
   (const Matrix& M, int skip, int col, int length)
   : RectMatrixRowCol( M.Store()+col+skip*M.Ncols(), length, M.Ncols(), 1 ) {}

inline RectMatrixCol::RectMatrixCol (const Matrix& M, int col)
   : RectMatrixRowCol( M.Store()+col, M.Nrows(), M.Ncols(), 1 ) {}

inline Real square(Real x) { return x*x; }
inline Real sign(Real x, Real y)
   { return (y>=0) ? x : -x; }                    // assume x >=0


// Misc numerical things

Real pythag(Real f, Real g, Real& c, Real& s);

inline void GivensRotation(Real cGivens, Real sGivens, Real& x, Real& y)
{
   // allow for possibility &x = &y
   Real tmp0 = cGivens * x + sGivens * y;
   Real tmp1 = -sGivens * x + cGivens * y;
   x = tmp0; y = tmp1;
}
   
inline void GivensRotationR(Real cGivens, Real sGivens, Real& x, Real& y)
{
   // also change sign of y
   // allow for possibility &x = &y
   Real tmp0 = cGivens * x + sGivens * y;
   Real tmp1 = sGivens * x - cGivens * y;
   x = tmp0; y = tmp1;
}   





#ifdef use_namespace
}
#endif

#endif

// body file: newmatrm.cpp