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<p>PhysicsFS allocation function pointers.
<a href="structPHYSFS__Allocator.html#details">More...</a></p>
<p><code>#include <<a class="el" href="physfs_8h_source.html">physfs.h</a>></code></p>
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Data Fields</h2></td></tr>
<tr class="memitem:aea7ba8bea9a99b9719ac29bd8352ff51"><td class="memItemLeft" align="right" valign="top">int(* </td><td class="memItemRight" valign="bottom"><a class="el" href="structPHYSFS__Allocator.html#aea7ba8bea9a99b9719ac29bd8352ff51">Init</a> )(void)</td></tr>
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<tr class="memitem:a9ee00828d38fcf741814356c214a54fe"><td class="memItemLeft" align="right" valign="top">void(* </td><td class="memItemRight" valign="bottom"><a class="el" href="structPHYSFS__Allocator.html#a9ee00828d38fcf741814356c214a54fe">Deinit</a> )(void)</td></tr>
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<tr class="memitem:a0ad5c0a2612ceaadc1ed6d95e8ce66f4"><td class="memItemLeft" align="right" valign="top">void *(* </td><td class="memItemRight" valign="bottom"><a class="el" href="structPHYSFS__Allocator.html#a0ad5c0a2612ceaadc1ed6d95e8ce66f4">Malloc</a> )(<a class="el" href="physfs_8h.html#a632ba02500231e5f6f6df2e4cb71c818">PHYSFS_uint64</a>)</td></tr>
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<tr class="memitem:a7bd602e0ac4c50ad58fbf7c1cf263ed9"><td class="memItemLeft" align="right" valign="top">void *(* </td><td class="memItemRight" valign="bottom"><a class="el" href="structPHYSFS__Allocator.html#a7bd602e0ac4c50ad58fbf7c1cf263ed9">Realloc</a> )(void *, <a class="el" href="physfs_8h.html#a632ba02500231e5f6f6df2e4cb71c818">PHYSFS_uint64</a>)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>PhysicsFS allocation function pointers. </p>
<p>(This is for limited, hardcore use. If you don't immediately see a need for it, you can probably ignore this forever.)</p>
<p>You create one of these structures for use with PHYSFS_setAllocator. Allocators are assumed to be reentrant by the caller; please mutex accordingly.</p>
<p>Allocations are always discussed in 64-bits, for future expansion...we're on the cusp of a 64-bit transition, and we'll probably be allocating 6 gigabytes like it's nothing sooner or later, and I don't want to change this again at that point. If you're on a 32-bit platform and have to downcast, it's okay to return NULL if the allocation is greater than 4 gigabytes, since you'd have to do so anyhow.</p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="physfs_8h.html#ae6297d1ae7755b9236b01950bfbb0ef1" title="Hook your own allocation routines into PhysicsFS.">PHYSFS_setAllocator</a> </dd></dl>
</div><h2 class="groupheader">Field Documentation</h2>
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<td class="memname">void(* PHYSFS_Allocator::Deinit)(void)</td>
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<p>Deinitialize your allocator. Can be NULL. </p>
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<td class="memname">void(* PHYSFS_Allocator::Free)(void *)</td>
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<p>Free memory from Malloc or Realloc. </p>
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<td class="memname">int(* PHYSFS_Allocator::Init)(void)</td>
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<p>Initialize. Can be NULL. Zero on failure. </p>
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<td class="memname">void*(* PHYSFS_Allocator::Malloc)(<a class="el" href="physfs_8h.html#a632ba02500231e5f6f6df2e4cb71c818">PHYSFS_uint64</a>)</td>
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<p>Allocate like malloc(). </p>
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<td class="memname">void*(* PHYSFS_Allocator::Realloc)(void *, <a class="el" href="physfs_8h.html#a632ba02500231e5f6f6df2e4cb71c818">PHYSFS_uint64</a>)</td>
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<p>Reallocate like realloc(). </p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="physfs_8h_source.html">physfs.h</a></li>
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