This file is indexed.

/usr/include/Poco/Net/ServerSocket.h is in libpoco-dev 1.3.6p1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
//
// ServerSocket.h
//
// $Id: //poco/1.3/Net/include/Poco/Net/ServerSocket.h#1 $
//
// Library: Net
// Package: Sockets
// Module:  ServerSocket
//
// Definition of the ServerSocket class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
// 
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//


#ifndef Net_ServerSocket_INCLUDED
#define Net_ServerSocket_INCLUDED


#include "Poco/Net/Net.h"
#include "Poco/Net/Socket.h"
#include "Poco/Net/StreamSocket.h"


namespace Poco {
namespace Net {


class Net_API ServerSocket: public Socket
	/// This class provides an interface to a
	/// TCP server socket.
{
public:
	ServerSocket();
		/// Creates a server socket.
		///
		/// The server socket must be bound to
		/// and address and put into listening state.

	ServerSocket(const Socket& socket);
		/// Creates the ServerSocket with the SocketImpl
		/// from another socket. The SocketImpl must be
		/// a ServerSocketImpl, otherwise an InvalidArgumentException
		/// will be thrown.

	ServerSocket(const SocketAddress& address, int backlog = 64);
		/// Creates a server socket, binds it
		/// to the given address and puts it in listening
		/// state.
		///
		/// After successful construction, the server socket
		/// is ready to accept connections.

	ServerSocket(Poco::UInt16 port, int backlog = 64);
		/// Creates a server socket, binds it
		/// to the given port and puts it in listening
		/// state.
		///
		/// After successful construction, the server socket
		/// is ready to accept connections.

	virtual ~ServerSocket();
		/// Destroys the StreamSocket.

	ServerSocket& operator = (const Socket& socket);
		/// Assignment operator.
		///
		/// Releases the socket's SocketImpl and
		/// attaches the SocketImpl from the other socket and
		/// increments the reference count of the SocketImpl.	

	virtual void bind(const SocketAddress& address, bool reuseAddress = false);
		/// Bind a local address to the socket.
		///
		/// This is usually only done when establishing a server
		/// socket. TCP clients should not bind a socket to a
		/// specific address.
		///
		/// If reuseAddress is true, sets the SO_REUSEADDR
		/// socket option.

	virtual void bind(Poco::UInt16 port, bool reuseAddress = false);
		/// Bind a local port to the socket.
		///
		/// This is usually only done when establishing a server
		/// socket. 
		///
		/// If reuseAddress is true, sets the SO_REUSEADDR
		/// socket option.
		
	virtual void listen(int backlog = 64);
		/// Puts the socket into listening state.
		///
		/// The socket becomes a passive socket that
		/// can accept incoming connection requests.
		///
		/// The backlog argument specifies the maximum
		/// number of connections that can be queued
		/// for this socket.

	virtual StreamSocket acceptConnection(SocketAddress& clientAddr);
		/// Get the next completed connection from the
		/// socket's completed connection queue.
		///
		/// If the queue is empty, waits until a connection
		/// request completes.
		///
		/// Returns a new TCP socket for the connection
		/// with the client.
		///
		/// The client socket's address is returned in clientAddr.

	virtual StreamSocket acceptConnection();
		/// Get the next completed connection from the
		/// socket's completed connection queue.
		///
		/// If the queue is empty, waits until a connection
		/// request completes.
		///
		/// Returns a new TCP socket for the connection
		/// with the client.

protected:
	ServerSocket(SocketImpl* pImpl, bool);
		/// The bool argument is to resolve an ambiguity with
		/// another constructor (Microsoft Visual C++ 2005)
};


} } // namespace Poco::Net


#endif // Net_ServerSocket_INCLUDED