/usr/include/libqalculate/Unit.h is in libqalculate-dev 0.9.7-9.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Qalculate
Copyright (C) 2003-2007 Niklas Knutsson (nq@altern.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*/
#ifndef UNIT_H
#define UNIT_H
/** @file */
/// Type of unit
typedef enum {
/// class Unit
SUBTYPE_BASE_UNIT,
/// class AliasUnit
SUBTYPE_ALIAS_UNIT,
/// class CompositeUnit
SUBTYPE_COMPOSITE_UNIT
} UnitSubtype;
#include <libqalculate/ExpressionItem.h>
#include <libqalculate/includes.h>
/// A unit for measurement.
/**
* The Unit class both represents a base unit and is the base class for other unit types.
* Base units are units defined as basis for other units. Meters and seconds are typical base units.
*
* For base units, a name is all that is needed.
* Base units do however normally have three different names defined for use in expressions - abbreviation (ex. "m"), singular ("meter") and plural ("meters").
*/
class Unit : public ExpressionItem {
protected:
string ssystem;
bool b_si;
public:
Unit(string cat_, string name_, string plural_ = "", string singular_ = "", string title_ = "", bool is_local = true, bool is_builtin = false, bool is_active = true);
Unit();
Unit(const Unit *unit);
virtual ~Unit();
virtual ExpressionItem *copy() const;
virtual void set(const ExpressionItem *item);
/** Returns if the unit is part of the SI standard.
*
* @returns true if the unit is part of the SI standard.
*/
bool isSIUnit() const;
/** State that the unit is part of the SI standard.
* Sets system to "SI".
*/
void setAsSIUnit();
/** Sets which system/standard ("SI", "SGC", etc.) the unit is part of.
* Setting system to "SI" (case-insensitive), is equivalent to setAsSIUnit().
*/
void setSystem(string s_system);
/** Returns the system/standard that the unit is part of.
*
* @returns System string.
*/
const string &system() const;
/** Returns if the unit is a currency (Euro is base unit).
*
* @returns true if the unit is a currency.
*/
bool isCurrency() const;
/** Returns a display string representing the unit in an expression.
*
* Equivalent to preferredName() for Unit and AliasUnit, but closer to MathStructure::print() for CompositeUnit (prints out base expression).
*/
virtual string print(bool plural_, bool short_, bool use_unicode = false, bool (*can_display_unicode_string_function) (const char*, void*) = NULL, void *can_display_unicode_string_arg = NULL) const;
virtual const string &plural(bool return_singular_if_no_plural = true, bool use_unicode = false, bool (*can_display_unicode_string_function) (const char*, void*) = NULL, void *can_display_unicode_string_arg = NULL) const;
virtual const string &singular(bool return_abbreviation_if_no_singular = true, bool use_unicode = false, bool (*can_display_unicode_string_function) (const char*, void*) = NULL, void *can_display_unicode_string_arg = NULL) const;
virtual const string &abbreviation(bool return_singular_if_no_abbreviation = true, bool use_unicode = false, bool (*can_display_unicode_string_function) (const char*, void*) = NULL, void *can_display_unicode_string_arg = NULL) const;
virtual bool isUsedByOtherUnits() const;
virtual Unit* baseUnit() const;
virtual MathStructure &convertToBaseUnit(MathStructure &mvalue, MathStructure &mexp) const;
virtual MathStructure &convertFromBaseUnit(MathStructure &mvalue, MathStructure &mexp) const;
virtual MathStructure &convertToBaseUnit(MathStructure &mvalue) const;
virtual MathStructure &convertFromBaseUnit(MathStructure &mvalue) const;
virtual MathStructure convertToBaseUnit() const;
virtual MathStructure convertFromBaseUnit() const;
virtual int baseExponent(int exp = 1) const;
virtual int type() const;
/** Returns the subtype of the unit, corresponding to which subsubclass the object belongs to.
*
* @returns ::UnitSubtype.
*/
virtual int subtype() const;
/** If specified unit is a base unit for this unit, directly or with other units in between.
* Equivalent to u->isParentOf(this).
*/
virtual bool isChildOf(Unit *u) const;
/** If this unit is a base unit for specified unit, directly or with other units in between.
* Equivalent to u->isChildOf(this).
*/
virtual bool isParentOf(Unit *u) const;
virtual bool hasComplexRelationTo(Unit *u) const;
/** Converts a value from specified unit and exponent to this unit.
* value * (unit^exponent) = new value * (this^new exponent)
* This function cannot convert to or from CompositeUnit.
*
* @param u Unit to convert from.
* @param[in,out] mvalue Quantity value.
* @param[in,out] exp Exponent.
* @returns true if the value was successfully converted.
*/
bool convert(Unit *u, MathStructure &mvalue, MathStructure &exp) const;
/** Converts a value from specified unit and exponent to this unit.
* value * unit = new value * this
* This function cannot convert to or from CompositeUnit.
*
* @param u Unit to convert from.
* @param[in,out] mvalue Quantity value.
* @returns true if the value was successfully converted.
*/
bool convert(Unit *u, MathStructure &mvalue) const;
MathStructure convert(Unit *u, bool *converted = NULL) const;
};
/// An unit with relation to another unit
/**
* Alias units is defined in relation to another unit.
* For example, hour are defined as an alias unit that equals 60 minutes which in turn is defined in relation to seconds.
*
* Alias units have an associated base unit, exponent and relation expression.
* For more complex relations an inverse relation can also be specified for conversion back from the base unit.
* The base unit must not necessarily be of the base unit class and it is recommended that an alias unit is defined in relation to the closest unit
* (ex. 1ft = 3 hands, 1 hand = 4 in, and 1 in = 0.0254 m).
*
* The relation is usually just a number that tells how large quantity of the base unit is needed to get the alias unit (alias unit = base unit * relation).
* More complex units can specify the relation as a full-blown expression where '\x' is replaced by the quantity of the base unit and
* '\y' is the exponent.
* For example, Degrees Celsius has the relation "\x + 273.15" and the inverse relation "\x - 273.15" to the base unit Kelvin.
* For simple relations, the reversion is automatic and ought not be defined separately.
*
* The precision property inherited from ExpressionItem defines the precision of the relation.
*
* The exponent defines the exponential relation to the base unit, so that the alias unit equals the base unit raised to the exponent.
* For simple unit relations this gives: alias unit = relation * base unit^exponent.
*
* Alias units normally have three different names defined for use in expressions - abbreviation (ex. "m"), singular ("meter") and plural ("meters").
*/
class AliasUnit : public Unit {
protected:
string svalue, sinverse;
int i_exp;
Unit *o_unit;
public:
AliasUnit(string cat_, string name_, string plural_, string singular_, string title_, Unit *alias, string relation = "1", int exp = 1, string inverse = "", bool is_local = true, bool is_builtin = false, bool is_active = true);
AliasUnit(const AliasUnit *unit);
AliasUnit();
virtual ~AliasUnit();
virtual ExpressionItem *copy() const;
virtual void set(const ExpressionItem *item);
virtual Unit* baseUnit() const;
virtual Unit* firstBaseUnit() const;
virtual void setBaseUnit(Unit *alias);
virtual string expression() const;
virtual string inverseExpression() const;
/**
* Sets the relation expression.
*/
virtual void setExpression(string relation);
/**
* Sets the inverse relation expression.
*/
virtual void setInverseExpression(string inverse);
virtual MathStructure &convertToFirstBaseUnit(MathStructure &mvalue, MathStructure &mexp) const;
virtual MathStructure &convertFromFirstBaseUnit(MathStructure &mvalue, MathStructure &mexp) const;
virtual MathStructure &convertToBaseUnit(MathStructure &mvalue, MathStructure &mexp) const;
virtual MathStructure &convertFromBaseUnit(MathStructure &mvalue, MathStructure &mexp) const;
virtual MathStructure &convertToBaseUnit(MathStructure &mvalue) const;
virtual MathStructure &convertFromBaseUnit(MathStructure &mvalue) const;
virtual MathStructure convertToBaseUnit() const;
virtual MathStructure convertFromBaseUnit() const;
virtual int baseExponent(int exp = 1) const;
virtual void setExponent(int exp);
virtual int firstBaseExponent() const;
virtual int subtype() const;
virtual bool isChildOf(Unit *u) const;
virtual bool isParentOf(Unit *u) const;
virtual bool hasComplexExpression() const;
virtual bool hasComplexRelationTo(Unit *u) const;
};
/// A subunit in a CompositeUnit
/**
* Should normally not be used directly.
*/
class AliasUnit_Composite : public AliasUnit {
protected:
Prefix *prefixv;
public:
AliasUnit_Composite(Unit *alias, int exp = 1, Prefix *prefix_ = NULL);
AliasUnit_Composite(const AliasUnit_Composite *unit);
virtual ~AliasUnit_Composite();
virtual ExpressionItem *copy() const;
virtual void set(const ExpressionItem *item);
virtual string print(bool plural_, bool short_, bool use_unicode = false, bool (*can_display_unicode_string_function) (const char*, void*) = NULL, void *can_display_unicode_string_arg = NULL) const;
virtual Prefix *prefix() const;
virtual int prefixExponent() const;
virtual void set(Unit *u, int exp = 1, Prefix *prefix_ = NULL);
virtual MathStructure &convertToFirstBaseUnit(MathStructure &mvalue, MathStructure &mexp) const;
virtual MathStructure &convertFromFirstBaseUnit(MathStructure &mvalue, MathStructure &mexp) const;
};
/// A unit consisting of a number of other units
/**
* Composite units are defined by a unit expression with multiple units.
* Composite units often have an alias unit associated with them, as they do not have a reference name on their own.
* For example, a joule is defined as an alias defined in relation to a composite unit defined as "Newton * meter".
*
* The names of composite units is only used to reference the unit in definitions of other units.
* They can not be used in expressions.
*
* Composite units is definited as a composition of units.
* The units, with prefixes and exponents, can either be added one by one with add() or
* parsed from an expression (ex. "cm^3/g) with setBaseExpression().
*/
class CompositeUnit : public Unit {
protected:
string sshort;
vector<AliasUnit_Composite*> units;
public:
CompositeUnit(string cat_, string name_, string title_ = "", string base_expression_ = "", bool is_local = true, bool is_builtin = false, bool is_active = true);
CompositeUnit(const CompositeUnit *unit);
virtual ~CompositeUnit();
virtual ExpressionItem *copy() const;
virtual void set(const ExpressionItem *item);
/** Adds a sub/base unit with specified exponent and an optional prefix.
*
* @param u Unit.
* @param exp Exponent.
* @param prefix Prefix.
*/
virtual void add(Unit *u, int exp = 1, Prefix *prefix = NULL);
/** Retrieves information about a sub/base unit
*
* @param index Index starting at 1.
* @param[out] exp Exponent.
* @param[out] prefix Prefix.
* @returns Sub/base unit (AliasUnit_Composite::firstBaseUnit()).
*/
virtual Unit *get(size_t index, int *exp = NULL, Prefix **prefix = NULL) const;
virtual void setExponent(size_t index, int exp);
virtual void setPrefix(size_t index, Prefix *prefix);
/** Returns the number of sub/base units */
virtual size_t countUnits() const;
virtual size_t find(Unit *u) const;
virtual void del(size_t index);
/** Prints out the sub/base units with prefixes and exponents.
* This is the representation of the unit in expressions.
*/
virtual string print(bool plural_, bool short_, bool use_unicode = false, bool (*can_display_unicode_string_function) (const char*, void*) = NULL, void *can_display_unicode_string_arg = NULL) const;
virtual int subtype() const;
/** If this unit contains a sub/base unit with a relation to the specified unit.
*/
virtual bool containsRelativeTo(Unit *u) const;
/** Creates a MathStructure with the sub/base units of the unit.
*/
virtual MathStructure generateMathStructure(bool make_division = false) const;
virtual void setBaseExpression(string base_expression_);
/** Removes all sub/base units. */
virtual void clear();
};
#endif
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