/usr/include/rutil/Random.hxx is in libresiprocate-1.9-dev 1.9.6-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 | #if !defined(RESIP_RANDOM_HXX)
#define RESIP_RANDOM_HXX
#include "rutil/Mutex.hxx"
#include "rutil/Data.hxx"
#include "rutil/ThreadIf.hxx" // for ThreadLocalStorage
#include <cassert>
struct random_data;
/**
* Define below to enable "RtlGenRandom" (aka SystemFunction036) on
* Windows platform. See Random.cxx for details.
*/
// #define RESIP_RANDOM_WIN32_RTL 1
/**
* Define below to use common random number generator sate for all resip
* threads, but private from other parts of app.
* This makes use of random_r() and friends with mutex protection.
*/
// #define RESIP_RANDOM_THREAD_MUTEX 1
/**
* Define below to use independent random number generator state
* for each thread. This makes use of random_r() and friends
* with TheadIf::tls (thread-local-storage).
*/
// #define RESIP_RANDOM_THREAD_LOCAL 1
/**
* By default, on POSIX, the standard srandom() and random()
* functions will be used. This shares the generator state with
* others libraries running in the same application. Under Linux
* random() obtains a mutex so is threadsafe.
* NOTE: See http://evanjones.ca/random-thread-safe.html for some good info.
* WATCHOUT: Some other library can call srandom() in a stupid way,
* causing duplicate callids and such.
*/
namespace resip
{
/**
@brief A static class that wraps the random-number generation code of your
platform.
@ingroup crypto
*/
class Random
{
public:
static unsigned getSimpleSeed();
static void initialize();
enum {maxLength = 512};
static Data getRandom(unsigned int numBytes);
static Data getRandomHex(unsigned int numBytes); // actual length is 2*numBytes
static Data getRandomBase64(unsigned int numBytes); // actual length is 1.5*numBytes
static Data getCryptoRandom(unsigned int numBytes);
static Data getCryptoRandomHex(unsigned int numBytes); // actual length is 2*numBytes
static Data getCryptoRandomBase64(unsigned int numBytes); // actual length is 1.5*numBytes
static void getCryptoRandom(unsigned char* buf, unsigned int numBytes);
/**
Returns a version 4 (random) UUID as defined in RFC 4122
@todo This is something of a suboptimal hack. Ideally, we would
encapsulate UUID as its own class, with options to create
any of versions 1 through 5 (and Nil UUIDs). This class
would have various access methods to pull the result out
as a bitstring, as raw data, as a URN, etc. For what
I need to do right now, however, version 4 UUIDs get me
where I need to go. <abr>
*/
static Data getVersion4UuidUrn();
/**
Returns a postive integer (31 bits) of randomness. Implementation
is platform dependent.
**/
static int getRandom();
static int getCryptoRandom();
static const char* getImplName();
private:
static Mutex mMutex;
static bool mIsInitialized;
#ifdef WIN32
// ensure each thread is initialized since windows requires you to call srand for each thread
///@internal
class Initializer
{
public:
Initializer();
~Initializer();
void setInitialized();
bool isInitialized();
private:
DWORD mThreadStorage;
};
static Initializer mInitializer;
#ifdef RESIP_RANDOM_WIN32_RTL
static BOOLEAN (APIENTRY *RtlGenRandom)(void*, ULONG);
#endif
#endif // WIN32
#ifdef RESIP_RANDOM_THREAD_LOCAL
static ThreadIf::TlsKey sRandomStateKey;
#endif
#ifdef RESIP_RANDOM_THREAD_MUTEX
static struct random_data* sRandomState;
// we re-use the initialization mutex
#endif
};
}
#endif
/* ====================================================================
* The Vovida Software License, Version 1.0
*
* Copyright (c) 2005. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The names "VOCAL", "Vovida Open Communication Application Library",
* and "Vovida Open Communication Application Library (VOCAL)" must
* not be used to endorse or promote products derived from this
* software without prior written permission. For written
* permission, please contact vocal@vovida.org.
*
* 4. Products derived from this software may not be called "VOCAL", nor
* may "VOCAL" appear in their name, without prior written
* permission of Vovida Networks, Inc.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND
* NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA
* NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES
* IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL,
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
* USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
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*
* ====================================================================
*
* This software consists of voluntary contributions made by Vovida
* Networks, Inc. and many individuals on behalf of Vovida Networks,
* Inc. For more information on Vovida Networks, Inc., please see
* <http://www.vovida.org/>.
*
* vi: set shiftwidth=3 expandtab:
*/
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