This file is indexed.

/usr/include/SFML/Graphics/Font.hpp is in libsfml-dev 2.1+dfsg-4ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#ifndef SFML_FONT_HPP
#define SFML_FONT_HPP

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.hpp>
#include <SFML/Graphics/Glyph.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/System/String.hpp>
#include <map>
#include <string>
#include <vector>


namespace sf
{
class InputStream;

////////////////////////////////////////////////////////////
/// \brief Class for loading and manipulating character fonts
///
////////////////////////////////////////////////////////////
class SFML_GRAPHICS_API Font
{
public :

    ////////////////////////////////////////////////////////////
    /// \brief Default constructor
    ///
    /// This constructor defines an empty font
    ///
    ////////////////////////////////////////////////////////////
    Font();

    ////////////////////////////////////////////////////////////
    /// \brief Copy constructor
    ///
    /// \param copy Instance to copy
    ///
    ////////////////////////////////////////////////////////////
    Font(const Font& copy);

    ////////////////////////////////////////////////////////////
    /// \brief Destructor
    ///
    /// Cleans up all the internal resources used by the font
    ///
    ////////////////////////////////////////////////////////////
    ~Font();

    ////////////////////////////////////////////////////////////
    /// \brief Load the font from a file
    ///
    /// The supported font formats are: TrueType, Type 1, CFF,
    /// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
    /// Note that this function know nothing about the standard
    /// fonts installed on the user's system, thus you can't
    /// load them directly.
    ///
    /// \param filename Path of the font file to load
    ///
    /// \return True if loading succeeded, false if it failed
    ///
    /// \see loadFromMemory, loadFromStream
    ///
    ////////////////////////////////////////////////////////////
    bool loadFromFile(const std::string& filename);

    ////////////////////////////////////////////////////////////
    /// \brief Load the font from a file in memory
    ///
    /// The supported font formats are: TrueType, Type 1, CFF,
    /// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
    /// Warning: SFML cannot preload all the font data in this
    /// function, so the buffer pointed by \a data has to remain
    /// valid as long as the font is used.
    ///
    /// \param data        Pointer to the file data in memory
    /// \param sizeInBytes Size of the data to load, in bytes
    ///
    /// \return True if loading succeeded, false if it failed
    ///
    /// \see loadFromFile, loadFromStream
    ///
    ////////////////////////////////////////////////////////////
    bool loadFromMemory(const void* data, std::size_t sizeInBytes);

    ////////////////////////////////////////////////////////////
    /// \brief Load the font from a custom stream
    ///
    /// The supported font formats are: TrueType, Type 1, CFF,
    /// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
    /// Warning: SFML cannot preload all the font data in this
    /// function, so the contents of \a stream have to remain
    /// valid as long as the font is used.
    ///
    /// \param stream Source stream to read from
    ///
    /// \return True if loading succeeded, false if it failed
    ///
    /// \see loadFromFile, loadFromMemory
    ///
    ////////////////////////////////////////////////////////////
    bool loadFromStream(InputStream& stream);

    ////////////////////////////////////////////////////////////
    /// \brief Retrieve a glyph of the font
    ///
    /// \param codePoint     Unicode code point of the character to get
    /// \param characterSize Reference character size
    /// \param bold          Retrieve the bold version or the regular one?
    ///
    /// \return The glyph corresponding to \a codePoint and \a characterSize
    ///
    ////////////////////////////////////////////////////////////
    const Glyph& getGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) const;

    ////////////////////////////////////////////////////////////
    /// \brief Get the kerning offset of two glyphs
    ///
    /// The kerning is an extra offset (negative) to apply between two
    /// glyphs when rendering them, to make the pair look more "natural".
    /// For example, the pair "AV" have a special kerning to make them
    /// closer than other characters. Most of the glyphs pairs have a
    /// kerning offset of zero, though.
    ///
    /// \param first         Unicode code point of the first character
    /// \param second        Unicode code point of the second character
    /// \param characterSize Reference character size
    ///
    /// \return Kerning value for \a first and \a second, in pixels
    ///
    ////////////////////////////////////////////////////////////
    int getKerning(Uint32 first, Uint32 second, unsigned int characterSize) const;

    ////////////////////////////////////////////////////////////
    /// \brief Get the line spacing
    ///
    /// Line spacing is the vertical offset to apply between two
    /// consecutive lines of text.
    ///
    /// \param characterSize Reference character size
    ///
    /// \return Line spacing, in pixels
    ///
    ////////////////////////////////////////////////////////////
    int getLineSpacing(unsigned int characterSize) const;

    ////////////////////////////////////////////////////////////
    /// \brief Retrieve the texture containing the loaded glyphs of a certain size
    ///
    /// The contents of the returned texture changes as more glyphs
    /// are requested, thus it is not very relevant. It is mainly
    /// used internally by sf::Text.
    ///
    /// \param characterSize Reference character size
    ///
    /// \return Texture containing the glyphs of the requested size
    ///
    ////////////////////////////////////////////////////////////
    const Texture& getTexture(unsigned int characterSize) const;

    ////////////////////////////////////////////////////////////
    /// \brief Overload of assignment operator
    ///
    /// \param right Instance to assign
    ///
    /// \return Reference to self
    ///
    ////////////////////////////////////////////////////////////
    Font& operator =(const Font& right);

private :

    ////////////////////////////////////////////////////////////
    /// \brief Structure defining a row of glyphs
    ///
    ////////////////////////////////////////////////////////////
    struct Row
    {
        Row(unsigned int rowTop, unsigned int rowHeight) : width(0), top(rowTop), height(rowHeight) {}

        unsigned int width;  ///< Current width of the row
        unsigned int top;    ///< Y position of the row into the texture
        unsigned int height; ///< Height of the row
    };

    ////////////////////////////////////////////////////////////
    // Types
    ////////////////////////////////////////////////////////////
    typedef std::map<Uint32, Glyph> GlyphTable; ///< Table mapping a codepoint to its glyph

    ////////////////////////////////////////////////////////////
    /// \brief Structure defining a page of glyphs
    ///
    ////////////////////////////////////////////////////////////
    struct Page
    {
        Page();

        GlyphTable       glyphs;  ///< Table mapping code points to their corresponding glyph
        sf::Texture      texture; ///< Texture containing the pixels of the glyphs
        unsigned int     nextRow; ///< Y position of the next new row in the texture
        std::vector<Row> rows;    ///< List containing the position of all the existing rows
    };

    ////////////////////////////////////////////////////////////
    /// \brief Free all the internal resources
    ///
    ////////////////////////////////////////////////////////////
    void cleanup();

    ////////////////////////////////////////////////////////////
    /// \brief Load a new glyph and store it in the cache
    ///
    /// \param codePoint     Unicode code point of the character to load
    /// \param characterSize Reference character size
    /// \param bold          Retrieve the bold version or the regular one?
    ///
    /// \return The glyph corresponding to \a codePoint and \a characterSize
    ///
    ////////////////////////////////////////////////////////////
    Glyph loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) const;

    ////////////////////////////////////////////////////////////
    /// \brief Find a suitable rectangle within the texture for a glyph
    ///
    /// \param page   Page of glyphs to search in
    /// \param width  Width of the rectangle
    /// \param height Height of the rectangle
    ///
    /// \return Found rectangle within the texture
    ///
    ////////////////////////////////////////////////////////////
    IntRect findGlyphRect(Page& page, unsigned int width, unsigned int height) const;

    ////////////////////////////////////////////////////////////
    /// \brief Make sure that the given size is the current one
    ///
    /// \param characterSize Reference character size
    ///
    /// \return True on success, false if any error happened
    ///
    ////////////////////////////////////////////////////////////
    bool setCurrentSize(unsigned int characterSize) const;

    ////////////////////////////////////////////////////////////
    // Types
    ////////////////////////////////////////////////////////////
    typedef std::map<unsigned int, Page> PageTable; ///< Table mapping a character size to its page (texture)

    ////////////////////////////////////////////////////////////
    // Member data
    ////////////////////////////////////////////////////////////
    void*                      m_library;     ///< Pointer to the internal library interface (it is typeless to avoid exposing implementation details)
    void*                      m_face;        ///< Pointer to the internal font face (it is typeless to avoid exposing implementation details)
    void*                      m_streamRec;   ///< Pointer to the stream rec instance (it is typeless to avoid exposing implementation details)
    int*                       m_refCount;    ///< Reference counter used by implicit sharing
    mutable PageTable          m_pages;       ///< Table containing the glyphs pages by character size
    mutable std::vector<Uint8> m_pixelBuffer; ///< Pixel buffer holding a glyph's pixels before being written to the texture
};

} // namespace sf


#endif // SFML_FONT_HPP


////////////////////////////////////////////////////////////
/// \class sf::Font
/// \ingroup graphics
///
/// Fonts can be loaded from a file, from memory or from a custom
/// stream, and supports the most common types of fonts. See
/// the loadFromFile function for the complete list of supported formats.
///
/// Once it is loaded, a sf::Font instance provides three
/// types of information about the font:
/// \li Global metrics, such as the line spacing
/// \li Per-glyph metrics, such as bounding box or kerning
/// \li Pixel representation of glyphs
///
/// Fonts alone are not very useful: they hold the font data
/// but cannot make anything useful of it. To do so you need to
/// use the sf::Text class, which is able to properly output text
/// with several options such as character size, style, color,
/// position, rotation, etc.
/// This separation allows more flexibility and better performances:
/// indeed a sf::Font is a heavy resource, and any operation on it
/// is slow (often too slow for real-time applications). On the other
/// side, a sf::Text is a lightweight object which can combine the
/// glyphs data and metrics of a sf::Font to display any text on a
/// render target.
/// Note that it is also possible to bind several sf::Text instances
/// to the same sf::Font.
///
/// It is important to note that the sf::Text instance doesn't
/// copy the font that it uses, it only keeps a reference to it.
/// Thus, a sf::Font must not be destructed while it is
/// used by a sf::Text (i.e. never write a function that
/// uses a local sf::Font instance for creating a text).
///
/// Usage example:
/// \code
/// // Declare a new font
/// sf::Font font;
/// 
/// // Load it from a file
/// if (!font.loadFromFile("arial.ttf"))
/// {
///     // error...
/// }
/// 
/// // Create a text which uses our font
/// sf::Text text1;
/// text1.setFont(font);
/// text1.setCharacterSize(30);
/// text1.setStyle(sf::Text::Regular);
/// 
/// // Create another text using the same font, but with different parameters
/// sf::Text text2;
/// text2.setFont(font);
/// text2.setCharacterSize(50);
/// text1.setStyle(sf::Text::Italic);
/// \endcode
///
/// Apart from loading font files, and passing them to instances
/// of sf::Text, you should normally not have to deal directly
/// with this class. However, it may be useful to access the
/// font metrics or rasterized glyphs for advanced usage.
///
/// \see sf::Text
///
////////////////////////////////////////////////////////////