/usr/include/simgear/bvh/BVHVisitor.hxx is in libsimgear-dev 3.0.0-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 | // Copyright (C) 2008 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef BVHVisitor_hxx
#define BVHVisitor_hxx
namespace simgear {
class BVHStaticData;
class BVHGroup;
class BVHPageNode;
class BVHTransform;
class BVHMotionTransform;
class BVHStaticGeometry;
class BVHLineGeometry;
class BVHStaticBinary;
class BVHStaticTriangle;
class BVHVisitor {
public:
// The magnitudes of pure virtuals is because of the fact that this chaining
// just takes needless runtime. This declaration should force the user of
// this classes to implement a common functionality that should be called
// from each apropriate apply method directly.
virtual ~BVHVisitor() {}
// High level nodes to handle
virtual void apply(BVHGroup&) = 0;
virtual void apply(BVHPageNode&) = 0;
virtual void apply(BVHTransform&) = 0;
virtual void apply(BVHMotionTransform&) = 0;
virtual void apply(BVHLineGeometry&) = 0;
virtual void apply(BVHStaticGeometry&) = 0;
// Static tree nodes to handle
virtual void apply(const BVHStaticBinary&, const BVHStaticData&) = 0;
virtual void apply(const BVHStaticTriangle&, const BVHStaticData&) = 0;
};
}
#endif
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