/usr/include/simgear/ephemeris/ephemeris.hxx is in libsimgear-dev 3.0.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 | /** \file ephemeris.hxx
* Top level class for calculating current positions of astronomical objects.
*/
// Top level interface written by Curtis Olson, started March 2000.
//
// All the core code underneath this is written by Durk Talsma. See
// the headers of all the other individual files for details.
//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _EPHEMERIS_HXX
#define _EPHEMERIS_HXX
#include <string>
#include <simgear/ephemeris/star.hxx>
#include <simgear/ephemeris/moonpos.hxx>
#include <simgear/ephemeris/mercury.hxx>
#include <simgear/ephemeris/venus.hxx>
#include <simgear/ephemeris/mars.hxx>
#include <simgear/ephemeris/jupiter.hxx>
#include <simgear/ephemeris/saturn.hxx>
#include <simgear/ephemeris/uranus.hxx>
#include <simgear/ephemeris/neptune.hxx>
#include <simgear/ephemeris/stardata.hxx>
#include <simgear/math/SGMath.hxx>
#include <simgear/misc/sg_path.hxx>
/** Ephemeris class
*
* Written by Durk Talsma <d.talsma@direct.a2000.nl> and Curtis Olson
* <http://www.flightgear.org/~curt>
*
* Introduction
*
* The SGEphemeris class computes and stores the positions of the Sun,
* the Moon, the planets, and the brightest stars. These positions
* can then be used to accurately render the dominant visible items in
* the Earth's sky. Note, this class isn't intended for use in an
* interplanetary/interstellar/intergalactic type application. It is
* calculates everything relative to the Earth and is therefore best
* suited for Earth centric applications.
*
* The positions of the various astronomical objects are time
* dependent, so to maintain accuracy, you will need to periodically
* call the update() method. The SGTime class conveniently provides
* the two time related values you need to pass to the update()
* method.
*/
class SGEphemeris {
Star *our_sun;
MoonPos *moon;
Mercury *mercury;
Venus *venus;
Mars *mars;
Jupiter *jupiter;
Saturn *saturn;
Uranus *uranus;
Neptune *neptune;
// 9 planets, minus earth, minus pluto which we don't draw = 7
// planets[i][0] = Right Ascension
// planets[i][1] = Declination
// planets[i][2] = Magnitude
int nplanets;
SGVec3d planets[7];
SGStarData *stars;
public:
/**
* Constructor.
* This creates an instance of the SGEphemeris object. When
* calling the constructor you need to provide a path pointing to
* your star database file.
* @param path path to your star database */
SGEphemeris( const std::string &path );
/** Destructor */
~SGEphemeris( void );
/**
* Update (recalculate) the positions of all objects for the
* specified time. The update() method requires you to pass in
* the current modified Julian date, the current local sidereal
* time, and the current latitude. The update() method is designed
* to be called by the host application before every frame.
* @param mjd modified julian date
* @param lst current local sidereal time
* @param lat current latitude
*/
void update(double mjd, double lst, double lat);
/**
* @return a pointer to a Star class containing all the positional
* information for Earth's Sun.
*/
inline Star *get_sun() const { return our_sun; }
/** @return the right ascension of the Sun. */
inline double getSunRightAscension() const {
return our_sun->getRightAscension();
}
/** @return the declination of the Sun. */
inline double getSunDeclination() const {
return our_sun->getDeclination();
}
/**
* @return a pointer to a Moon class containing all the positional
* information for Earth's Moon.
*/
inline MoonPos *get_moon() const { return moon; }
/** @return the right ascension of the Moon. */
inline double getMoonRightAscension() const {
return moon->getRightAscension();
}
/** @return the declination of the Moon. */
inline double getMoonDeclination() const {
return moon->getDeclination();
}
/** @return the numbers of defined planets. */
inline int getNumPlanets() const { return nplanets; }
/**
* Returns a pointer to an array of planet data in sgdVec3
* format. (See plib.sourceforge.net for information on plib and
* the ``sg'' package.) An sgdVec3 is a 3 element double
* array. The first element is the right ascension of the planet,
* the second is the declination, and the third is the magnitude.
* @return planets array
*/
inline SGVec3d *getPlanets() { return planets; }
inline const SGVec3d *getPlanets() const { return planets; }
/** @return the numbers of defined stars. */
inline int getNumStars() const { return stars->getNumStars(); }
/**
* Returns a pointer to an array of star data in sgdVec3
* format. An The first element of the sgdVec3 is the right
* ascension of the planet, the second is the declination, and the
* third is the magnitude.
* @returns star array
*/
inline SGVec3d *getStars() { return stars->getStars(); }
inline const SGVec3d *getStars() const { return stars->getStars(); }
};
#endif // _EPHEMERIS_HXX
|