This file is indexed.

/usr/include/simgear/scene/material/matmodel.hxx is in libsimgear-dev 3.0.0-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
// matmodel.hxx -- class to handle models tied to a material property
//
// Written by David Megginson, December 2001
//
// Copyright (C) 1998 - 2003  Curtis L. Olson  - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
//
// $Id$


#ifndef _SG_MAT_MODEL_HXX
#define _SG_MAT_MODEL_HXX

#ifndef __cplusplus
# error This library requires C++
#endif

#include <simgear/compiler.h>

#include <string>      // Standard C++ string library
#include <vector>

#include <osg/ref_ptr>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Billboard>

#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/props/props.hxx>
#include <simgear/math/sg_random.h>


class SGMatModelGroup;


/**
 * A randomly-placeable object.
 *
 * SGMaterial uses this class to keep track of the model(s) and
 * parameters for a single instance of a randomly-placeable object.
 * The object can have more than one variant model (i.e. slightly
 * different shapes of trees), but they are considered equivalent
 * and interchangeable.
 */
class SGMatModel : public SGReferenced {

public:

    /**
     * The heading type for a randomly-placed object.
     */
    enum HeadingType {
        HEADING_FIXED,
        HEADING_BILLBOARD,
        HEADING_RANDOM,
        HEADING_MASK
    };

    /**
     * Get the number of variant models available for the object.
     *
     * @return The number of variant models.
     */
    int get_model_count( SGPropertyNode *prop_root );


    /**
     * Get a randomly-selected variant model for the object.
     *
     * @return A randomly select model from the variants.
     */
    osg::Node *get_random_model( SGPropertyNode *prop_root, mt *seed );


    /**
     * Get the average number of meters^2 occupied by each instance.
     *
     * @return The coverage in meters^2.
     */
    double get_coverage_m2 () const;

    /**
     * Get the visual range of the object in meters.
     *
     * @return The visual range.
     */
    double get_range_m () const;

    /**
     * Get the minimum spacing between this and any
     * other objects in m
     *
     * @return The spacing in m.
     */
    double get_spacing_m () const;
    
    
    /**
     * Get a randomized visual range
     *
     * @return a randomized visual range
     */    
    double get_randomized_range_m(mt* seed) const;    

    /**
     * Get the heading type for the object.
     *
     * @return The heading type.
     */
    HeadingType get_heading_type () const;

    virtual ~SGMatModel ();
    

protected:

    friend class SGMatModelGroup;

    SGMatModel (const SGPropertyNode * node, double range_m);

private:

    /**
     * Actually load the models.
     *
     * This class uses lazy loading so that models won't be held
     * in memory for materials that are never referenced.
     */
    void load_models( SGPropertyNode *prop_root );

    std::vector<std::string> _paths;
    mutable std::vector<osg::ref_ptr<osg::Node> > _models;
    mutable bool _models_loaded;
    double _coverage_m2;
    double _spacing_m;
    double _range_m;
    HeadingType _heading_type;
};


/**
 * A collection of related objects with the same visual range.
 *
 * Grouping objects with the same range together significantly
 * reduces the memory requirements of randomly-placed objects.
 * Each SGMaterial instance keeps a (possibly-empty) list of
 * object groups for placing randomly on the scenery.
 */
class SGMatModelGroup : public SGReferenced {

public:

    virtual ~SGMatModelGroup ();


    /**
     * Get the visual range of the object in meters.
     *
     * @return The visual range.
     */
    double get_range_m () const;


    /**
     * Get the number of objects in the group.
     *
     * @return The number of objects.
     */
    int get_object_count () const;


    /**
     * Get a specific object.
     *
     * @param index The object's index, zero-based.
     * @return The object selected.
     */
    SGMatModel * get_object (int index) const;

protected:

    friend class SGMaterial;

    SGMatModelGroup (SGPropertyNode * node);

private:

    double _range_m;
    std::vector<SGSharedPtr<SGMatModel> > _objects;
};

#endif // _SG_MAT_MODEL_HXX