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// animation.hxx - classes to manage model animation.
// Written by David Megginson, started 2002.
//
// This file is in the Public Domain, and comes with no warranty.

#ifndef _SG_MATERIALANIMATION_HXX
#define _SG_MATERIALANIMATION_HXX 1

#ifndef __cplusplus
# error This library requires C++
#endif

#include <osg/Material>
#include <osgDB/ReaderWriter>
#include "animation.hxx"

//////////////////////////////////////////////////////////////////////
// Material animation
//////////////////////////////////////////////////////////////////////

class SGMaterialAnimation : public SGAnimation {
public:
  SGMaterialAnimation(const SGPropertyNode* configNode,
                      SGPropertyNode* modelRoot,
                      const osgDB::Options* options,const std::string &path);
  virtual osg::Group* createAnimationGroup(osg::Group& parent);
  virtual void install(osg::Node& node);
  static SGPropertyNode_ptr makeEffectProperties(const SGPropertyNode* animProp);
private:
  osg::ref_ptr<osg::Material> defaultMaterial;
  osg::Vec4 defaultAmbientDiffuse;
  osgDB::FilePathList texturePathList;
};

#endif // _SG_MATERIALANIMATION_HXX