/usr/include/simgear/scene/model/SGPickAnimation.hxx is in libsimgear-dev 3.0.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | /* -*-c++-*-
*
* Copyright (C) 2013 James Turner
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#ifndef SG_SCENE_PICK_ANIMATION_HXX
#define SG_SCENE_PICK_ANIMATION_HXX
#include <simgear/scene/model/animation.hxx>
#include <simgear/misc/strutils.hxx>
// forward decls
class SGPickCallback;
class SGSceneUserData;
//////////////////////////////////////////////////////////////////////
// Pick animation
//////////////////////////////////////////////////////////////////////
class SGPickAnimation : public SGAnimation {
public:
SGPickAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot);
// override so we can treat object-name specially
virtual void apply(osg::Group& group);
void apply(osg::Node* node);
protected:
virtual osg::Group* createMainGroup(osg::Group* pr);
virtual void setupCallbacks(SGSceneUserData* ud, osg::Group* parent);
private:
class PickCallback;
class VncCallback;
string_list _proxyNames;
};
class SGKnobAnimation : public SGPickAnimation
{
public:
SGKnobAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot);
/**
* by default mouse wheel up corresponds to increment (CW)
* and mouse-wheel down corresponds to decrement (CCW).
* Since no one can agree on that, make it a global toggle.
*/
static void setAlternateMouseWheelDirection(bool aToggle);
/**
* by default mouse is dragged left-right to change knobs.
* set this to true to default to up-down. Individual knobs
* can overrider this,
*/
static void setAlternateDragAxis(bool aToggle);
/**
* Scale the drag sensitivity. This provides a global hook for
* the user to scale the senstivity of dragging according to
* personal preference.
*/
static void setDragSensitivity(double aFactor);
protected:
virtual osg::Group* createMainGroup(osg::Group* pr);
virtual void setupCallbacks(SGSceneUserData* ud, osg::Group* parent);
private:
class UpdateCallback;
SGVec3d _axis;
SGVec3d _center;
SGSharedPtr<SGExpressiond const> _animationValue;
};
class SGSliderAnimation : public SGPickAnimation
{
public:
SGSliderAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot);
protected:
virtual osg::Group* createMainGroup(osg::Group* pr);
virtual void setupCallbacks(SGSceneUserData* ud, osg::Group* parent);
private:
class UpdateCallback;
SGVec3d _axis;
SGSharedPtr<SGExpressiond const> _animationValue;
};
#endif // of SG_SCENE_PICK_ANIMATION_HXX
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