This file is indexed.

/usr/include/simgear/scene/util/SGPickCallback.hxx is in libsimgear-dev 3.0.0-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
/* -*-c++-*-
 *
 * Copyright (C) 2006-2007 Mathias Froehlich 
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA 02110-1301, USA.
 *
 */

#ifndef SG_SCENE_PICKCALLBACK_HXX
#define SG_SCENE_PICKCALLBACK_HXX

#include <osg/Vec2d>
   
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/math/SGMath.hxx>

namespace osgGA { class GUIEventAdapter; }

// Used to implement scenery interaction.
// The interface is still under development
class SGPickCallback : public SGReferenced {
public:
  enum Priority {
    PriorityGUI = 0,
    PriorityPanel = 1,
    PriorityOther = 2,
    PriorityScenery = 3
  };

  struct Info {
    SGVec3d wgs84;
    SGVec3d local;
    SGVec2d uv;
  };

  SGPickCallback(Priority priority = PriorityOther) :
    _priority(priority)
  { }

  virtual ~SGPickCallback() {}

  // TODO maybe better provide a single callback to handle all events
  virtual bool buttonPressed( int button,
                              const osgGA::GUIEventAdapter& ea,
                              const Info& info )
  { return false; }
  
  virtual void update(double dt, int keyModState)
  { }

  /**
   * @param info    Can be null if no info is available (eg. mouse not over 3d
   *                object anymore)
   */
  virtual void buttonReleased( int keyModState,
                               const osgGA::GUIEventAdapter& ea,
                               const Info* info )
  { }

  /**
   * @param info    Can be null if no info is available (eg. mouse not over 3d
   *                object anymore)
   */
  virtual void mouseMoved( const osgGA::GUIEventAdapter& ea,
                           const Info* info )
  { }

  /**
   * The mouse is not hovering anymore over the element.
   */
  virtual void mouseLeave(const osg::Vec2d& windowPos)
  { }

  virtual bool hover( const osg::Vec2d& windowPos,
                      const Info& info )
  {  return false; }

  virtual Priority getPriority() const
  { return _priority; }
  
  /**
   * retrieve the name of the cursor to user when hovering this pickable
   * object. Mapping is undefined, since SimGear doesn't know about cursors.
   */
  virtual std::string getCursor() const
  { return std::string(); }

  /**
   * Whether the uv coordinates of the picking action should be calculated upon
   * an intersection.
   */
  virtual bool needsUV() const
  { return false; }

private:
  Priority _priority;
};

struct SGSceneryPick {
  SGPickCallback::Info info;
  SGSharedPtr<SGPickCallback> callback;
};

#endif