/usr/include/simgear/scene/util/SGSceneFeatures.hxx is in libsimgear-dev 3.0.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | /* -*-c++-*-
*
* Copyright (C) 2006-2007 Mathias Froehlich
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#ifndef SG_SCENE_FEATURES_HXX
#define SG_SCENE_FEATURES_HXX
#include <simgear/structure/SGReferenced.hxx>
namespace osg { class Texture; }
class SGSceneFeatures : public SGReferenced {
public:
static SGSceneFeatures* instance();
enum TextureCompression {
DoNotUseCompression,
UseARBCompression,
UseDXT1Compression,
UseDXT3Compression,
UseDXT5Compression
};
void setTextureCompression(TextureCompression textureCompression)
{ _textureCompression = textureCompression; }
TextureCompression getTextureCompression() const
{ return _textureCompression; }
void setTextureCompression(osg::Texture* texture) const;
void setEnablePointSpriteLights(bool enable)
{ _pointSpriteLights = enable; }
bool getEnablePointSpriteLights() const
{
return _pointSpriteLights;
}
bool getEnablePointSpriteLights(unsigned contextId) const
{
if (!_pointSpriteLights)
return false;
return getHavePointSprites(contextId);
}
void setEnableDistanceAttenuationLights(bool enable)
{ _distanceAttenuationLights = enable; }
bool getEnableDistanceAttenuationLights(unsigned contextId) const
{
if (!_distanceAttenuationLights)
return false;
return getHavePointParameters(contextId);
}
void setEnableShaderLights(bool enable)
{ _shaderLights = enable; }
bool getEnableShaderLights(unsigned contextId) const
{
if (!_shaderLights)
return false;
return getHaveShaderPrograms(contextId);
}
void setTextureFilter(int max)
{ _textureFilter = max; }
int getTextureFilter() const
{ return _textureFilter; }
protected:
bool getHavePointSprites(unsigned contextId) const;
bool getHaveFragmentPrograms(unsigned contextId) const;
bool getHaveVertexPrograms(unsigned contextId) const;
bool getHaveShaderPrograms(unsigned contextId) const;
bool getHavePointParameters(unsigned contextId) const;
private:
SGSceneFeatures();
SGSceneFeatures(const SGSceneFeatures&);
SGSceneFeatures& operator=(const SGSceneFeatures&);
TextureCompression _textureCompression;
bool _shaderLights;
bool _pointSpriteLights;
bool _distanceAttenuationLights;
int _textureFilter;
};
#endif
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