/usr/include/simgear/scene/util/SGSceneUserData.hxx is in libsimgear-dev 3.0.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | /* -*-c++-*-
*
* Copyright (C) 2006-2007 Mathias Froehlich
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#ifndef SG_SCENE_USERDATA_HXX
#define SG_SCENE_USERDATA_HXX
#include <vector>
#include <osg/Node>
#include <osg/Object>
#include <simgear/bvh/BVHNode.hxx>
#include "SGPickCallback.hxx"
class SGSceneUserData : public osg::Object {
public:
META_Object(simgear, SGSceneUserData);
SGSceneUserData() {}
SGSceneUserData(const SGSceneUserData& rhs,
const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY)
: osg::Object(rhs,copyOp),
_bvhNode(rhs._bvhNode), _velocity(rhs._velocity),
_pickCallbacks(rhs._pickCallbacks)
{
}
static SGSceneUserData* getSceneUserData(osg::Node* node);
static const SGSceneUserData* getSceneUserData(const osg::Node* node);
static SGSceneUserData* getOrCreateSceneUserData(osg::Node* node);
/// Access to the pick callbacks of a node.
unsigned getNumPickCallbacks() const;
SGPickCallback* getPickCallback(unsigned i) const;
void setPickCallback(SGPickCallback* pickCallback);
void addPickCallback(SGPickCallback* pickCallback);
const simgear::BVHNode* getBVHNode() const
{ return _bvhNode; }
simgear::BVHNode* getBVHNode()
{ return _bvhNode; }
void setBVHNode(simgear::BVHNode* bvhNode)
{ _bvhNode = bvhNode; }
struct Velocity : public SGReferenced {
Velocity() :
linear(SGVec3d::zeros()),
angular(SGVec3d::zeros()),
referenceTime(0),
id(simgear::BVHNode::getNewId())
{}
SGVec3d linear;
SGVec3d angular;
double referenceTime;
simgear::BVHNode::Id id;
};
const Velocity* getVelocity() const
{ return _velocity; }
Velocity* getOrCreateVelocity()
{ if (!_velocity) _velocity = new Velocity; return _velocity; }
void setVelocity(Velocity* velocity)
{ _velocity = velocity; }
private:
// If this node has a collision tree attached, it is stored here
SGSharedPtr<simgear::BVHNode> _bvhNode;
// Velocity in the childs local coordinate system
SGSharedPtr<Velocity> _velocity;
/// Scene interaction callbacks
std::vector<SGSharedPtr<SGPickCallback> > _pickCallbacks;
};
#endif
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