This file is indexed.

/usr/include/sipxtapi/os/OsSocket.h is in libsipxtapi-dev 3.3.0~test17-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
//
// Copyright (C) 2004-2006 SIPfoundry Inc.
// Licensed by SIPfoundry under the LGPL license.
//
// Copyright (C) 2004-2006 Pingtel Corp.  All rights reserved.
// Licensed to SIPfoundry under a Contributor Agreement.
//
// $$
///////////////////////////////////////////////////////////////////////////////


#ifndef _OsSocket_h_
#define _OsSocket_h_

// SYSTEM INCLUDES
#if defined(__pingtel_on_posix__)
// To get "struct sockaddr_in".
#include <sys/socket.h>
#include <netinet/in.h>
#endif
#include <stdarg.h>

// APPLICATION INCLUDES
#include "os/OsDefs.h"
#include "utl/UtlContainableAtomic.h"
#include "utl/UtlString.h"
#include "os/OsBSem.h"
#include "os/OsAtomics.h"


// DEFINES
#define MAX_IP_ADDRESSES 32
#define MAX_ADAPTER_NAME_LENGTH 256

//: constant indentifier indicating the maximum number of IP addresses on this host.
#define OS_INVALID_SOCKET_DESCRIPTOR (-1)

#if defined(_WIN32)
#   include <os/wnt/getWindowsDNSServers.h>
#   include "os/wnt/WindowsAdapterInfo.h"
#  define OsSocketGetERRNO() (WSAGetLastError())
#  define OS_INVALID_INET_ADDRESS INADDR_NONE // 0xffffffff

#elif defined(_VXWORKS)
#  include <os/Vxw/OsAdapterInfoVxw.h>
#  define OsSocketGetERRNO() (errno)
#  define OS_INVALID_INET_ADDRESS 0xffffffff

#elif defined(__pingtel_on_posix__)
#  include "os/linux/AdapterInfo.h"
#  define OsSocketGetERRNO() (errno)
#  define OS_INVALID_INET_ADDRESS 0xffffffff

#else
#  error Unsupported target platform.
#endif

// MACROS
// EXTERNAL FUNCTIONS

//used to access BindAddress from "C" code
extern "C" unsigned long osSocketGetDefaultBindAddress();

// EXTERNAL VARIABLES
// CONSTANTS
// STRUCTS

// TYPEDEFS
// ENUMS
// FORWARD DECLARATIONS

//: Abstract Socket class
// This class encapsulates the Berkley socket in an object oriented,
// platform independent way.  The intention is also to be independent of
// the protocol over IP as much as is possible.  This should enable
// generic message transport with minimal knowledge of the underlying
// protocol.

class OsSocket : public UtlContainableAtomic
{
/* //////////////////////////// PUBLIC //////////////////////////////////// */
public:

   static UtlBoolean socketInitialized;

   /// Determine whether or not the values in a containable are comparable.
   virtual UtlContainableType getContainableType() const;
   /**<
    * This returns a unique type for UtlString
    */

   typedef enum 
   {
      UNKNOWN    = -1,
      TCP        = 0,
      UDP        = 1,
      MULTICAST  = 2,
      SSL_SOCKET = 3,
      CUSTOM     = 4
   } IpProtocolSocketType ;
   //: Protocol Types
   
/* ============================ CREATORS ================================== */
   OsSocket();
     //:Default constructor

   virtual
   ~OsSocket();
     //:Destructor

/* ============================ MANIPULATORS ============================== */

   static UtlBoolean socketInit();
   static unsigned long initDefaultAdapterID(UtlString &adapter_id);


   virtual int write(const char* buffer,
                     int bufferLength,
                     const char* ipAddress,
                     int port)
   {
        // default implementation ignores ipAddress and port
        return write(buffer, bufferLength);
   }                                       
                                        
   virtual int write(const char* buffer, int bufferLength);
   //:Blocking write to the socket
   // Write the characters in the given buffer to the socket.
   // This method will block until all of the bytes are written.
   //!param: buffer - The bytes to be written to the socket.
   //!param: bufferLength - The number of bytes contained in buffer.
   //!returns: The number of bytes actually written to the socket.
   //!returns: <br>Note: This does not necessarily mean that the bytes were
   //!returns: actually received on the other end.

   virtual int write(const char* buffer, int bufferLength, long waitMilliseconds);
   //:Non-blocking or limited blocking write to socket
   // Same as blocking version except that this write will block
   // for no more than the specified length of time.
   //!param: waitMilliseconds - The maximum number of milliseconds to block. This may be set to zero, in which case it does not block.

   virtual int read(char* buffer, int bufferLength);
   //:Blocking read from the socket
   // Read bytes into the buffer from the socket up to a maximum of
   // bufferLength bytes.  This method will block until there is
   // something to read from the socket.
   //!param: buffer - Place to put bytes read from the socket.
   //!param: bufferLength - The maximum number of bytes buffer will hold.
   //!returns: The number of bytes actually read.

   virtual int read(char* buffer, int bufferLength,
       UtlString* ipAddress, int* port);
   //:Blocking read from the socket
   // Read bytes into the buffer from the socket up to a maximum of
   // bufferLength bytes.  This method will block until there is
   // something to read from the socket.
   //!param: buffer - Place to put bytes read from the socket.
   //!param: bufferLength - The maximum number of bytes buffer will hold.
   //!param: ipAddress - The address of the socket that sent the bytes read.
   //!param: port - The port of the socket that sent the bytes read.
   //!returns: The number of bytes actually read.

   virtual int read(char* buffer, int bufferLength,
       struct in_addr* ipAddress, int* port);
   //:Blocking read from the socket
   // Read bytes into the buffer from the socket up to a maximum of
   // bufferLength bytes.  This method will block until there is
   // something to read from the socket.
   //!param: buffer - Place to put bytes read from the socket.
   //!param: bufferLength - The maximum number of bytes buffer will hold.
   //!param: ipAddress - The address of the socket that sent the bytes read.
   //!param: port - The port of the socket that sent the bytes read.
   //!returns: The number of bytes actually read.

   virtual int read(char* buffer, int bufferLength, long waitMilliseconds);
   //: Non-blocking or limited blocking read from socket
   // Same as blocking version except that this read will block
   // for no more than the specified length of time.
   //!param: waitMilliseconds - The maximum number of milliseconds to block. This may be set to zero in which case it does not block.

   virtual void close();
   //: Closes the socket

   virtual void makeNonblocking();
   virtual void makeBlocking();
   //: Make the connect and all subsequent operations blocking
   // By default the sockets are blocking.

   static void setDefaultBindAddress(const unsigned long bind_address);
   //set the default ipaddress the phone should bind to

/* ============================ ACCESSORS ================================= */

   virtual OsSocket::IpProtocolSocketType getIpProtocol() const = 0;
   //:Return the protocol type of this socket

   /// return the string representation of the SocketProtocolType 
   static const char* ipProtocolString(OsSocket::IpProtocolSocketType);
   
   virtual UtlBoolean reconnect() = 0;
   //:Set up the connection again, assuming the connection failed

   virtual int getSocketDescriptor() const;
   //:Return the socket descriptor
   // Warning: Use of this method risks the creation of platform-dependent
   // code.


   static void getDomainName(UtlString &domain_name);
        //gets static member m_DomainName

   static unsigned long getDefaultBindAddress();
   // get default ip address in network byte order

   static void getHostName(UtlString* hostName);
   //:Get this host's name
   // Gets the host name independent of a socket.

   static void getHostIp(UtlString* hostAddress);
   //:Get this host's IP address

//   virtual void getLocalHostName(UtlString* localHostName) const;
   //:Return this host's name
   // Returns a string containing the name of the host on which this socket
   // resides.  This may be the local name, a fully qualified domain name or
   // anything in between. This name may vary on the same host if it is
   // multi-homed, depending upon which NIC the Socket is associated with.

   virtual void getLocalHostIp(UtlString* localHostAddress) const;
   //:Return this host's ip address
   // Returns the ip address for this host on which this socket is communicating
   // On multi-homed machines, this is the address to the NIC over which the
   // socket communicates. The format is of the form: xx.x.xxx.x
   
   virtual const UtlString& getLocalIp() const;
   //:Return this socket's Local Ip Address
   
   virtual void setLocalIp(const UtlString& localIp) { mLocalIp = localIp; }
   
   virtual int getLocalHostPort() const;
   //:Return the local port number
   // Returns the port to which this socket is bound on this host.

   virtual void getRemoteHostName(UtlString* remoteHostName) const;
   //:Return remote host name
   // Returns a string containing the name of the host on which the socket
   // on the other end of this socket is bound. This may be the local
   // name, a fully qualified domain name or anything in between.


   virtual void getRemoteHostIp(struct in_addr* remoteHostAddress,
                        int* remotePort = NULL);
   //:Return remote host ip address
   // Returns the ip address for the host on which the socket on the
   // other end of this socket is bound.

   virtual void getRemoteHostIp(UtlString* remoteHostAddress,
                        int* remotePort = NULL);
   //:Return remote host ip address
   // Returns the ip address for the host on which the socket on the
   // other end of this socket is bound. The format is of the form:
   // xx.x.xxx.x

   virtual int getRemoteHostPort() const;
   //:Return the remote port number
   // Returns the port to which the socket on the other end of this socket
   // is bound.

/* ============================ INQUIRY =================================== */

   virtual UtlBoolean isOk() const;
   //:Returns TRUE if this socket's descriptor is not the invalid descriptor

   virtual UtlBoolean isConnected() const;
   //:Returns TRUE if this socket is connected

   virtual UtlBoolean isReadyToReadEx(long waitMilliseconds, UtlBoolean &rSocketError) const;
   //:Poll if there are bytes to read
   // Returns TRUE if socket is read to read.
   // Returns FALSE if wait expires or socket error.
   // rSocketError returns TRUE is socket error occurred.

   virtual UtlBoolean isReadyToRead(long waitMilliseconds = 0) const;
   //:Poll if there are bytes to read
   // Returns TRUE if socket is ready to read.
   // Returns FALSE if wait expires or socket error.

   virtual UtlBoolean isReadyToWrite(long waitMilliseconds = 0) const;
   //:Poll if socket is able to write without blocking

   static UtlBoolean isIp4Address(const char* address);
   //:Is the address a dotted IP4 address
   // (i.e., nnn.nnn.nnn.nnn where 0 <= nnn <= 255)

   static UtlBoolean isMcastAddr(const char* ipAddress);
   //:Is the given dotted IP4 address a multicast address

   static UtlBoolean isLocalHost(const char* hostAddress);
   //:Is the given host name this host

   static UtlBoolean isSameHost(const char* host1, const char* host2);
   //:Are these two host names/addresses equivalent

   static UtlBoolean getHostIpByName(const char* hostName, UtlString* hostAddress);
   //:Look up IP address for host name

   static void inet_ntoa_pt(struct in_addr input_address, UtlString& output_address);
   //:Convert in_addr input_address to dot ip address to avoid memory leak

   static UtlBoolean isFramed(IpProtocolSocketType type);
   //:Returns TRUE if the given IpProtocolSocketType is a framed message protocol
   // (that is, every read returns exactly one message), and so the Content-Length
   // header may be omitted.

/* //////////////////////////// PROTECTED ///////////////////////////////// */
protected:
   static const UtlContainableType TYPE;    ///< Class type used for runtime checking 
   static OsBSem mInitializeSem;
   OsAtomicLightInt socketDescriptor;

   int localHostPort;
   int remoteHostPort;
   UtlString mLocalIp;
   UtlString localHostName;
   UtlString remoteHostName;
   UtlString mRemoteIpAddress;
   UtlBoolean mIsConnected;

/* //////////////////////////// PRIVATE /////////////////////////////////// */
private:
   static unsigned long m_DefaultBindAddress;
        //default ip address the phone should bind to. May be IPADDR_ANY

        static UtlString m_DomainName;
        //domain name for host machine

   OsSocket& operator=(const OsSocket& rhs);
     //:Disable assignment operator

   OsSocket(const OsSocket& rOsSocket);
     //:Disable copy constructor

   static UtlBoolean hasDefaultDnsDomain();
     //:Returns TRUE if this host has a default DNS domain
};

/* ============================ INLINE METHODS ============================ */

#endif  // _OsSocket_h_