This file is indexed.

/usr/include/SndObj/Table.h is in libsndobj-dev 2.6.6.1-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
 
////////////////////////////////////////////////////////////////////////
// This file is part of the SndObj library
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 
//
// Copyright (c)Victor Lazzarini, 1997-2004
// See License.txt for a disclaimer of all warranties
// and licensing information

//************************************************************//
//  Table.h: interface of the table abstract base class       //
//                                                            //
//                                                            //
//                                                            //
//************************************************************//
#ifndef _TABLE_H 
#define _TABLE_H
#include <math.h>
const double TWOPI = 8.*atan(1.);
class Table {
  
 protected:

  long  m_L;         // size;
  float* m_table;    // table
  int   m_error;     // error code
  void ZeroTable () 
    {
      int i;
      for(i=0;i<m_L;i++) m_table[i]=0.f;
    }

 
 public:

  long GetLen() { return m_L; }
  float* GetTable(){ return m_table; }
  float Lookup(int pos){
    return m_table[pos%m_L];
  }

  virtual ~Table(){};
  virtual char* ErrorMessage() = 0;
  virtual short MakeTable() = 0; 
 
         
};
 
#endif