/usr/include/grf3d.h is in libstarlink-ast-dev 7.3.3+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | #if !defined( GRF3D_INCLUDED ) /* Include this file only once */
#define GRF3D_INCLUDED
/*
*+
* Name:
* grf3d.h
* Type:
* C include file.
* Purpose:
* Define the interface to the grf3d module
* Invocation:
* #include "grf3d.h"
* Description:
* This include file defines the interface to the grf3d module and
* provides the type definitions, function prototypes and macros, etc.
* needed to use this module.
* Inheritance:
* The grf3d module is not a class and does not inherit.
* Copyright:
* Copyright (C) 2007 Science & Technology Facilities Council.
* All Rights Reserved.
* Licence:
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public Licence as
* published by the Free Software Foundation; either version 2 of
* the Licence, or (at your option) any later version.
*
* This program is distributed in the hope that it will be
* useful,but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public Licence for more details.
*
* You should have received a copy of the GNU General Public Licence
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street,Fifth Floor, Boston, MA
* 02110-1301, USA
* Authors:
* DSB: David S. Berry (JACH - UCLan)
* History:
* 20-JUN-2007 (DSB):
* Original version.
*-
*/
/* Include the 2D grf header file in order to inherit the GRF__ macros. */
#include "grf.h"
/* Function prototypes. */
/* ==================== */
int astG3DAttr( int, double, double *, int );
int astG3DCap( int, int );
int astG3DFlush( void );
int astG3DLine( int, float *, float *, float * );
int astG3DMark( int, float *, float *, float *, int, float[3] );
int astG3DQch( float * );
int astG3DText( const char *, float[3], const char *, float[3], float[3] );
int astG3DTxExt( const char *, float[3], const char *, float[3], float[3], float *, float *, float *, float[3] );
#endif
|