/usr/share/ada/adainclude/texttools/userio.adb is in libtexttools3-dev 2.1.0-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-- USER IO (package body) --
-- --
-- Part of TextTools --
-- Designed and Programmed by Ken O. Burtch --
-- --
------------------------------------------------------------------------------
-- --
-- Copyright (C) 1999-2007 Ken O. Burtch --
-- --
-- This is free software; you can redistribute it and/or modify it under --
-- terms of the GNU General Public License as published by the Free Soft- --
-- ware Foundation; either version 2, or (at your option) any later ver- --
-- sion. This is distributed in the hope that it will be useful, but WITH- --
-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
-- for more details. You should have received a copy of the GNU General --
-- Public License distributed with this; see file COPYING. If not, write --
-- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, --
-- MA 02111-1307, USA. --
-- --
-- As a special exception, if other files instantiate generics from this --
-- unit, or you link this unit with other files to produce an executable, --
-- this unit does not by itself cause the resulting executable to be --
-- covered by the GNU General Public License. This exception does not --
-- however invalidate any other reasons why the executable file might be --
-- covered by the GNU Public License. --
-- --
-- This is maintained at http://www.pegasoft.ca/tt.html --
-- --
------------------------------------------------------------------------------
with Ada.Strings;
with Ada.Numerics.Elementary_Functions;
with Ada.Containers.Indefinite_Vectors;
with Ada.Containers.Ordered_Sets;
with Ada.Calendar; use Ada.Calendar;
with Ada.Calendar.Formatting;
with Strings; use Strings;
with Ada.Directories;
with Ada.Strings.Fixed;
package body userio is
PackageRunning : boolean := false;
---> Global variables
--
-- Background Colour
BackgroundIsBlue : boolean;
-- Font Characteristics
SystemFontName : constant String := "System Font"; -- fake for text screen
SystemFontSize : constant natural := 12;
-- Pen Characteristics
CurrentStyle : ATextStyle; -- last text style selected
CurrentColour : APenColourName; -- last text colour (unused)
CurrentPenColour : APenColourName; -- last pen colour selected
CurrentAngle : float; -- last pen angle (turtle graphics)
CurrentSize : Points; -- last pen size
ErrorLine : integer; -- y coordinate for next error message
SpoolCounter : natural; -- number of times WaitToReval called
--> Macro variables
MacroFile : constant APathName := "$SYS/macro_file";
-- macro file path
Macros : StrList.Vector; -- contents of macro file:
-- the key + string to equate
AreMacros : boolean; -- true if macro file was loaded
MacroInProgress : boolean; -- true if "do macro" key pressed
IdleJobsDone : boolean; -- true if IdleUserIO jobs incomplete
---> Sound Support
SoundFlag : constant APathName := "$SYS/play_sound" ;
HasSounds : boolean;
---> C routines to support Curses library
Colour_Flag : integer;
pragma Import( C, Colour_Flag, "colour_flag" );
-- colour : integer; -- 0 if monochrome
-- pragma Import( C, colour, "colour" );
lines : integer; -- # lines
pragma Import( C, lines, "lines" );
cols : integer; -- # columns
pragma Import( C, cols, "cols" );
C_hasmouse : integer; -- GPM mouse if 1
pragma Import( C, C_hasmouse, "C_hasmouse" );
C_mousebutton : integer;
pragma Import( C, C_mousebutton, "C_mousebutton" );
C_mousex : integer;
pragma Import( C, C_mousex, "C_mousex" );
C_mousey : integer;
pragma Import( C, C_mousey, "C_mousey" );
procedure StartupCurses;
pragma Import( C, StartupCurses, "StartupCurses" );
procedure ShutdownCurses;
pragma Import( C, ShutdownCurses, "ShutdownCurses" );
procedure ResetCurses;
pragma Import( C, ResetCurses, "ResetCurses" );
--procedure Cls;
--pragma Import( C, Cls, "Cls" ); -- Curses move/clrtobot
--procedure FlushKeys; -- Curses' flushinp
--pragma Import( C, FlushKeys, "FlushKeys" );
function CGetXY return long_integer; -- Curses' getyx
pragma Import( C, CGetXY, "CGetXY" );
function CGetKey return integer; -- Curses' getch (cbreak)
pragma Import( C, CGetKey, "CGetKey");
function CKeypress return integer; -- Curses' getch (nodelay)
pragma Import( C, CKeypress, "CKeypress");
function CKeyDelay return integer; -- halfdelay
pragma Import( C, CKeyDelay, "CKeyDelay" );
-- procedure DrawChar( ch : character ); -- Curses' echoch
-- pragma Import( C, DrawChar, "DrawChar");
procedure SpoolChar( ch : character ); -- Curses' addch
pragma Import( C, SpoolChar, "SpoolChar" );
procedure CSpoolRect( left, top, right, bottom : integer;
ch : character );
pragma Import( C, CSpoolRect, "CSpoolRect" );
type SpecialChar is ( upperleft, lowerleft, upperright, lowerright,
hline, vline );
procedure SpoolSpecial( s : specialChar ); -- line graphics
pragma Import( C, SpoolSpecial, "SpoolSpecial" );
procedure CANSIColour( i : integer );
pragma Import( C, CANSIColour, "CANSIColour" );
procedure Refresh; -- Curses' refresh
pragma Import( C, Refresh, "Refresh" );
procedure CMoveTo( x, y : integer ); -- Curses' move
pragma Import( C, CMoveTo, "CMoveTo" );
function CGetChar( x, y : integer ) return character; -- Curses' mvinch
pragma Import( C, CGetChar, "CGetChar" );
procedure CTextStyle( bold, so, under : character );
pragma Import( C, CTextStyle, "CTextStyle" ); -- Curses' attron/off
procedure CBeep;
pragma Import( C, CBeep, "CBeep" ); -- beep terminal
procedure SetColour( cmode : integer );
pragma Import( C, SetColour, "SetColour" );
---> Basic Terminal Control
procedure GetDisplayInfo( info : in out ADisplayInfoRec ) is
-- Return general info about the display device
MaxX, MaxY : integer;
begin
-- C routines expect no wider than 180
-- enforce a reasonable value for lines
MaxX := cols;
MaxY := lines;
if cols > 180 then
MaxX := 180;
end if;
if lines > 180 then
MaxY := 180;
end if;
-- assume standard monochrome text terminal
info.Fields := 8; -- number of valid fields (excluding itself)
info.TextBased := true; -- is text terminal
info.H_Res := MaxX; -- 80 columns
info.V_Res := MaxY; -- 23 rows (24th for status bar on Wyse)
if Colour_Flag > 0 then
info.C_Res := 1; -- has (ANSI) colour
else
info.C_Res := 0; -- no colour
end if;
info.P_Len := 0; -- no palette
info.D_Buf := 1; -- 1 buffer
info.S_Res := 0; -- no sound (besides beep)
if IsLocal and NotEmpty ("$SYS/beeps_file.zoo") then
info.Y_Res := 1; -- no sound [channels]
else
info.Y_Res := 0; -- no sound [channels]
end if;
end GetDisplayInfo;
procedure GetInputInfo( info : in out AnInputInfoRec ) is
-- Return general info about the input devices
begin
info.Fields := 4; -- number of valid fields (excl. itself)
info.HasKeyboard := true; -- has a keyboard
info.HasDirection := false; -- no directional device (eg. joystick)
info.HasVelocity := false; -- no direction device => no velocity
info.HasLocator := C_hasmouse=1; -- locator device (eg. mouse)
end GetInputInfo;
---> Pen Attributes
--
-- Name2RGB - convert a colour name to it's RGB components
-- RGB2Name - convert RGB components to their colour name
procedure Name2RGB( colour : APenColourName; redC, greenC, blueC :
in out ARGBComponent ) is
-- utility procedure to change from name to RGB
begin
-- for a terminal, fake reasonable values
redC := 100.0; -- default white
blueC := 100.0;
greenC := 100.0;
case Colour is
when ScrollBack => redC := 50.0; blueC := 50.0; greenC := 50.0;
when ScrollThumb => null;
when ThermBack => redC := 50.0; blueC := 50.0; greenC := 50.0;
when ThermFore => null;
when Red => greenC := 0.0; blueC := 0.0;
when Purple => greenC := 0.0;
when Green => redC := 0.0; blueC := 0.0;
when Blue => redC := 0.0; greenC := 0.0;
when Yellow => blueC := 0.0;
when Black => redC := 0.0; blueC := 0.0; greenC := 0.0;
when others => null;
end case;
end Name2RGB;
procedure RGB2Name( redC, greenC, blueC : ARGBComponent; colour :
in out APenColourName ) is
-- utility procedure to change from RGB to name
begin
if redC > 50.0 then
Colour := red;
if greenC > 50.0 and then blueC > 50.0 then
Colour := white;
elsif GreenC > 50.0 then
Colour := yellow;
elsif BlueC > 50.0 then
Colour := purple;
end if;
else
Colour := black;
if greenC > 50.0 and then blueC > 50.0 then
Colour := green;
elsif greenC > 50.0 then
Colour := green;
elsif blueC > 50.0 then
Colour := blue;
end if;
end if;
end RGB2Name;
procedure SetPenColour( name : APenColourName ) is
-- Set the current pen colour by colour name
begin
-- CTextStyle can override colour, so we always send the ASCII seq
CurrentPenColour := Name;
if Colour_Flag > 0 then
case name is
when none => CANSIColour( 0 );
when outline => CANSIColour( 7 );
when scrollBack => CANSIColour( 10 );
when scrollThumb => CANSIColour( 12 );
when thermBack => CANSIColour( 11 );
when thermFore => CANSIColour( 9 );
when White => CANSIColour( 7 );
when Red => CANSIColour( 1 );
when Purple => CANSIColour( 5 );
when Green => CANSIColour( 2 );
when Blue => CANSIColour( 4 );
when Yellow => CANSIColour( 3 );
when Black => CANSIColour( 0 );
end case;
end if;
end SetPenColour;
procedure SetPenColour( redC, greenC, blueC : ARGBComponent ) is
-- Select the current pen colour by RGB values
PenColour : APenColourName := none;
begin
-- for a terminal, equate to reasonable colour name
RGB2Name( redC, greenC, blueC, PenColour );
if PenColour /= CurrentPenColour then
SetPenColour( PenColour );
end if;
end SetPenColour;
procedure SetPenColour( colour : APaletteColour ) is
-- Select the current pen colour from the palette (no effect here)
begin
null;
end SetPenColour;
procedure SetPaletteColour( colour : APaletteColour; name : APenColourName ) is
-- Set a palette colour by colour name (no palette = no effect)
begin
null;
end SetPaletteColour;
procedure SetPaletteColour( colour : APaletteColour; redC, greenC, blueC
: ARGBComponent ) is
-- Set a palette colour by RGB (no palette = no effect)
begin
null;
end SetPaletteColour;
procedure GetPaletteColour( colour : APaletteColour; redC, greenC, blueC
: in out ARGBComponent ) is
-- Get a palette colour's RGB (no palette = no effect)
begin
null;
end GetPaletteColour;
function GetPaletteColour( colour : APaletteColour ) return APenColourName is
pragma Unreferenced (Colour);
-- Get a palette colour's RGB (no palette - just returns white)
begin
return White;
end GetPaletteColour;
function FindPaletteColour( redC, greenC, blueC : ARGBComponent )
return APaletteColour is
pragma Unreferenced (RedC, GreenC, BlueC);
-- search for the closest palette colour (meaningless)
begin
return 0;
end FindPaletteColour;
procedure GetPenColour( redC, greenC, blueC : in out ARGBComponent ) is
-- Return the current pen colour (as RGB components)
begin
NoError;
Name2RGB( CurrentPenColour, redC, greenC, blueC );
end GetPenColour;
function GetPenColour return APenColourName is
-- Return the current pen colour (as a name)
begin
NoError;
return CurrentPenColour;
end GetPenColour;
function GetPenColour return APaletteColour is
-- Return the current pen colour as a palette entry (no effect)
begin
NoError;
return 0;
end GetPenColour;
function GetPenColour( colour : APaletteColour ) return APenColourName is
pragma Unreferenced (Colour);
-- Return a palette colour as a name (no palette - just return white)
begin
NoError;
return White;
end GetPenColour;
-- procedure GetPenColour( colour : APaletteColour; redC, greenC, blueC
-- : in out ARGBComponent ) is
-- pragma Unreferenced (Colour, Redc, Greenc, Bluec);
-- -- Return a palette colour as RGB (no palette = no effect)
-- begin
-- Error( TT_NotYetWritten );
-- end GetPenColour;
procedure GetPenPos( x, y : out integer ) is
temp : long_integer;
begin
NoError;
temp := CGetXY;
x := integer( temp mod 256 );
y := integer( temp / 256 );
end GetPenPos;
procedure SetPenSize( p : points ) is
begin
NoError;
CurrentSize := p;
end SetPenSize;
function GetPenSize return points is
begin
NoError;
return CurrentSize;
end GetPenSize;
procedure GetPixel( x, y : integer; redC, greenC, blueC:out ARGBComponent ) is
ch : character;
begin
ch := CGetChar( x, y );
-- No inverse function to get draw char yet
if ch = ' ' then
redC := 0.0;
greenC := 0.0;
blueC := 0.0;
else
redC := 100.0;
greenC := 100.0;
blueC := 100.0;
end if;
end GetPixel;
-- Turtle Graphics
procedure SetPenAngle( angle : float ) is
begin
CurrentAngle := float( integer(angle) mod 360 ); --rounding error
end SetPenAngle;
procedure ChangePenAngle( degrees : float ) is
begin
CurrentAngle := float(integer(CurrentAngle + degrees) mod 360); --rounding error
end ChangePenAngle;
function GetPenAngle return float is
begin
return CurrentAngle;
end GetPenAngle;
procedure DrawForward( dist : float ) is
use Ada.Numerics.Elementary_Functions;
OldX, OldY, NewX, NewY : integer;
begin
GetPenPos( OldX, OldY );
NewX := OldX + Integer( Cos( CurrentAngle * (Ada.Numerics.Pi / 180.0)) * dist );
NewY := OldY + Integer( Sin( CurrentAngle * (Ada.Numerics.Pi / 180.0)) * dist );
DrawLine( OldX, OldY, NewX, NewY );
end DrawForward;
procedure MoveForward( dist : float ) is
use Ada.Numerics.Elementary_Functions;
OldX, OldY, NewX, NewY : integer;
begin
GetPenPos( OldX, OldY );
NewX := OldX + Integer( Cos( CurrentAngle * (Ada.Numerics.Pi / 180.0)) * dist );
NewY := OldY + Integer( Sin( CurrentAngle * (Ada.Numerics.Pi / 180.0)) * dist );
MoveToGlobal( NewX, NewY );
end MoveForward;
---> Text Attributes
procedure SetTextStyle( style : ATextStyle ) is
-- Change the current text style
begin
if CurrentStyle = Input and Colour_Flag > 0 then
SetPenColour( CurrentColour ); -- kludge: input changes colour
end if;
case style is
when Normal =>
CTextStyle( 'n', 'n', 'n');
when Bold =>
CTextStyle( 'y', 'n', 'n');
when Italic =>
CTextStyle( 'n', 'n', 'y');
when Underline =>
CTextStyle( 'n', 'n', 'y');
when BoldItalic =>
CTextStyle( 'y', 'n', 'n');
when BoldUnderline =>
CTextStyle( 'y', 'n', 'y');
when ItalicUnderline =>
CTextStyle( 'n', 'n', 'y');
when BoldItalicUnderline =>
CTextStyle( 'y', 'y', 'y');
when Success =>
CTextStyle( 'y', 'n', 'n');
when Failure =>
CTextStyle( 'n', 'y', 'n');
when Warning =>
if Colour_Flag > 0 then
CTextStyle( 'y', 'n', 'n');
SetPenColour( yellow );
else
CTextStyle( 'y', 'n', 'n');
end if;
when Status =>
CTextStyle( 'n', 'n', 'n');
when Citation =>
CTextStyle( 'n', 'n', 'n');
when SectionHeading =>
CTextStyle( 'n', 'y', 'n');
when Heading =>
if Colour_Flag > 0 then
CTextStyle( 'n', 'n', 'y');
SetPenColour( yellow );
else
CTextStyle( 'n', 'n', 'y');
end if;
when SubHeading =>
CTextStyle( 'y', 'n', 'n');
when Title =>
CTextStyle( 'y', 'n', 'n');
when Emphasis =>
CTextStyle( 'y', 'n', 'n');
when Marquee =>
if Colour_Flag > 0 then
CTextStyle( 'y', 'n', 'y');
SetPenColour( red );
else
CTextStyle( 'y', 'y', 'y');
end if;
when HeadLine =>
CTextStyle( 'y', 'y', 'y');
when FinePrint =>
CTextStyle( 'n', 'n', 'n');
when DefinedTerm =>
CTextStyle( 'n', 'n', 'y');
when Input =>
if Colour_Flag > 0 then
CTextStyle( 'n', 'n', 'n' );
SetPenColour( white );
CANSIColour( 8 ); -- background colour
else
CTextStyle( 'n', 'y', 'n');
end if;
when Footnote =>
CTextStyle( 'n', 'n', 'n');
when ToAddress =>
CTextStyle( 'n', 'n', 'n');
when FromAddress =>
CTextStyle( 'n', 'n', 'n');
when SubScript =>
CTextStyle( 'n', 'n', 'n');
when SuperScript =>
CTextStyle( 'n', 'n', 'n');
CTextStyle( 'n', 'n', 'n');
end case;
CurrentStyle := style;
end SetTextStyle;
function GetTextStyle return ATextStyle is
-- Get the current text style
begin
return CurrentStyle;
end GetTextStyle;
procedure SetTextColour( name : APenColourName ) is
-- Set the text colour (recorded, but no effect)
begin
CurrentColour := name;
-- change colour here
end SetTextColour;
procedure SetTextFont( font : string; size : natural := 0 ) is
-- Set the text font and size (no fonts = no effect)
begin
null;
end SetTextFont;
procedure SetTextFont( fonts : StrList.Vector; size : natural := 0 ) is
begin
null;
end SetTextFont;
function GetTextColour return APenColourName is
-- Get the text colour
begin
return White; -- CurrentColour
end GetTextColour;
procedure GetTextFont( font : out Unbounded_String; size : out natural ) is
-- Get the text font and size (no fonts = reasonable estimate)
begin
font := To_Unbounded_String (SystemFontName); -- return a reasonable pseudo font & size
size := SystemFontSize;
end GetTextFont;
procedure GetFontNameList( TheList : out StrList.Vector) is
-- get a list of available fonts
begin
TheList.Clear;
TheList.Prepend (SystemFontName);
end GetFontNameList;
procedure GetFontSizeList( font : string; TheList : out StrList.Vector) is
pragma Unreferenced (Font);
-- get a list of sizes for a font
begin
TheList.Clear;
TheList.Prepend (natural'image(SystemFontSize));
end GetFontSizeList;
function GetTextHeight( ch : character ) return integer is
pragma Unreferenced (Ch);
begin
return 1;
end GetTextHeight;
function GetTextHeight( s : string ) return integer is
pragma Unreferenced (S);
begin
return 1;
end GetTextHeight;
function GetTextWidth( ch : character ) return integer is
pragma Unreferenced (Ch);
begin
return 1;
end GetTextWidth;
function GetTextWidth( s : string ) return integer is
begin
return S'Length;
end GetTextWidth;
---> Misc procedures
procedure MoveToGlobal( x, y : in integer ) is
-- Move to cursor (global coordinates)
begin
CMoveTo( x, y );
end MoveToGlobal;
procedure Beep( style : BeepStyles ) is
-- Make the terminal beep (or play a sound effect)
-- beeps should really be extracted and moved to a temp file name!!!!
begin
NoError;
if HasSounds then
declare
OldPath : constant String := Ada.Directories.Current_Directory;
BeepFile : constant String := BeepStyles'Image (Style);
begin
SetPath ("$SYS");
if NotEmpty (BeepFile) then
SessionLog ("Beep: playing " & BeepFile);
PlaySound (BeepFile);
if LastError /= TT_OK then
SessionLog ("Beep: Error playing " & BeepFile, LastError );
else
Ada.Directories.Set_Directory (OldPath);
return; -- don't CBeep
end if;
end if;
Ada.Directories.Set_Directory (OldPath);
end;
end if;
-- either no sound capability, or no sound to play for this beep style
case style is
when StartUp => null; -- no need to beep on startup
when ShutDown => null; -- no need to beep on shutdown
when Status => null; -- no need to beep on a status message
when HourChime => null;
when QuarterChime1 => null;
when QuarterChime2 => null;
when QuarterChime3 => null;
when others => CBeep; -- assume worst: notify with beep by default
end case;
end Beep;
---> Basic Input
procedure GetKey( c : out character ) is
-- Wait for a keypress and return it
begin
c := character'val( CGetKey );
end GetKey;
function Keypress( shortblock : boolean ) return character is
-- Check for a keypress and return it (or else return NullKey)
begin
if ShortBlock then
return character'val( CKeypress );
else
return character'val( CKeyDelay );
end if;
end Keypress;
procedure GetDirection( direction : out ADirection;
velocity : out AVelocity ) is
-- Get the direction device's values (no device = return 0)
begin
direction := 0.0;
velocity := 0.0;
end GetDirection;
procedure GetLocation( x, y : out integer ) is
-- Get the location device's values (no device = 0,0)
begin
x := 0;
y := 0;
end GetLocation;
---> Basic Output
procedure Draw( s : string ) is
-- Draw a string
begin
for i in s'first..s'last loop
SpoolChar( s(i) );
end loop;
if SpoolCounter = 0 then
Refresh;
end if;
end Draw;
procedure Draw (s : in string;
Fieldwidth : in integer;
elipsis : in boolean :=false)is
-- Draw a string with a fieldwidth an optional elipsis (if too long)
OverflowLength : integer;
OldStyle : ATextStyle; -- pad spaces must be in "normal" style
OldColour: APenColourName;
begin
OldStyle := GetTextStyle;
OldColour := GetPenColour;
OverflowLength := S'Length - fieldwidth;
if OverflowLength = 0 then
Draw( s );
elsif OverflowLength > 0 then
if elipsis and fieldwidth > 3 then
Draw( Ada.Strings.Fixed.Head (S, Fieldwidth - 3));
Draw( "..." );
else
Draw( Ada.Strings.Fixed.Head( s, fieldwidth ) );
end if;
else
Draw( s );
SetTextStyle( Normal );
SetPenColour( White );
for i in 1..-OverflowLength loop
SpoolChar( ' ' );
end loop;
SetTextStyle( OldStyle );
SetPenColour( OldColour );
end if;
if SpoolCounter = 0 then
Refresh;
end if;
exception when others => DrawErrLn;
DrawErr("Draw(e) exception");
raise;
end Draw;
procedure DrawEdit( s : string; fieldwidth : integer; am : boolean )is
-- Draw a string for an edit line with a fieldwidth
OverflowLength : integer;
OldStyle : ATextStyle; -- pad spaces must be in "normal" style
OldColour : APenColourName;
begin
OldStyle := GetTextStyle;
OldColour := GetPenColour;
if am then -- advance mode: add a ">" at the far right
OverflowLength := S'Length - FieldWidth + 1;
if OverflowLength = 0 then
Draw( s );
elsif OverflowLength > 0 then
Draw( Ada.Strings.Fixed.head( s, FieldWidth-1) );
else
Draw( s );
for i in 1..-OverflowLength loop
SpoolChar( ' ' );
end loop;
end if;
SpoolChar( '>' );
else -- normal (no advance mode)
OverflowLength := S'Length - fieldwidth;
if OverflowLength = 0 then
Draw( s );
elsif OverflowLength > 0 then
Draw( Ada.Strings.Fixed.Head( s, Fieldwidth));
else
Draw( s );
for i in 1..-OverflowLength loop
SpoolChar( ' ' );
end loop;
end if;
end if;
SetTextStyle( OldStyle );
SetPenColour( OldColour );
if SpoolCounter = 0 then
Refresh;
end if;
exception when others => DrawErrLn;
DrawErr( "DrawEdit exception" );
raise;
end DrawEdit;
procedure Draw( c : character ) is
-- Draw a single character
begin
SpoolChar( c );
if SpoolCounter = 0 then
Refresh;
end if;
end Draw;
procedure Draw( i : integer ) is
-- Draw an integer
begin
Draw( integer'image( i ) );
if SpoolCounter = 0 then
Refresh;
end if;
end Draw;
procedure Draw( l : long_integer ) is
-- Draw a long integer
begin
Draw( long_integer'image( l ) );
if SpoolCounter = 0 then
Refresh;
end if;
end Draw;
procedure Draw( f : float ) is
-- Draw a float
begin
Draw( float'image( f ) );
if SpoolCounter = 0 then
Refresh;
end if;
end Draw;
procedure DrawCoord( r : ARect ) is
-- Draw a rectangle's coordinates
begin
Draw( r.left );
Draw( ',' );
Draw( r.top );
Draw( '-' );
Draw( r.right );
Draw( ',' );
Draw( r.bottom );
end DrawCoord;
procedure DrawLn is
-- Advance to the next line
temp : long_integer;
y : integer;
begin
-- This used to work in early version of ncurses!
-- SpoolChar( character'val(10) );
-- SpoolChar( character'val(13) );
temp := CGetXY;
-- x := integer( temp mod 256 );
y := integer( temp / 256 )+1;
if y >= lines then
y := 0;
end if;
CMoveTo( 0, y );
if SpoolCounter = 0 then
Refresh;
end if;
end DrawLn;
--- Error Output
procedure DrawErr( s : string ) is
-- Draw a string error message
begin
SetTextStyle( Normal );
Draw( s );
Refresh;
end DrawErr;
procedure DrawErr( i : integer ) is
-- Draw an error integer
begin
SetTextStyle( Normal );
Draw( i );
Refresh;
end DrawErr;
procedure DrawErr( l : long_integer ) is
-- Draw an error long integer
begin
SetTextStyle( Normal );
Draw( l );
Refresh;
end DrawErr;
procedure DrawErr( i : AnInputRecord ) is
-- Draw an error input record
begin
SetTextStyle( Normal );
MoveToGlobal( 1, ErrorLine );
Draw( AnInput'image( i.InputType ) );
Draw( '[' );
case i.InputType is
when NullInput => null;
when KeyInput => Draw( i.Key );
when HeldKeyInput => Draw( i.HeldKey );
when DirectionInput => Draw( long_integer( i.Direction ) );
Draw( ',' );
Draw( long_integer( i.Velocity ) );
when LocationInput => Draw( i.x ); Draw( ',' ); Draw( i.y );
when ButtonDownInput => Draw( i.DownButton );
when ButtonUpInput => Draw( i.UpButton );
when HeartBeatInput => null;
when UserInput => Draw( i.id );
when others => Draw( '?' );
end case;
Draw( ']' );
Refresh;
end DrawErr;
procedure DrawErrLn is
-- Advance to the next line for errors
begin
SetTextStyle( Normal );
ErrorLine := ( ErrorLine + 1 ) mod 24;
MoveToGlobal( 1, ErrorLine );
Refresh;
end DrawErrLn;
---> Drawing functions
procedure GetDrawChar( PenColour : APenColourName;
ch : out character ) is
-- char to use to simulate a colour on monochrome terminals
-- may affect scrren attributes
begin
ch := ' ';
case PenColour is
when Outline => ch := '+';
when ScrollBack => CTextStyle( 'n', 'y', 'n' );
when ScrollThumb => CTextStyle( 'y', 'y', 'n' );
when ThermBack => CTextStyle( 'n', 'y', 'n' );
when ThermFore => CTextStyle( 'y', 'y', 'n' );
when Red => ch := '+';
when Purple => ch := '%';
when Green => ch := '*';
when Blue => ch := '=';
when Yellow => ch := '@';
when Black => null; -- a space
when others => ch := '#';
end case;
end GetDrawChar;
procedure DoneDrawing is
-- counterpart of GetDrawChar: restore screen status, if necessary
begin
SetTextStyle( CurrentStyle );
end DoneDrawing;
pragma Inline( DoneDrawing );
procedure DrawLine( x1, y1, x2, y2 : in integer ) is
-- Draw a line between the coordinates in the current colour
XLo, XHi : integer;
YLo, YHi : integer;
dx, dy : integer;
x, y : integer;
ch : character;
begin
GetDrawChar( CurrentPenColour, ch );
dx := x2 - x1;
dy := y2 - y1;
if dx = 0 and dy = 0 then
MoveToGlobal( x1, y1 );
SpoolChar( ch );
elsif abs(dx) > abs(dy) then
if x1 > x2 then
XLo := x2;
XHi := x1;
YLo := y2;
YHi := y1;
dx := -dx;
dy := -dy;
else
XLo := x1;
XHi := x2;
YLo := y1;
YHi := y2;
end if;
for x in XLo..XHi loop
y := YLo + ( dy * ( x - XLo ) ) / dx ;
MoveToGlobal( x, y );
SpoolChar( ch );
end loop;
else
if y1 > y2 then
XLo := x2;
XHi := x1;
YLo := y2;
YHi := y1;
dx := -dx;
dy := -dy;
else
XLo := x1;
XHi := x2;
YLo := y1;
YHi := y2;
end if;
for y in YLo..YHi loop
x := XLo + ( dx * ( y - YLo ) ) / dy ;
MoveToGlobal( x, y );
SpoolChar( ch );
end loop;
end if;
MoveToGlobal( x2, y2 );
if SpoolCounter = 0 then
Refresh;
end if;
end DrawLine;
procedure DrawHorizontalLine( x1, x2, y1 : in integer ) is
-- Draw a line between the coordinates in the current colour
begin
MoveToGlobal( x1, y1 );
for x in x1..x2 loop
MoveToGlobal( x, y1 );
SpoolSpecial( hline );
end loop;
MoveToGlobal( x2, y1 );
if SpoolCounter = 0 then
Refresh;
end if;
end DrawHorizontalLine;
procedure DrawVerticalLine( y1, y2, x1 : in integer ) is
-- Draw a line between the coordinates in the current colour
begin
MoveToGlobal( x1, y1 );
for y in y1..y2 loop
MoveToGlobal( x1, y );
SpoolSpecial( vline );
end loop;
MoveToGlobal( x1, y2 );
if SpoolCounter = 0 then
Refresh;
end if;
end DrawVerticalLine;
procedure FrameRect( r : in ARect ) is
-- Outline a rectangle
lenx, leny: integer;
ch : character;
OldStyle : ATextStyle;
OldPenColour : APenColourName;
begin
OldStyle := GetTextStyle;
OldPenColour := CurrentPenColour;
SetTextStyle( normal );
if Colour_Flag > 0 then
CurrentPenColour := outline; -- ok to draw with special chars in
end if; -- colour, no need to fake colour
if CurrentPenColour = Outline then
MoveToGlobal(r.left, r.top);
SpoolSpecial( upperleft );
MoveToGlobal(r.left, r.bottom);
SpoolSpecial( lowerleft );
MoveToGlobal(r.right, r.top);
SpoolSpecial( upperright );
MoveToGlobal(r.right, r.bottom);
SpoolSpecial( lowerright );
lenx := r.right - r.left;
leny := r.bottom - r.top;
MoveToGlobal(r.left+1, r.top);
for line in 2..LenX loop
SpoolSpecial( hline );
end loop;
MoveToGlobal(r.left+1, r.bottom);
for line in 2..LenX loop
SpoolSpecial( hline );
end loop;
for line in 1..LenY-1 loop
MoveToGlobal( r.left, r.top+line );
SpoolSpecial( vline );
MoveToGlobal( r.right, r.top+line );
SpoolSpecial( vline );
end loop;
else
-- fake colour drawing in different characters for different
-- colours
GetDrawChar( CurrentPenColour, ch );
MoveToGlobal(r.left, r.top);
SpoolChar( ch );
MoveToGlobal(r.left, r.bottom);
SpoolChar( ch );
MoveToGlobal(r.right, r.top);
SpoolChar( ch );
MoveToGlobal(r.right, r.bottom);
SpoolChar( ch );
lenx := r.right - r.left;
leny := r.bottom - r.top;
MoveToGlobal(r.left+1, r.top);
for line in 2..LenX loop
SpoolChar( ch );
end loop;
MoveToGlobal(r.left+1, r.bottom);
for line in 2..LenX loop
SpoolChar( ch );
end loop;
for line in 1..LenY-1 loop
MoveToGlobal( r.left, r.top+line );
SpoolChar( ch );
MoveToGlobal( r.right, r.top+line );
SpoolChar( ch );
end loop;
DoneDrawing;
end if;
SetTextStyle( OldStyle );
CurrentPenColour := OldPenColour;
if SpoolCounter = 0 then
Refresh;
end if;
end FrameRect;
procedure FrameRect3D( r : in ARect ) is
-- Outline a rectangle, hilighting like SuSE 3D effect
lenx, leny: integer;
OldStyle : ATextStyle;
OldPenColour : APenColourName;
begin
OldStyle := GetTextStyle;
OldPenColour := CurrentPenColour;
SetTextStyle( normal );
if Colour_Flag > 0 then
CurrentPenColour := outline; -- ok to draw with special chars in
end if; -- colour, no need to fake colour
if Colour_Flag > 0 and CurrentPenColour = Outline then
CTextStyle( 'y', 'n', 'n' ); -- hilight
MoveToGlobal( r.left, r.top ); -- top-left
SpoolSpecial( upperleft );
MoveToGlobal( r.right, r.top ); -- and top-right
SpoolSpecial( upperright );
CTextStyle( 'n', 'n', 'n' ); -- no hilight on others
MoveToGlobal( r.left, r.bottom );
SpoolSpecial( lowerleft );
MoveToGlobal( r.right, r.bottom );
SpoolSpecial( lowerright );
lenx := r.right - r.left; -- computer width and height
leny := r.bottom - r.top;
MoveToGlobal( r.left+1, r.top );
CTextStyle( 'y', 'n', 'n' ); -- top side hilighted
for line in 2..LenX loop
SpoolSpecial( hline );
end loop;
MoveToGlobal( r.left+1, r.bottom );
CTextStyle( 'n', 'n', 'n' );
for line in 2..LenX loop
SpoolSpecial( hline );
end loop;
for line in 1..LenY-1 loop
MoveToGlobal( r.right, r.top+line );
SpoolSpecial( vline );
end loop;
CTextStyle( 'y', 'n', 'n' ); -- left side also hilighted
for line in 1..LenY-1 loop
MoveToGlobal( r.left, r.top+line );
SpoolSpecial( vline );
end loop;
else
FrameRect( r );
end if;
SetTextStyle( OldStyle );
CurrentPenColour := OldPenColour;
if SpoolCounter = 0 then
Refresh;
end if;
end FrameRect3D;
procedure FramedRect( r : in ARect; ForeColour, BackColour : in APenColourName ) is
-- Outline and fill a rectangle (ignores current colour settings)
lenx, leny: integer;
ch : character;
OldStyle : ATextStyle;
OldColour : APenColourName;
begin
OldColour := GetPenColour;
OldStyle := GetTextStyle;
SetTextStyle( normal ); -- delete?
SetPenColour( ForeColour );
if ForeColour = Outline or Colour_Flag > 0 then
MoveToGlobal(r.left, r.top);
SpoolSpecial( upperleft );
MoveToGlobal(r.left, r.bottom);
SpoolSpecial( lowerleft );
MoveToGlobal(r.right, r.top);
SpoolSpecial( upperright );
MoveToGlobal(r.right, r.bottom);
SpoolSpecial( lowerright );
lenx := r.right - r.left;
leny := r.bottom - r.top;
MoveToGlobal(r.left+1, r.top);
for line in 2..LenX loop
SpoolSpecial( hline );
end loop;
MoveToGlobal(r.left+1, r.bottom);
for line in 2..LenX loop
SpoolSpecial( hline );
end loop;
for line in 1..LenY-1 loop
MoveToGlobal( r.left, r.top+line );
SpoolSpecial( vline );
MoveToGlobal( r.right, r.top+line );
SpoolSpecial( vline );
end loop;
else
GetDrawChar( ForeColour, ch );
MoveToGlobal(r.left, r.top);
SpoolChar( ch );
MoveToGlobal(r.left, r.bottom);
SpoolChar( ch );
MoveToGlobal(r.right, r.top);
SpoolChar( ch );
MoveToGlobal(r.right, r.bottom);
SpoolChar( ch );
lenx := r.right - r.left;
leny := r.bottom - r.top;
MoveToGlobal(r.left+1, r.top);
for line in 2..LenX loop
SpoolChar( ch );
end loop;
MoveToGlobal(r.left+1, r.bottom);
for line in 2..LenX loop
SpoolChar( ch );
end loop;
for line in 1..LenY-1 loop
MoveToGlobal( r.left, r.top+line );
SpoolChar( ch );
MoveToGlobal( r.right, r.top+line );
SpoolChar( ch );
end loop;
--DoneDrawing;
end if;
SetPenColour( BackColour );
GetDrawChar( BackColour, ch );
CSpoolRect( r.left+1, r.top+1, r.right-1, r.bottom-1, ch );
DoneDrawing;
SetTextStyle( OldStyle );
SetPenColour( OldColour );
if SpoolCounter = 0 then
Refresh;
end if;
end FramedRect;
procedure FillRect( r : in ARect; Colour : APenColourName ) is
-- Fill in a rectangle with the specified colour
ch : character;
OldColour : APenColourName;
begin
OldColour := GetPenColour;
SetPenColour( Colour );
GetDrawChar( Colour, ch );
CSpoolRect( r.left, r.top, r.right, r.bottom, ch );
DoneDrawing;
SetPenColour( OldColour );
if SpoolCounter = 0 then
Refresh;
end if;
end FillRect;
procedure PaintRect( r : ARect ) is
-- Fill in a rectangle with the current pen colour
begin
FillRect( r, CurrentPenColour );
end PaintRect;
procedure EraseRect( r : in ARect ) is
-- Erase a rectangle (to black)
OldColour : APenColourName;
OldStyle : ATextStyle;
begin
OldStyle := GetTextStyle;
if Colour_Flag > 0 then
OldColour := CurrentPenColour;
SetTextStyle( Normal );
SetPenColour( Black );
else
SetTextStyle( Normal );
end if;
CSpoolRect( r.left, r.top, r.right, r.bottom, ' ' );
MoveToGlobal( r.left, r.top );
SetTextStyle( OldStyle );
if Colour_Flag > 0 then
SetPenColour( OldColour );
end if;
if SpoolCounter = 0 then
Refresh;
end if;
end EraseRect;
---> Sound
--
-- Just for show
procedure PlaySound( sound : ASound ) is
-- Play the specified sound
begin
NoError;
if IsLocal then
if NotEmpty( sound ) then
UNIX( "wavplay -q " & sound & " &" );
else
Error( TT_FileExistance );
end if;
end if;
end PlaySound;
procedure PlaySound( voice : AVoice; sound : ASound;
angle : float := 0.0;
volume : float := 100.0;
freqchange : float := 0.0 ) is
-- Play the specified sound with some special effects
begin
null;
end PlaySound;
procedure StopSound( voice : AVoice ) is
-- Stop a sound
begin
null;
end StopSound;
procedure StopSounds is
-- Stop all sounds
begin
null;
end StopSounds;
procedure PlaySong( song : ASong ) is
-- Play a song
begin
null;
end PlaySong;
procedure StopSong is
-- Stop playing a song
begin
null;
end StopSong;
function GetFreeVoice return AVoice is
-- Get a free sound channel
begin
return 0;
end GetFreeVoice;
procedure SetMasterVolume( volume : float ) is
-- Change the master volume
begin
null;
end SetMasterVolume;
function GetMasterVolume return float is
-- Get the master volume
begin
return 100.0;
end GetMasterVolume;
---> Input Event Handling
--
-- The Input Queue (sorted by arrival time)
function InputLowerThan (left, right : in AnInputRecord) return boolean is
begin
return left.TimeStamp < right.TimeStamp;
end InputLowerThan;
package InputList is new Ada.Containers.Ordered_Sets (AnInputRecord, InputLowerThan);
InputQueue : InputList.Set; -- input events, sorted by time
--- Input Subprograms
procedure DoMacro (K : in character) is
-- look up and process a macro for character k
begin
for I in 1 .. Integer (Macros.Length) loop
declare
Macrostr : constant String := Macros.Element (I);
begin
if MacroStr (Macrostr'First) = k then
SetInputString (Ada.Strings.Fixed.Tail (MacroStr, MacroStr'Length - 1));
exit;
end if;
end;
end loop;
end DoMacro;
procedure PollInput( Response : AResponseTime := Blocking ) is
-- check queue and add input
k : character; -- character pulled from input device
k2 : character; -- for interpreting alt key press
begin
-- check for input: wait if waiting is allowed and queue is empty
if InputQueue.Is_Empty then
--
-- Mouse Support for GPM Library
--
-- check mouse first since it's not blocking
-- if C_mousebutton = 1 then
-- EventPtr := new AnInputRecord( InputType => ButtonDownInput );
-- EventPtr.TimeStamp := Clock;
-- EventPtr.UpLocationX := C_mousex;
-- EventPtr.UpLocationY := C_mousey;
-- EventPtr.UpButton := 1; -- every button is 1
-- SessionLog( "Mouse up at " & integer'image( EventPtr.UpLocationX ) &
-- ", " & integer'image( EventPtr.UpLocationY ) );
-- InputList.Insert( InputQueue, EventPtr );
-- k := NullKey;
-- C_mousebutton := -1;
-- elsif C_mousebutton = 0 then
-- EventPtr := new AnInputRecord( InputType => ButtonUpInput );
-- EventPtr.TimeStamp := Clock;
-- EventPtr.DownLocationX := C_mousex;
-- EventPtr.DownLocationY := C_mousey;
-- EventPtr.DownButton := 1; -- every button is 1
-- SessionLog( "Mouse down at " & integer'image( EventPtr.DownLocationX ) &
-- ", " & integer'image( EventPtr.DownLocationY ) );
-- InputQueue.insert (EventPtr);
-- k := NullKey;
-- C_mousebutton := -1;
-- elsif Response = Blocking then
-- ------------- END OF GPM Mouse Support ----------
if Response = Blocking then
k := character'val( CGetKey ); -- wait for keypress availability
elsif Response = Instant then
k := character'val( CKeypress ); -- quick check
else
k := character'val( CKeyDelay ); -- semi-blocked
end if;
-- ncurses mouse support - ASCII 255 = button 1 clicked
if character'pos( k ) = 254 then
InputQueue.Insert ((Moveinput, Clock, C_Mousex, C_Mousey));
k := NullKey; -- discard ASCII 255
elsif character'pos( k ) = 255 then
InputQueue.Insert ((ButtonUpInput, Clock, 1, C_Mousex, C_Mousey));
k := NullKey; -- discard ASCII 255
end if;
else
k := character'val( CKeypress ); -- check for queued keypresses
end if;
-- if new input, add it to the queue
if MacroInProgress and k /= NullKey then
DoMacro( k );
MacroInProgress := false;
elsif k = MacroKey and AreMacros then
MacroInProgress := true;
elsif k /= NullKey then
-- IBM keyboard: alt = esc + character. Return with high bit set.
-- Note: can't do alt-ctrl-@ this way, since that's alt-nullkey
if k = character'val( 27 ) then
k2 := character'val( CKeypress ); -- quick check for another
if k2 /= NullKey then
k := character'val( 128 + character'pos( k2 ) );
end if;
end if;
InputQueue.Insert ((Keyinput, Clock, K));
end if;
end PollInput;
-- I wonder whether this does not crash, since a pulled
-- event'discriminant cannot be predicted.
procedure GetInput (E : out AnInputRecord;
response : AResponseTime := Blocking ) is
begin
PollInput (Response);
if InputQueue.Is_Empty then
E := (NullInput, Clock);
else
E := InputQueue.First_Element;
InputQueue.Delete_First;
end if;
end GetInput;
procedure SetInput (E : in AnInputRecord;
usetime : in Boolean := false ) is
-- add an input event to the input queue
e2 : AnInputRecord := e;
begin
if not UseTime then
e2.TimeStamp := Clock; -- stamp it
end if;
InputQueue.Insert (e2); -- and sort by timestamp
PollInput( Response => Instant );
end SetInput;
procedure SetInputString( s : string ) is
-- post a string as a series of key presses
begin
for i in S'Range loop
InputQueue.Insert ((KeyInput, Clock, S (I)));
end loop;
PollInput( Response => Instant );
end SetInputString;
procedure HeartBeat is
-- post a heart beat
begin
SetInput ((HeartBeatInput, Clock));
end HeartBeat;
procedure FlushInput is
-- flush the input queue
begin
FlushKeys;
Inputqueue.Clear;
MacroInProgress := false;
end FlushInput;
procedure WaitFor( ticks : integer ) is
-- check queue and add input, with timeout
k : character;
LoopTime : integer;
begin
looptime := ticks / 6;
if looptime < 0 then
PollInput( Response => Instant );
else
for i in 1..LoopTime loop
-- check for input: wait if waiting is allowed and queue is empty
k := character'val( CKeyDelay ); -- check for waiting keypress
-- if new input, add it to the queue
if MacroInProgress then
DoMacro( k );
MacroInProgress := false;
elsif k = MacroKey and AreMacros then
MacroInProgress := true;
elsif k /= NullKey then
InputQueue.Insert ((Keyinput, Clock, K));
end if;
end loop;
end if;
end WaitFor;
function GetInputLength return Natural is
-- return the length of the input queue
begin
return Natural (Inputqueue.Length);
end GetInputLength;
---> Regions
--
-- Mostly just for show, for now.
procedure RectInRegionSubRect (Rect : in ARect;
region : in out ARegion;
Result : out boolean ) is
-- support procedures if InRegion calls
-- determine if a rectangle is in any of the rectangles in a region
use Rectlist;
I : Cursor := Region.First;
begin
Result := false;
while I /= No_Element loop
if InsideRect (Inner => rect, Outer => Element (I)) then
Result := true;
exit;
end if;
Next (I);
end loop;
end RectInRegionSubRect;
procedure SetRectRegion( region : in out ARegion; rect : ARect ) is
begin
Region.Clear;
Region.Insert (Rect);
end SetRectRegion;
procedure OffsetRegion( region : in out ARegion; dx, dy : integer ) is
use Rectlist;
New_Region : Aregion;
I : Cursor := Region.First;
SubRect : ARect;
begin
while I /= No_Element loop
Subrect := Element (I);
OffsetRect (SubRect, dx, dy );
New_Region.Insert (Subrect);
Next (I);
end loop;
Move (Region, New_Region);
end OffsetRegion;
procedure InRegion ( x, y : integer;
region : in out ARegion;
result : out boolean ) is
use Rectlist;
I : Cursor := Region.First;
RegionRect : ARect;
begin
result := false;
while I /= No_Element loop
Regionrect := Element (I);
if InRect( x, y, RegionRect ) then
result := true;
exit;
end if;
Next (I);
end loop;
end InRegion;
procedure InRegion( r : ARect; region : in out ARegion;
result : out boolean ) is
SubRect : ARect;
-- is a rectangle contained in a region?
CenterX, CenterY : integer;
Subresult : boolean;
begin
-- a region is a list of rectangles, so start with the elementary
-- case of a retangle in a rectangle composing the region.
RectInRegionSubRect( r, region, subresult );
if subresult then
Result := true;
else
-- check corner points...they should all be in the region
InRegion( r.left, r.top, region, subresult );
if not subresult then
Result := false;
return;
end if;
InRegion( r.right, r.top, region, subresult );
if not subresult then
Result := false;
return;
end if;
InRegion( r.left, r.bottom, region, subresult );
if not subresult then
Result := false;
return;
end if;
InRegion( r.right, r.bottom, region, subresult );
if not subresult then
Result := false;
return;
end if;
-- OK? well that may be because the rectangle overlaps adjacent
-- rectangles in the region. All we can do is recursively subdivide
-- the rectangle into sub rectangles that fall into one or another
-- of the adjacent rectangles in the region. If all succeed, then
-- the rectangle is in the region.
CenterX := (r.right-r.left)/2+r.left;
CenterY := (r.bottom-r.top)/2+r.top;
SubRect.left := r.left; -- top-left
SubRect.right := CenterX;
SubRect.top := r.top;
SubRect.bottom := CenterY;
if not IsEmptyRect( SubRect ) then
InRegion( SubRect, Region, subresult );
if not subresult then
result := false;
return;
end if;
end if;
SubRect.left := CenterX + 1; -- top-right
SubRect.right := r.right;
if not IsEmptyRect( Subrect ) then
InRegion( SubRect, Region, subresult );
if not subresult then
result := false;
return;
end if;
end if;
SubRect.left := r.left; -- bottom-left
SubRect.right := CenterX;
SubRect.top := CenterY+1;
SubRect.bottom := r.bottom;
if not IsEmptyRect( Subrect ) then
InRegion( SubRect, Region, subresult);
if not subresult then
result := false;
return;
end if;
end if;
SubRect.left := CenterX+1; -- bottom-right
SubRect.right := r.right;
if not IsEmptyRect( SubRect ) then
InRegion( SubRect, Region, subresult );
if not subresult then
result := false;
return;
end if;
end if;
Result := true; -- all subrects in the region? great!
end if;
end InRegion;
procedure InRegion( r, region : in out ARegion; result : out boolean ) is
subresult : boolean;
RegionRect : ARect;
use Rectlist;
I : Cursor := R.First;
begin
result := true;
while I /= No_Element loop
RegionRect := Element (I);
InRegion( RegionRect, region, subresult );
if not subresult then
result := false;
exit;
end if;
Next (I);
end loop;
end InRegion;
procedure AddRegion( region, region2add : in out ARegion ) is
NewSubRect : ARect;
result : boolean;
-- add two regions together by adding all parts that aren't
-- common to both
use Rectlist;
I : Cursor := Region2add.First;
begin
while I /= No_Element loop
NewSubRect := Element (I);
RectInRegionSubRect( NewSubRect, region, result );
if not result then
Region.Insert (NewSubRect);
end if;
Next (I);
end loop;
end AddRegion;
-- procedure SetClipRegion( R : in out ARegion ) is
-- begin
-- Error( TT_NotYetWritten );
-- end SetClipRegion;
type APictureType is (TextImage, PixelImage);
package PictureList is new Ada.Containers.Indefinite_Vectors (Positive, String);
Pictures : PictureList.Vector;
function RegisterPicture (Path : in String) return APictureID is
begin
Pictures.Append (Path);
return APictureID (Pictures.Length);
end RegisterPicture;
function SavePicture( path, title : string; bounds : ARect )
return APictureID is
PictureFile: StrList.Vector;
es : EncodedString := Null_Unbounded_String;
begin
Pictures.Append (Path);
-- Encode( ges, title );
Picturefile.Append (Title);
Encode (Es, Integer'(APictureType'Pos (TextImage)));
Encode( es, bounds );
Picturefile.Append (To_String (Es));
for y in bounds.top..bounds.bottom loop
es := Null_Unbounded_String;
for x in bounds.left..bounds.right loop
Encode( es, CGetChar( x, y ) ); -- fake for now
end loop;
PictureFile.Append (To_String (Es));
end loop;
SaveList ( path, PictureFile );
return APictureID (Pictures.Length);
end SavePicture;
procedure DrawPicture( picture : APictureID; bounds : ARect ) is
TempInt : integer;
PictureFile : StrList.Vector;
es : EncodedString;
PictureType : Apicturetype;
PictureWidth : integer;
PictureHeight: integer;
PictureBounds: ARect;
ch : character;
begin
LoadList (Pictures.Element (Picture), PictureFile );
Picturefile.Delete_Last; -- discard title
Es := To_Unbounded_String (PictureFile.Last_Element);
Picturefile.Delete_Last; -- rectangle
Decode (es, TempInt );
PictureType := APictureType'val( TempInt );
Decode( es, PictureBounds );
PictureWidth := PictureBounds.right - PictureBounds.left;
if PictureWidth >= bounds.right - bounds.left then
PictureWidth := bounds.right - bounds.left;
end if;
PictureHeight := PictureBounds.bottom - PictureBounds.top;
if PictureHeight >= bounds.bottom - bounds.top then
PictureHeight := bounds.bottom - bounds.top;
end if;
if PictureType = TextImage then
for y in bounds.top..bounds.top + PictureHeight loop
Es := To_Unbounded_String (PictureFile.Last_Element);
Picturefile.Delete_Last; -- rectangle
MoveToGlobal( bounds.left, y );
for x in bounds.left..bounds.left + PictureWidth loop
Decode( es, ch );
SpoolChar( ch );
end loop;
end loop;
else -- unknown type
EraseRect( bounds );
end if;
if SpoolCounter = 0 then
Refresh;
end if;
end DrawPicture;
procedure ScreenDump is
info : ADisplayInfoRec;
scrn : ARect;
id : APictureID;
pragma Unreferenced (Id);
begin
GetDisplayInfo( info );
scrn.top := 0;
scrn.bottom := info.V_Res - 1;
scrn.left := 0;
scrn.right := info.H_Res - 1;
id := SavePicture ("./ScreenDump", Ada.Calendar.Formatting.Image (Clock), scrn);
-- discard from stack (optional)
end ScreenDump;
---> Output Spooling
procedure WaitToReveal is
-- Increment the wait to reveal counter
begin
--null; -- kludge for ncurses 1.9.9: spooling doesn't work right
SpoolCounter := SpoolCounter + 1;
-- NOTE: CSpoolRect is also klugded
end WaitToReveal;
procedure Reveal is
-- Decrement the wait to reveal counter, redraw if 0
begin
-- kludge for ncurses 1.9.9: spooling doesn't work right
if SpoolCounter > 0 then
SpoolCounter := SpoolCounter - 1;
end if;
if SpoolCounter = 0 then
Refresh;
end if;
end Reveal;
procedure RevealNow is
-- Force a screen refresh of spooled data
begin
Refresh;
end RevealNow;
procedure BlueBackground( blueOn : boolean ) is
begin
NoError;
BackgroundIsBlue := blueOn;
if blueOn then
SetColour( 0 );
else
SetColour( 1 );
end if;
end BlueBackground;
function IsBlueBackground return boolean is
begin
return BackgroundIsBlue;
end IsBlueBackground;
---> Housekeeping
procedure StartupUserIO is
-- Initialize this package, set defaults
begin
NoError;
if PackageRunning then
return;
end if;
CurrentAngle := 0.0;
ErrorLine := 2;
SpoolCounter := 0;
StartupCurses;
CurrentPenColour := none;
CurrentSize := 1;
SetPenColour( outline );
--if C_hasmouse = 1 then
-- SessionLog( "StartupUserIO: GPM Mouse detected" );
--else
-- SessionLog( "StartupUserIO: No GPM Mouse was detected" );
--end if;
C_mousebutton := -1; -- clear input
-- Load Macros
if NotEmpty( MacroFile ) then
LoadList( MacroFile, Macros );
if LastError /= TT_OK then
SessionLog( "StartupUserIO: Unable to load macro file ", LastError );
AreMacros := false;
else
SessionLog( "StartupUserIO: macro file loaded" );
AreMacros := true;
end if;
else
SessionLog( "StartupUserIO: no macro file detected" );
AreMacros := false;
end if;
MacroInProgress := false;
-- Play Sounds?
HasSounds := IsFile( SoundFlag );
if HasSounds then
SessionLog( "StartupUserIO: sound flag file detected" );
else
SessionLog( "StartupUserIO: no sound flag file detected" );
end if;
IdleJobsDone := false;
CLS;
CMoveTo( 0, 0 );
PackageRunning := true;
BackgroundIsBlue := true;
end StartupUserIO;
procedure IdleUserIO( IdlePeriod : in Duration ) is
begin
if IdlePeriod < 60.0 then -- do jobs once after 1 minute
IdleJobsDone := false;
elsif not IdleJobsDone then
RevealNow;
-- if AreMacros then
-- Str255List.Compact( Macros );
-- end if;
-- PictureList.Compact( Pictures );
-- InputList.Compact( InputQueue );
IdleJobsDone := true;
end if;
end IdleUserIO;
procedure ShutdownUserIO is
-- Shut down this package
begin
NoError;
if PackageRunning then
if AreMacros then
Macros.Clear;
end if;
PictureList.Clear( Pictures );
InputList.Clear( InputQueue );
RevealNow;
ShutdownCurses;
PackageRunning := false;
end if;
end ShutdownUserIO;
procedure ResetUserIO is
-- call when refreshing desktop. Clear curses cache.
begin
ResetCurses;
--ShutdownCurses;
--StartupCurses;
--CurrentPenColour := none;
--CurrentSize := 1;
--SetPenColour( outline );
end ResetUserIO;
end userio;
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