/usr/share/ada/adainclude/texttools/windows.ads is in libtexttools3-dev 2.1.0-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-- WINDOWS --
-- --
-- Part of TextTools --
-- Designed and Programmed by Ken O. Burtch --
-- --
------------------------------------------------------------------------------
-- --
-- Copyright (C) 1999-2007 Ken O. Burtch --
-- --
-- This is free software; you can redistribute it and/or modify it under --
-- terms of the GNU General Public License as published by the Free Soft- --
-- ware Foundation; either version 2, or (at your option) any later ver- --
-- sion. This is distributed in the hope that it will be useful, but WITH- --
-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
-- for more details. You should have received a copy of the GNU General --
-- Public License distributed with this; see file COPYING. If not, write --
-- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, --
-- MA 02111-1307, USA. --
-- --
-- As a special exception, if other files instantiate generics from this --
-- unit, or you link this unit with other files to produce an executable, --
-- this unit does not by itself cause the resulting executable to be --
-- covered by the GNU General Public License. This exception does not --
-- however invalidate any other reasons why the executable file might be --
-- covered by the GNU Public License. --
-- --
-- This is maintained at http://www.pegasoft.ca/tt.html --
-- --
------------------------------------------------------------------------------
with common; use common;
pragma Elaborate( Common );
with os; use os;
with userio; use userio;
with controls; use controls;
with Ada.Strings.Unbounded; use Ada.Strings.Unbounded;
package windows is
---> Housekeeping
procedure StartupWindows;
procedure IdleWindows( IdlePeriod : in Duration );
procedure ShutdownWindows;
---> Windows
type AWindowStyle is (Normal, Frameless, Success, Warning, Danger, Status,
Emphasis, Subdued, Floating, MenuBar, Menu);
pragma convention( C, AWindowStyle );
type AWindowNumber is new short_integer range 0..16; -- number of windows
CurrentWindow : AWindowNumber; -- the active window
type RedrawingAmounts is (none, frame, whole );
pragma convention( C, RedrawingAmounts );
-- You can optimize the redrawing:
-- none: draw only controls, don't redraw window itself
-- frame: draw window frame only and controls
-- whole: erase and redraw whole window and controls
type AWindowDrawingCallBack is access procedure;
type LongLineHandling is (none, justify, wrap );
pragma convention( C, LongLineHandling );
function OpenWindow( title : in String ; l, t, r, b : integer;
Style : AWindowStyle := Normal; HasInfoBar : boolean := false;
CallBack : AWindowDrawingCallBack := null ) return AWindowNumber;
procedure OpenWindow( title : in String ; l, t, r, b : integer;
Style : AWindowStyle := Normal; HasInfoBar : boolean := false;
CallBack : AWindowDrawingCallBack := null );
procedure SaveWindow( path : string; arch : APathName := "" );
procedure LoadWindow( path : string; arch : APathName := "" );
procedure EraseWindow;
procedure DrawWindow( id : AWindowNumber;
Redraw : RedrawingAmounts := none );
procedure DrawWindow( Redraw : RedrawingAmounts := none );
procedure MoveWindow( id : AWindowNumber; dx, dy : integer );
procedure MoveWindow( dx, dy : integer );
procedure ScrollWindow( id : AWindowNumber; dx, dy : integer );
procedure ScrollWindow( dx, dy : integer );
procedure CloseWindow; -- clears controls, too.
procedure ShellOut( cmd : In String );
procedure SetInfoText( text : in String );
procedure SetWindowTimeout( c : AControlNumber; t : in Duration );
procedure SetWindowTitle( title : in String );
function GetWindowTitle( id : AWindowNumber ) return String;
function GetWindowStyle( id : AWindowNumber ) return AWindowStyle;
function GetWindowCallBack(id : AWindowNumber) return AWindowDrawingCallBack;
function GetWindowHasFrame( id : AWindowNumber ) return boolean;
function GetWindowFrame( id : AWindowNumber ) return ARect;
function GetWindowFrameColour( id : AWindowNumber ) return APenColourName;
function GetWindowContent( id : AWindowNumber ) return ARect;
function GetWindowHasInfoBar( id : AWindowNumber ) return boolean;
function GetWindowInfoText( id : AWindowNumber ) return string;
function GetWindowXScroll( id : AWindowNumber ) return integer;
function GetWindowYScroll( id : AWindowNumber ) return integer;
--procedure SwapWindows( id1, id2 : AWindowNumber );
--procedure MoveToFront( id : AWindowNumber );
--procedure MoveToBack( id : AWindowNumber );
procedure ResetWindow( id : AWindowNumber );
procedure ResetWindow;
procedure RefreshDesktop;
---> Controls in Windows
--
procedure AddControl( ptr : AControlPtr; -- pointer to the control
IsGlobal : boolean := true ; -- true if control in global coords.
Control : boolean := true );-- false if pgm wants to handle hits
procedure DeleteControl( id : AControlNumber );
function FindControl( x, y : integer ) return AControlNumber;
function GetControl( id : AControlNumber ) return AControlPtr;
procedure InvalidateControls( ThisWindow : AWindowNumber );
---> Dialog Manager
--
-- The dialog routines are responsible for all control interactions.
-- Wherever possible, dialog details are kept out of the controls. One
-- exception is instant simple buttons: the button needs to know how to
-- draw itself (thus, the instant flag must be in it's fields), and it
-- doesn't know when it's selected by a hotkey scan so the dialog manager
-- must "manually" check to see if it hit an instant simple button.
-- Luckily only simple buttons are the only controls that can be instant
-- (unless a make a list of instant simple buttons later).
--
-- Also, scroll bar / list associations are kept in the fields of the
-- controls, though this is not strictly necessary since the controls
-- don't need to know this. Probably store it in the Window's control
-- list at some later point.
--
-- Dialog Tasks:
--
-- None -- time out
-- DialogError -- no controls in window so can't dialog it
-- Hit -- control was hit and control to program
-- Complete -- dialog is finished
-- NonControlHit -- window was hit, but not the control
--
-- Whether or not a particular control is handled is determined
-- when the control is added to the window. This is different than
-- the Apple IIgs where common tasks (over all controls) can be turned
-- on and off.
-- Window updates, focus changes not yet implemented.
type ADialogTask is (None, DialogError, Hit, Complete, NonControlHit);
-- Dialog Record
--
-- Control should be initialized to 1
type ADialogTaskRecord is record
MyTask : ADialogTask; -- what DoDialog is reporting
InputRec : AnInputRecord; -- input record received
Control : AControlNumber; -- control that is affected
Action : ADialogAction; -- result to return??
end record;
type ADialogTaskCallBack is access
procedure( DialogTask : in out ADialogTaskRecord);
-- DoDialog
--
-- DialogTask - record returned as result of the dialog
-- TaskCB - callback for handling manual controls
-- HearInCB - callback for filtering incoming InputRec
-- HearOutCB - callback for filtering outgoing Action
procedure DoDialog( DialogTask : in out ADialogTaskRecord;
TaskCB : in ADialogTaskCallBack := null;
HearInCB : in ADialogTaskCallBack := null;
HearOutCB : in ADialogTaskCallBack := null );
---> Standard Dialogs
procedure NoteAlert( message : string ); -- OK button
procedure CautionAlert( message : string ); -- OK button
procedure StopAlert( message : string ); -- OK button
function YesAlert( message : string; kind : BeepStyles )
return boolean; -- Yes (default) or No
function NoAlert( message : string; kind : BeepStyles )
return boolean; -- No (default) or Yes
function CancelAlert( message, OKCaption : string; kind : BeepStyles )
return boolean; -- OK (default,customized) or Cancel
function YesCancelAlert( message : string; kind : BeepStyles )
return AControlNumber; -- Yes, No or Cancel
---> General Window I/O
procedure MoveTo( x, y : integer ); -- move to local x, y
procedure Move( dx, dy : integer ); -- move by indicated x, y change
procedure ToLocal( r : in out ARect ); -- global to local
procedure ToLocal( x, y : in out integer ); -- coordinates
procedure ToGlobal( r : in out ARect ); -- local to global
procedure ToGlobal(x, y : in out integer ); -- coordinates
procedure print; -- move to next line
procedure print( s : string ); -- print a string
procedure print( i : integer ); -- print an integer
procedure print( l : long_integer );-- print a long integer
---> Standard File Dialogs
type AValidateFilenameRec is record
Filename : Unbounded_String; -- filename to be validated
Replied : boolean; -- true if not cancelled
end record;
procedure ValidateFilename( desc : in out AValidateFilenameRec );
-- These are based on the Apple IIgs file dialogs
type ASelectOpenFileRec is record
Prompt : unbounded_string; -- prompt for user
Replied : boolean; -- true if file was selected
Suffix : unbounded_string; -- desired file suffix
Direct : boolean; -- true if can select directories
Path : unbounded_string; -- file path
Fname : unbounded_string; -- file name (or "" if "accept"ed)
end record;
type ASelectSaveFileRec is record
Prompt : unbounded_string; -- prompt for user
Replied : boolean; -- true if file was selected
Default : unbounded_string; -- default file name
Path : unbounded_string; -- chosen path
Fname : unbounded_string; -- file name
end record;
procedure SelectOpenFile( sofrec : in out ASelectOpenFileRec );
procedure SelectSaveFile( ssfrec : in out ASelectSaveFileRec );
-- Display a dialog box for opening/saving a file and returning the
-- path chosen by the user.
procedure ShowListInfo( title : string;
t : integer;
lst : in out StrList.Vector;
last : boolean := false;
longLines : LongLineHandling := none);
-- display a list for the user to view; list isn't cleared. List is
-- full-screen except for the top of the window at t.
procedure ShowListInfo( title : string;
l, t, r, b : integer;
lst : in out StrList.vector;
last : boolean := false;
longLines : LongLineHandling := none);
procedure EditListInfo( title : string;
t : integer;
lst : in out StrList.vector;
result : out boolean;
last : boolean := false);
procedure EditListInfo( title : string;
l, t, r, b : integer;
lst : in out StrList.vector;
result : out boolean;
last : boolean := false );
-- Put up a window in the given coordinates and display the string list
-- that you specify. If you use EditListInfo, the user can edit the
-- list and result is true if the list has been changed.
procedure AppendNotepad( s : in StrList.Vector);
-- Add contents of list to end of notepad accessory
--- These entries for use by Window Editor program ONLY
--- pretend they're private, will ya?!
--- Control Table Definitions (for Windows)
type AControlTableRecord is record
ptr : AControlPtr; -- pointer to a control
mine : boolean; -- true if controlled by Window Manager
end record;
type ControlTableEntries is array(1..AControlNumber'Last)
of AControlTableRecord;
type AControlTable is record -- a control table is
size : AControlNumber; -- number of entries in the table
current : AControlNumber; -- currently active control
control : ControlTableEntries; -- the actual table
end record;
---> Window Definition (should be tagged)
type AWindow is record
Title : unbounded_string; -- title of the window
HasFrame : boolean; -- true if the window has a visible frame
Relative : boolean; -- frame relative to last window (NYI)
Frame : ARect; -- rectangle around whole window
FrameColour : APenColourName; -- colour of frame
Content : ARect; -- rectangle inside window border
table : AControlTable; -- list of controls in the window
HasInfoBar : boolean; -- true if has an info bar
InfoBar : ARect; -- dimensions of the info bar
InfoText : unbounded_string; -- text in the info bar
Style : AWindowStyle; -- style (purpose) of window
Loaded : Boolean; -- true if loaded with LoadWindow
SaveX, SaveY : integer; -- for saving X & Y of Curses' cursor
DrawCB : AWindowDrawingCallBack; -- drawing routine (or null)
SoundPath : Unbounded_string; -- path for sound to play on openx
SoundID : unbounded_string; -- id for same
SongPath : unbounded_string; -- path for song to play on open
SongID : unbounded_string; -- id for same
Timeout : Duration := -1.0; -- timeout in seconds (-1 = none)
TimeoutControl : AControlNumber; -- control to execute on timeout (NYI)
ParentFile : unbounded_string; -- file to inherit controls from (NYI)
XScroll : integer; -- amount of scrolling from home position
YScroll : integer; -- ditto
end record;
pragma Pack( AWindow );
Window : array( 1..AWindowNumber'Last ) of AWindow; -- stack of windows
NextWindow : AWindowNumber; -- next free window, 0 = no more
private
pragma InLine( ToGlobal );
pragma InLine( ToLocal );
end windows;
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