/usr/include/tulip/Circle.h is in libtulip-dev 4.4.0dfsg2-2.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
///@cond DOXYGEN_HIDDEN
#ifndef TLP_GEO_CIRCLE_H
#define TLP_GEO_CIRCLE_H
#include <vector>
#include <tulip/Vector.h>
namespace tlp {
/**
* @ingroup Structures
* \brief class for circle
*
* Enables to both create and manipulate a circle
*
* \author David Auber auber@tulip-software.org
* \version 0.0.1 24/01/2003
*/
template<typename Obj, typename OTYPE>
struct Circle : public Vector<Obj,2, OTYPE> {
Circle() {}
Circle(const Vector<Obj,2, OTYPE> &pos, Obj radius):Vector<Obj,2, OTYPE>(pos),radius(radius) {}
Circle(const Circle &c):Vector<Obj,2, OTYPE>(c),radius(c.radius) {}
Circle(Obj x,Obj y,Obj radius):radius(radius) {
(*this)[0]=x;
(*this)[1]=y;
}
/**
* Translate "this" by vector v
*/
void translate(const Vector<Obj,2, OTYPE> &v) {
(*this)+=v;
}
/**
* Merges this circle with another circle; merging operation
* consists in computing the smallest enclosing circle of the
* two circle and to store the result in "this".
*/
Circle<Obj, OTYPE>& merge(const Circle<Obj, OTYPE> &c);
/**
* Radius of the circle
*/
Obj radius;
/**
* Returns true if the circle is include in an other circle, false otherwise.
*/
bool isIncludeIn(const Circle<Obj, OTYPE> & circle) const;
};
/**
* Give the instersction of two circles, return false if no intersection exist else put the two points in p1 & p2,
* if there is only one solution p1 == p2;
*/
template<typename Obj, typename OTYPE>
bool intersection(const tlp::Circle<Obj, OTYPE> &c1, const tlp::Circle<Obj, OTYPE> &c2, tlp::Vector<Obj,2, OTYPE> &sol1, tlp::Vector<Obj,2, OTYPE> &sol2) {
double d = c1.dist(c2);
double r1 = c1.radius;
double r2 = c2.radius;
if (c1 == c2) return false;
if (d > (r1 + r2)) return false; //outside
if (d < fabs(r1 - r2)) return false; //inside
double a = ((r1*r1) - (r2*r2) + (d*d)) / (2.0 * d);
Vec2d c1c2(c2 - c1);
Vec2d p2(c1 + c1c2 * a/d);
double h = sqrt((r1*r1) - (a*a));
double rx = -c1c2[1] * (h/d);
double ry = c1c2[0] * (h/d);
sol1[0] = p2[0] + rx;
sol1[1] = p2[1] + ry;
sol2[0] = p2[0] - rx;
sol2[1] = p2[1] - ry;
return true;
}
/**
* Compute the optimum enclosing circle of 2 circles.
*/
template<typename Obj, typename OTYPE>
tlp::Circle<Obj, OTYPE> enclosingCircle(const tlp::Circle<Obj, OTYPE> &,const tlp::Circle<Obj, OTYPE> &);
/**
* Compute the optimum enclosing circle of a set of circles.
*/
template<typename Obj, typename OTYPE>
tlp::Circle<Obj, OTYPE> enclosingCircle(const std::vector< tlp::Circle<Obj, OTYPE> > & circles);
/**
* Compute an enclosing circle of a set of circles,
* this algorithm is an aproximation of the smallest
* enclosing circle.
*/
template<typename Obj, typename OTYPE>
tlp::Circle<Obj, OTYPE> lazyEnclosingCircle(const std::vector< tlp::Circle<Obj, OTYPE> > & circles);
/**
* Write circle in a stream
*/
template<typename Obj, typename OTYPE>
std::ostream& operator<<(std::ostream &os,const tlp::Circle<Obj, OTYPE> &);
typedef Circle<double, long double> Circled;
typedef Circle<float, double> Circlef;
typedef Circle<int, double> Circlei;
}
#include "cxx/Circle.cxx"
#endif
///@endcond
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